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View Poll Results: Would formalized alliances between realms be a good idea?
Yes 11 12.09%
No 70 76.92%
Not sure 10 10.99%
Voters: 91. You may not vote on this poll

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Old 09-17-2010, 10:42 PM   #21
wizardOfIgnis
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Quote:
Originally Posted by bois View Post
The basic premise behind the idea is this:

Populations fluctuate slowly,and population imbalances stretch over extensive time periods.

Both suppositions are false. Based on my experiences, populations fluctuate wildly during each day. Added to this, there are always a complement of players that either log on to invade, boss hunt or come for events. This skews the numbers even further.

The basic idea of 3 elements at war, leading to a constant counterbalance would be lost with this plan. Added to this, the relative population imbalances are very nebulous to say the least and the balance of power shifts throughout time zone play are enough to make it balanced in any 24 hour shift.

I personally cannot see a constant imbalance happening consistently over 7 days to trigger such an event. And why are we using such odd percentages?
If the total player base is 100% then the equitable balance is around 33.3% per realm. Would we really see a persistent shift of 25%I, 25%S, 50%A shift in all time zones this game? I mean that is what it would take to warrant such a step as realm alliances. Wouldn't it?

I can see too many problems popping up with this plan. Simplistic things like cooperative RP mining (kill each other to pad RPS), to invading the dominant realm multiple times and gifting your home gems to your realm alliance on either side to ninja the system. This would lead to anarchy.

In my humble view, the realms are not as unbalanced as a cursory view may suggest. The imbalances occur in pockets during the day and lately, the game has naturally begun to rebalance itself.

If you want to talk alliances, let us talk about clan alliances in the specific realms. that is something we could really use at this stage of the game.

Sorry I would have to vote no on this one.

Artec
Thanks for your input Artec.

I agree that over every 24 hours power balance probably shifts in every realms favor. But my feeling is that for a given time during the day the number of active wz players does fluctuate rather slowly. For instance, during the hours I play (I live in Europe) Ignis has gone back and forth between being somewhat evenly matched against Syrtis and being an extreme underdog. Mostly a slight underdog. Never being able to try an invasion from what I've seen (and I've played a lot since I started at the end of last year). The fact that Ignis perhaps invaded a few hours before I start playing doesn't change my experience of the game, unfortunately.

I don't think a perfect balance in numbers (25%+25% against 50%) would be necessary. The point of having alliances would be to be able to turn the tables and let the underdog be able to dominate for some time, with some regularity, and to facilitate invasions during more hours of the day.

If on the other hand the main goal was to even out population fluctuation during the course of a day, then perhaps voting periods and alliances could take place in a matter of hours instead of days.

Problems like multiple invasions could be solved by having an alliance be automatically broken after a successful joint invasion.

Anyway, the poll shows quite clearly that most players think alliances are not a good idea, so I'll leave it at that.

Thanks again, and thanks to all who gave your votes and input so far.
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Old 09-17-2010, 10:51 PM   #22
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This is impossible to implement. No player can have 2 characters in different realms on the same account, if a player does have a 45+ char in another realm its a violation of the Terms of Service (not to mention that player would have 2 votes)
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Old 09-17-2010, 11:06 PM   #23
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Quote:
Originally Posted by IgnisGlomp View Post
This is impossible to implement. No player can have 2 characters in different realms on the same account, if a player does have a 45+ char in another realm its a violation of the Terms of Service (not to mention that player would have 2 votes)
Sorry but I'm not following You. Perhaps I didn't express myself clearly, but the example implementation builds on players having 1 account and playing in 1 realm on a given server. But sure, multirealmers could pose a problem with regards to voting.
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Old 09-18-2010, 04:36 AM   #24
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In my opinion balance of realms are ok how they are.

Regnum has "natural" realm balance habitat.

Why?
In over two years of play i saw this:

*Two years a go Ignis was terror of war zone ...in each morning they made invades.
*After around 8 months Syrtis became strongest realm(zerg how people says)
*Recently 3-4 months Alsius became fear of war zone.


Posible reasons:
*Personaly i left syrtis when was to powerfull and wining all time wasn't fun anymore for me.(In that period was mass moving to Alsius of lots of people.
*Maybe for same reason and lots of people left Ignis.
*Lots of people left game when NGD changed the gameplay.(sometimes more from one realm like another.

