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General discussion Topics related to various aspects of Champions of Regnum |
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09-22-2010, 05:18 PM | #21 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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feature to make conjs more painful to grind.
also they did this to soulkeeper. both seem silly, to disregard mechanics which should be standard in pve and pvp/rvr.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
09-22-2010, 06:08 PM | #22 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Finally able to test this in a war situation. So far, I think the changes were good for balance, but the fun factor isn't there. My opinions:
Overall the changes are still good but some things need to be polished better. Good job NGD!
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09-22-2010, 06:19 PM | #23 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Happiest days of my RO conju play was pre 1.0 when i was playing only with normal stock bought fast staff. Spells was instant and fast i was casting while moving. All my spells keeped me out of combat mode so it was pure fun.
All conju need is fast, versatile, multitasking play. No cast times - only cooldowns. Making us more and more dependent of devotion is really wrong. I'm forced now to skill to devotion(5) to be effective near to before and believe me this is not fun. I lost points i lost time recasting and loosing devotion because of Mind Squash means you are dead, because you can not cast anything in time. Free us from that cast speed dependency, free us from cast times. This will make conju fun and alot more appealing to play. Balance goes good, but think of the fun part too.
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09-22-2010, 06:32 PM | #24 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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I played conju for 20/30 mins last night, and I had fun.
I don't feel too sluggish and slow, then again I only ever had Devotion on 3, maybe I'm used to it. However, giving conjus some instants will help ALOT. The increased mana regen helps significantly. The new spells could use some tweaks, but other than that, I'm fairly happy with the update.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
09-22-2010, 06:46 PM | #25 |
Count
Join Date: Mar 2007
Location: Germany
Posts: 1,164
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LOL, we were in a small group. 2 conjurers including me.
None skilled heal ally. I think it's just not worth it. That says it all imo
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
09-22-2010, 07:01 PM | #26 |
Pledge
Join Date: Sep 2007
Posts: 10
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conju issue
i have a lvl 40 conju my big issue with this new update and the conju
is the fact u cant not heal your summon this is a major loss to a grindin conju now the only setup i can find use full to grind my conju is to set full mental and no summon in my eyes this update was a epic fail for the conju and i will not be lvlin my conju till ngd gives the conju the option to heal there summon again its just to hard to grind o one more thing people say this was done to make conjus skill for support this makes no sence to me as said above i have to skill full mental unlike as befor update when i could skill hafe mental and hafe support and full summon while grind so really its not the conju's loss there its our realm memebers i could be wrong in the thing i have stated but i thank everyone for readin this comment |
09-22-2010, 07:35 PM | #27 |
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Join Date: Jan 2010
Posts: 7
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two wishes
I`ve 2 wishes for X-mas ^^ (I'm support conjurer)
1. Give me back the old "heal ally" and 2. make DI castable on myself thats all my other classes ( i play all classes with lvl 50) are satisfied with this great update regards Lynni |
09-22-2010, 07:45 PM | #28 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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same..i loved skilling summon+heals to grind, or bind to ally when someone needed support, instead of standing around doing nothing waiting for grinders.
Now I have to have either a hybrid sm or mental setup, and lose my support abilities, or run to reskill all the time. Summons shoulda been kept healable as using golem as an example, its a melee summon, but whatever dmg i do, cannot keep aggro off it, so its likely almost dead after a few mobs, this even happened with a zarkit on a challenging mob. I got knocked once and in that span of 5 seconds, it was dead. besides it last maybe 2 mobs for almost 400 mana, doing roughly 150 dmg per hit, i could just as easily lose the summon entirely and use the mana to do the same amount of dmg myself. My great conj healing skills are worthless, so i must sit to regen ITS hp, or use a weak 30 second ranged summon, and steadily lose mana, as i easily can use over 900 mana in that span of time (avg mob takes summon+ 3-4 arcane missle, blaze/ivy/domain, and my normal unbuffed hits with a staff of 100+ dmg is..60... and one more note..10 second cast time? serious..? Staff mastery buffs to me also seem very useless for the 600+ mana they need. the zombie/imp summons really seem worthless to me, they do around 7-20 dmg for 15 secs, and to me..its just a waste of mana..but im trying to find a use for em..if someone knows a better use for these things..lemme know. on challenging mobs at least and normal players (unbuffed) i do around 150 dmg a hit, with a 100+ dmg staff 90 dmg sm buffs, and 40 dmg in gear, along with my 100+ int stat..thats just wrong to do less damage than the sum of even half my items/buffs. also can we have a visible icon duration for both rage and blooddrinker? if im going to have to use thesse skills, itd be nice to know when they run out. I think blooddrinker does affect both summons (not sure, just cant tell when its on yet..) so maybe using both lich/zarkit i can prolong both their lives, but its really awkward without any indicators.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. Last edited by Kittypretty; 09-22-2010 at 08:22 PM. |
09-22-2010, 08:34 PM | #29 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Healing % is still crap, low-level players are heavily disadvantaged. :/
Life savior needs lower casting time, it isn't a life savior, it's rather cast on targets that don't die that soon. Area heal/regeneration should have way less casting time. Devotion needs a nerf, we are way too dependent on it. I mean, casting times could be a bit longer sometimes. And without devotion everything is just a pain. But, Healer gameplay in general is just GREEAAAAT I still have to learn to cope with new heal ally, I can't hide inside the fort any more and heal everyone incoming... The short cooldown is good, now you can really focus on healing and heal better than other conjurers because of that, but ... Well, I'll test it exactly if it's possible to use heal ally correctly. I hope so, but I still don't know. |
09-22-2010, 09:06 PM | #30 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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I hop they change the two greater healings like they did with ao1 and um, shorter/worse effect but short casting time and shorter cd. Same for areas like st and typhoon but this is off topic.
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