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Old 11-20-2010, 09:53 PM   #21
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Quote:
Originally Posted by gluffs View Post
I have recently started to play again and one of the biggest reason to why
barbs is so easy mode now imo is that they get no penalty for all the dmg ( who
cares about the -100% evade on zerk?). Before it was included a risk by using
berserk to get the high dmg so it took some skill to use it. Even knights new dmg
skill includes -90% protection to get out more dmg. Just put that same penalty
on berserk and baaam, its risky again to use that high dmg and you need to
think some before you use it. This migh not solve all the problems i see ppl
complain about but it will make it more challenging to play barb.
I agree with this, it would be more fun to play a barb
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Old 11-21-2010, 02:02 AM   #22
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Quote:
Originally Posted by SolomonDean View Post
How about making barbs Dex usefull and the more you have the more you can dodge Knocks. For example this is what Dex should be in a MMO game.

Dexterity (Dex)

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.
You apply your character’s Dexterity modifier to:
  • Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly. GRRRR why dont they apply this to barbs!!!!!!!!

As far as I know Dex is just for crits on barbs in RO.
Thats just because you want to make those Alasthor leggings of yours usefull!!
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Old 11-21-2010, 02:04 AM   #23
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Btw im still playing barb and it will still stay my main char i'm not using any kick lvl 5 nor TFB lvl 5 because it just sucks. I dont wanna win becuase i have a char knocked all the time...
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Old 11-21-2010, 03:19 AM   #24
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RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them. Now there are like three of them that can fight barbs properly.
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Old 11-21-2010, 05:34 AM   #25
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The boring of the barbs now its the "easy way"(feint 4, kick4, fulmi4).Thats the reason I don´t use them.
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Old 11-21-2010, 03:43 PM   #26
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It's too easy to kill the enemy. Giving the berserk penalty back seems to be a nice beginning, but it won't cause a real change. Much more is needed.
I could really imagine penalties for other spells, e.g. UM decreases your damage by 15%.

The main principle is:
Strong offensive spells (berserk, fulminating, thirst for blood) get a penalty for defense.
Strong defensive spells (frenzy, UM) get a penalty for attack.

You have to ponder what to cast at what time. ATM, you can cast all your buffs in every situation ...

Furthermore, the CCs need shorter duration, because they make it so damn easy in pvp and rvr to kill others, so that it's no fun. pvp or rvr is nearly like mob killing.
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Old 11-21-2010, 04:36 PM   #27
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Barbs are boring after change after change forcing them into linear gameplay, who would've thought.
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Old 11-22-2010, 12:47 AM   #28
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The only problem I can see with Barbs is the 2 knockdowns. Leaving 1 knock only will help solve this. Keep Feint and Drop Kick.

Barbarians now are toned well proportioned UNLIKE before with the ff:

225% Attack Damage of South Cross
45 Sec Unstoppable Madness
200% Attack Damage of Thirst For Blood
35 Sec Speed of Onslaught
15% damage affecting the caster for Off with their Heads
100% damage of Spiritual blow (lvl 1)
100% damage + Knockdown for Lightning Strike.

and more. But these are the best nerfs that the barbarian received. It made barbarian less damage whore imagine 3k+ before.

The other classes needs improvement what I can see.
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Old 11-22-2010, 12:58 AM   #29
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Quote:
Originally Posted by trulyem View Post
Drop Kick
he he. I lol'd.
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Old 11-22-2010, 01:55 PM   #30
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"RO was more fun when hunters were hard to kill. It felt much more rewarding to beat them"

I barely see any hunters anymore... Did they all make barbs or were they barbs and made hunters and now went back to barbs???
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