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General discussion Topics related to various aspects of Champions of Regnum |
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12-01-2010, 03:53 PM | #21 | |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
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12-01-2010, 04:51 PM | #22 | |
Apprentice
Join Date: Jul 2008
Location: Virginia
Posts: 67
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What? You just said we had 40+, but then said we had like 25-28... If 25 -28 people can hold off 70, like you said you had... I must say... we are just badasses. Not to brag or anything, but Ignis has always been the best at defending.
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Horus: AKM lvl 50 Conjurer, Chiller lvl 42 Warlock, MAK lvl 50 Knight, A K M lvl 45 Hunter |
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12-01-2010, 04:55 PM | #23 |
Apprentice
Join Date: Jul 2008
Location: Virginia
Posts: 67
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WTF 0.o HELL NO. Then anyone could make a lvl 50 during invasions. Just roll a character and bam insta-lvl 50 then wait till the next invasion... then everyon has a bunch of lvl 1s that they use and all of a sudden epople can play all 6 class... thats riduculose, can you imagin getting sultared 50 times... or frozen to death, or typooned, or fire balled, or twistered, or def roared and all that. That would be a really bad move
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Horus: AKM lvl 50 Conjurer, Chiller lvl 42 Warlock, MAK lvl 50 Knight, A K M lvl 45 Hunter |
12-01-2010, 04:57 PM | #24 | |
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Join Date: Jun 2010
Location: Central Island
Posts: 55
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The main point of this topic was completely missed. I didn't want the thread to turn into a topic about how useful guards are or their potential if NGD implements different things (or how effective Ignis is in war. I even congratulate them for they're nice invasion). I made this thread because I was curious about the spawning of guards and if someone was aware of the formula. As far as I'm concerned, whatever formula is in place needs to be modified.
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Aasiora(conjurer) | Aari (knight) |Iraa (warlock) |
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12-01-2010, 10:08 PM | #25 |
Apprentice
Join Date: Feb 2009
Posts: 79
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From what I understand about gate guards, and what Ive always kept in mind when invading or when being invaded.
When Syrtis is invaded, say they have one boss guard. That means in the whole realm, people grinding, people hunting, people on alts w.e. it means Syrtis has maybe 10 less then the invading team. The boss guards are supposed to help underpopulated realms fight back. Some say they do it poorly, but I doubt they are supposed to be super bosses and stop the entire army. When I read replies like these: U ONLI INFATE AT NITE!!!1!!! It makes me sad, because people forget to look at themselves before others. I have invaded at night in my time zone. Syrtis has had either one or no boss guard. So before blaming the other realm. Look at your realm mates who didn't show up.
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Adelle - Volari
The shadows followed by the stars have turned to gold. |
12-01-2010, 10:23 PM | #26 | |
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Join Date: Jan 2009
Posts: 90
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This to me is a completely different topic then this thread is intended for but I will make a comment. I agree with you, extra guards should not win or lose a battle, but they also need to be helpfull for the defenders. There current dyanimics do not even allow them to serve this purpose for the simple fact if you have 15 little extra guards and 3 extra guard captains it means you are extremely outnumbered. For how they are positioned to actually try to fight with them means suicide since the AI is complete crap they can't really help an it forces you to fight 50m from gate in the heart of the invaders since this is where they can easily kill them. Simple solution, move the guards closer to the gate or in middle of gates. They still will be easy kills as there AI sucks, but at least then the defenders could attempt to tactically use them to there advantage instead of simply suiciding stupidly to fight with them or watching them die from the wall without accomplishing anything what so ever. |
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12-01-2010, 10:37 PM | #27 | ||
Apprentice
Join Date: Feb 2009
Posts: 79
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Has no one ever fought with the boss guard at a fort? Its the same concept. You could probably thin out the opposing force, using said guards instead of using them as meat shields and deeming them "useless" Yes you might die. But bloody hell its a war game, respawn and come back. Maybe you will, like I said think them out and make them need to regroup, or be easier to kill on the door. /ends rage. In all, guards are not useless, the way people play make them that way.
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Adelle - Volari
The shadows followed by the stars have turned to gold. |
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12-01-2010, 10:53 PM | #28 | |
Apprentice
Join Date: Jan 2009
Posts: 90
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12-01-2010, 11:10 PM | #29 | |
Apprentice
Join Date: Feb 2009
Posts: 79
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I never said it was the best way. I also sit inside and wait ect ect. But what I did say was an example of how to use the guards. Being a good player isnt about winning, its about using what you have. whether it be small or great. Its disheartening to see people not think of all options before making rash desicions. "he killed me he must be hacking." "They invaded guards are useless." kind of thing. Fighting with them isnt the best choice. But it is a way to make them more useful.
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Adelle - Volari
The shadows followed by the stars have turned to gold. |
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12-01-2010, 11:21 PM | #30 | |
Apprentice
Join Date: Jan 2009
Posts: 90
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On topic: NGD please do review how your system works for if and how many extra guards there are. As many times the number seems completely oblivious to the actuall player count that was fighting or getting ready to fight at the gate at the time when it goes in danger. |
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