11-20-2010, 09:53 PM | #21 | |
Banned
Join Date: Nov 2010
Location: The Netherlands
Posts: 172
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11-21-2010, 02:02 AM | #22 | |
Initiate
Join Date: Mar 2008
Location: Groningen, The Netherlands
Posts: 226
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Quote:
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Rhaegar - Barbarian ________________ Daenarys - Conjurer The White Company
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11-21-2010, 02:04 AM | #23 |
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Join Date: Mar 2008
Location: Groningen, The Netherlands
Posts: 226
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Btw im still playing barb and it will still stay my main char i'm not using any kick lvl 5 nor TFB lvl 5 because it just sucks. I dont wanna win becuase i have a char knocked all the time...
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Rhaegar - Barbarian ________________ Daenarys - Conjurer The White Company
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11-21-2010, 03:19 AM | #24 |
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Join Date: Nov 2006
Posts: 205
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RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them. Now there are like three of them that can fight barbs properly.
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11-21-2010, 05:34 AM | #25 |
Count
Join Date: Dec 2007
Location: Castillo oscuro (Isla Rosa de los Vientos)
Posts: 1,358
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The boring of the barbs now its the "easy way"(feint 4, kick4, fulmi4).Thats the reason I don´t use them.
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lukitox tjg - *Leyenda*
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11-21-2010, 03:43 PM | #26 |
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Join Date: Apr 2010
Location: Niflheim
Posts: 45
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It's too easy to kill the enemy. Giving the berserk penalty back seems to be a nice beginning, but it won't cause a real change. Much more is needed.
I could really imagine penalties for other spells, e.g. UM decreases your damage by 15%. The main principle is: Strong offensive spells (berserk, fulminating, thirst for blood) get a penalty for defense. Strong defensive spells (frenzy, UM) get a penalty for attack. You have to ponder what to cast at what time. ATM, you can cast all your buffs in every situation ... Furthermore, the CCs need shorter duration, because they make it so damn easy in pvp and rvr to kill others, so that it's no fun. pvp or rvr is nearly like mob killing. |
11-21-2010, 04:36 PM | #27 |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Barbs are boring after change after change forcing them into linear gameplay, who would've thought.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
11-22-2010, 12:47 AM | #28 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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The only problem I can see with Barbs is the 2 knockdowns. Leaving 1 knock only will help solve this. Keep Feint and Drop Kick.
Barbarians now are toned well proportioned UNLIKE before with the ff: 225% Attack Damage of South Cross 45 Sec Unstoppable Madness 200% Attack Damage of Thirst For Blood 35 Sec Speed of Onslaught 15% damage affecting the caster for Off with their Heads 100% damage of Spiritual blow (lvl 1) 100% damage + Knockdown for Lightning Strike. and more. But these are the best nerfs that the barbarian received. It made barbarian less damage whore imagine 3k+ before. The other classes needs improvement what I can see. |
11-22-2010, 12:58 AM | #29 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
11-22-2010, 01:55 PM | #30 |
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Join Date: Jul 2009
Location: Any place that has beer
Posts: 179
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"RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them"
I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs???
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Jippy 60 Knight Member of Team Goat |
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