I am not agree with ideea like:

1.Give dmg bonus

Reason:this will not balance realm this will unbalance pvp...all people from advantaged realm will exploit this on self hunts for RPS;(this ideea will come usual from people what target personal interests and not target balance of realm for sure)


2.Alliance of realms:

Reason:Invades will be unbalanced for sure because noone knows for real or can not tell if tomorow for example one realm will have more or less people online.
-So if in one day at X hour Syrtis will be 10% online and Ignis make aliance with Alsius will win for sure and is idiotic.

3.Balance of realm is fault of NGD .

Balance is not fault of NGD for sure.

Reason:NGD can't force one person to join one realm of another.This is kinda idiotic.Each person must have liberty of chose.They must chose after personal reasons like:
-cool chars;
-best realm;
-weak realm;
-where play hi's friends....etc...

Sometimes "natural" balance is distroyed by players of complaint realm.
-How this.?
For example when left one realm for another ...lots of people say thinks like:"Go back in your realm,wee don't need you".
-This kind of thinks distroy "natural" balance and after blame NGD for unbalance;
-So this kind of players must think at this what they did before crying in forum about balance and coming with stupid ideas of "balance".
-Balance of realm in fact means numbers of players and how they play.

In my conclusion one bit of fault have players himself for bad balance.

Last edited by HidraA; 09-18-2010 at 02:39 PM.
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Old 09-19-2010, 11:23 AM   #25
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Thanks for sharing your thoughts on this.

Quote:
Originally Posted by HidraA View Post
In over two years of play i saw this:[/b]
*Two years a go Ignis was terror of war zone ...in each morning they made invades.
*After around 8 months Syrtis became strongest realm(zerg how people says)
*Recently 3-4 months Alsius became fear of war zone.


Posible reasons:
*Personaly i left syrtis when was to powerfull and wining all time wasn't fun anymore for me.(In that period was mass moving to Alsius of lots of people.
*Maybe for same reason and lots of people left Ignis.
*Lots of people left game when NGD changed the gameplay.(sometimes more from one realm like another.
Yes, overall power balance does shift, but cycles seem to be very long. After 8 months of playing in a less fortunate realm/timezone combination, if you are still in the game then you are probably either a hardcore RO fan and/or masochist. Or you are considering moving to another realm/server, in which case you are most likely also a hardcore RO fan.

Feeling compelled to switch realms (being bored because your realm is too strong, as it was for you, or too weak) is a pretty radical move after hours and hours of work/money spent lvling a character, isn't it?

Quote:
Balance is not fault of NGD for sure.

Reason:NGD can't force one person to join one realm of another.This is kinda idiotic.Each person must have liberty of chose.They must chose after personal reasons like:
-cool chars;
-best realm;
-weak realm;
-where play hi's friends....etc...
I agree with you there, although NGD plays an important part when designing the RO universe. But as I've indicated earlier, I don't think perfect balance is the issue. In a perfectly balanced RO there probably would be no invasions, for instance. And I would like to see MORE invasions. (In fact I'd be happy to see just one in its entirety =P).

I guess what I'm looking for is more variety and dynamics, without having to quit your job and stay up all night in order to play in all timezones or having to wait for a full year until overall realm balance shifts.
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Old 09-19-2010, 04:29 PM   #26
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Just one little add at my previous comment:

Succesfull invasion was made when:
*People organised invasion;
*People listen one or more people and not play chaotic.
*Tactics chosen to make invasion(even like ignis chosed morning time when was less alsius and syrtis online,but is one tactics.

Troble now:
*Moust of time is fault of tactics and chaotic play of players.

-Before was like this:if one persone organised one invasion all listen to him
till finish.Even wasn't that good tactics.
*For example:
-Once saw all ignis(barbarians at least) skilled for same weapon and specifics buffs to breack gates/doors.I saw syrtis gates in aorund 10-20 seconds down(and was not so many players maybe around 20-25)
"Instant gates down" is Ingis TM tactics and i was apreciating them for this because had power to listen and aply this.
I dont had time to buff and gates was down.
*Next time search for unsucces invadets in this: if players folow tactics,if was right time chosed etc etc..
If there isn't one tactics is only zerg with luck.

