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The Inn A place to gather around and chat about almost any subject |
View Poll Results: do you guys wont lvl 58 to be the new max | |||
yes | 7 | 9.21% | |
no | 67 | 88.16% | |
yea i think the lvl 58 monsters are3 cool and would like to tame one | 5 | 6.58% | |
yea but how would you get there fast | 5 | 6.58% | |
Multiple Choice Poll. Voters: 76. You may not vote on this poll |
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11-19-2010, 12:36 PM | #21 |
Pledge
Join Date: Nov 2008
Posts: 17
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Raise cap lvl?hell no,to me,lvl 50 is already too much for a RvR game,ppl leave the game before reach 40 because they got bored of grind,actually the level cap should be decreased on my opnion,but would need made a lot of changes,so better keep lvl 50
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11-19-2010, 01:24 PM | #22 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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This one looks very,very close to an extended discussion I had with a clan mate over this issue. I am not sure if you are my clan mate or not but that individual said they would post here.
That individual got rather angry and frustrated with me when I went into detail why this would not work. To the point of rage logging because they thought I was maybe an idiot or just too stubborn to listen and accept their point of view. I did accept their right to have an opinion and express such though. I am glad this is here now and well explained by the forum members. As very well stated above, the problems are (and which I explained to the individual ad nauseum): *Ridiculous exponential curve to even to get to even 52 which would kill this game. The difference in power between levels at 40 ish to 52 and above would be too vast. Level 40 plus would be like a level 30 and have a insane climb to get higher. This means more quitting. Game will be hurt. *MOBs need to be above cap because of GRP and challenging bonus system. There is no point getting to 49 with only normals thereby stunting your XP gains. * experience points , skill progression and spells would be thrown completely into chaos. The whole system would have to be thrown out and redone. * Health, mana all these things would be thrown completely out and re-factored. * new weapons will have to be devised with increasing complexity for the balance formula on these items. * how do we handle people who stopped at cap versus the ones who drop grind and have XP points well beyond cap? The thing is totally impractical and infeasible just because one player wants to be able to tame a level 58 monster. Sadly I think it comes down to simply that . Because the cap system is different in some games does not mean it will work here. I will say no shifting the cap to 58. I had another solution devised instead of moving past 50. It is here: http://www.regnumonline.com.ar/forum...ad.php?t=68219 It got no comments so I suppose it did not make the grade but it is one way of improving characters without shifting the cap. Regards Artec |
11-19-2010, 02:01 PM | #23 |
Banned
Join Date: Dec 2009
Posts: 843
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I am*100% agree with Midou Banana with he's every word...yes this true...lots of ppl leave game before rich lvl 40 because is damn boring to grind,and in war they not make too much so they have frustraion and dang no more RO.
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11-19-2010, 02:53 PM | #24 | ||
Baron
Join Date: May 2009
Posts: 747
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Quote:
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11-19-2010, 04:47 PM | #25 |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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LAWL, i think the poll is pretty definitive.
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11-19-2010, 05:00 PM | #26 |
Initiate
Join Date: Jun 2007
Posts: 159
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This again, meh. 50 is just an arbitrary number, they could as well have chosen 25 or 100 without any major changes, you'd just get half or twice as many health/mana/spell points per level. So, replacing that arbitrary number by another one for no other reason than that there are mobs of that level is just a big NO.
Err, no. This actually already stops at level 37.
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Ra: Lucinda {Silverbow,Wintersun,Ironfist} Horus: Laleja - Conjurer (42) Retired: Laleja / Faer / Nalys Silverbow / Tain / Vorr |
11-19-2010, 07:12 PM | #27 |
Apprentice
Join Date: Dec 2008
Location: Chicago, IL
Posts: 91
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why not 60, or 100; hell why have a level cap at all?
grind til yer blind
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There are 4 things you can never recover: The stone..after the throw. The word..after it's said. The occasion..after it's missed. The time..after it's gone. |
11-19-2010, 09:00 PM | #28 |
Master
Join Date: May 2010
Location: England
Posts: 455
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I voted no. The higher level mobs are there for people who may want to grind in groups, you must remember not everyone solo's the entire game. There are plenty of lvl 50 mobs out there to solo on!
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11-19-2010, 09:44 PM | #29 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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First off, bad idea for all the reasons stated above. Too much xp required, the current powers system would have to be thrown out and redone from scratch. etc. etc.
There's nothing wrong with level 50. It is a standard used by many other similar games. DAoC for one. If anything, the grind curve should be adjusted so that the XP required for lvl 45 should be the XP required for getting to 50, so the xp curve would be shifted a smidge. 58 is a very odd number. Who cares if there are mobs higher level than 50? That is common design. If anything, there should be MORE mobs over level 50, who would be bosses or sub-bosses and give some nice drops. Maybe a quest-line leading to taking out a boss and his minions. Give the orc camps some lore or something, or the cemetery area. Have some more named mobs around, etc. Sorry, but having such an odd number for a level is just....odd. I don't want to see it. Ever. |
11-20-2010, 12:05 AM | #30 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Quote:
What Shwish is saying that with the additional power and discipline points, players will have too much spells at their disposal. Setups will become less diverse and all kinds of class balance issues could arise. |
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Tags |
max=max, mobe |
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