Quote:
Originally Posted by wizardOfIgnis View Post
... if you are still in the game then you are probably either a hardcore RO fan and/or masochist. Or you are considering moving to another realm/server, in which case you are most likely also a hardcore RO fan.

Feeling compelled to switch realms (being bored because your realm is too strong, as it was for you, or too weak) is a pretty radical move after hours and hours of work/money spent lvling a character, isn't it?
I was in game....you see for fun not for wining all time.
(but after gived up at game and finished with my frustation about balance of classes i was able to see better how look this game)
I played for syrtis when was more weack like ignis and after for alsisu.
*All time played for weack side.And not because i am masochist,just because all time i like to help people(even moust of them considering me moron).
Fun for me finshed when pvp side of game was screwed.
I play the game when i have time and to waste my free time and ofcorse when having fun with some friends.

-Soory answear for spending money and time:Nope ,you care about money spend one disco?You care about money spend on drink and treveling or another pleasure of life?... Personaly i dont care.Pleasure have they cost.Only hard side was leaving friends ...but not money and grind.Grind is only fun atm for me on ro.But pleasure for help is very hight (for me at least) and have huge satisfaction.

Last edited by HidraA; 09-19-2010 at 08:11 PM.
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Old 09-20-2010, 08:51 PM   #27
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It just wouldn't work!
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Old 09-20-2010, 10:11 PM   #28
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Quote:
Originally Posted by _Arwen_ View Post
Ah, indeed you did. My apologies I missed it during my initial reading.




In my opinion, the realm being invaded should be the only one responsible for defending their realm. Otherwise its not really fair if the 3rd realm plays favorites and allies with one realm to defend, but not the other.

I see your intentions now, but I think full realm Alliances is the wrong way to go. Maybe on a per-clan basis? I know I'd be really upset if 51 of 100 people voted to ally with lets say... Alsius and I didn't want to, but it went through anyway. Now for the next few days I can't attack any Alsius?

That brings me to another thought. It would probably get quite boring fighting just the realm you're not allied with for days on end.

I don't know, just my personal thoughts others are bound to have different ones.
Latly realms have been doing that anyway. Ignis experianced it one night. We were doing an invasion against syrtis, when we got syrtis in danger we went to the gate and there were syrtis and alsuis clumped togather at the gate. So it would seem unspoken alliances are already at work, why do we need official ones?

Im not saying Ignis hasnt done this, we are deffinatly at fualt for this too when we tried stopping alsuis from invadeing syrtis one night.
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Old 09-21-2010, 01:16 AM   #29
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Great post.
Well the alliance,can require a max limit of player online.
For example Syrtis=20 Alsius= 10 Ignis =8 in that condition,an automatic alliance can be made by a server command.So alsius and ignis vs syrtis.
In the same moment that the population get modified by some logon for ex:
Syrtis 20 Alsius 10 Ignis 14 the same automatic server command can disband the multirealm alliance.
Then an alliance could make for example 6 forts of the same color,and split(just for an haaaaaaaaaard example) all the realm gems in one of the 2 allianced realms.So if syrtis want to invade the alliance "alsius-ignis" he can invade 1 realm only.
But that was just a fantasy^^.
Sorry for my english i hope is readble^^.
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Old 09-21-2010, 01:28 AM   #30
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Quote:
Originally Posted by xXFarneyXx View Post
Im not saying Ignis hasnt done this, we are deffinatly at fualt for this too when we tried stopping alsuis from invadeing syrtis one night.
I don't consider that a fault, it just makes sense for a couple of reasons. If we have your gems, and we're going after Syrtis', then it's bad for you if we get them, so you should try to keep us from getting them. You and Syrtis both have the same goal. As soon as the gates are down, I would expect that you'll be trying to snag a gem or two for yourselves, so I don't think you'll be palsie-walsies with the greens for very long.

Also, if we're invading, all the action is going to be at the gate, you can capture and sit in empty forts as much as you want, but if you actually want to fight, you'll be at the gate, too, and it makes sense for the two weaker (at that moment) realms to team up against the stronger, to have one big long, possibly fairly even fight instead of two very short, lopsided fights.

You could do other stuff, too, like hold bridges, and hunt the stragglers and newly rezzed, but the main action will be at the gate.
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