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#21 |
Baron
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Posts: 747
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I've got mixed feelings on this topic, and let's face it... this thread isn't about new mechanics, it's another thread bitching about syrtis and alsius "teaming up." Similar threads tend to spring up from every realm when things aren't going their way.
On the one hand, it would be unfair to restrict the third party from participating. It's their right to kill who they want to kill, and to be expected that they kill the invading realm; they want to get the gem for themselves, and to keep their enemies from opening the portal. This is fine, and is a good reason to allow all realms to fully participate no matter who endangered and broke the gate. On the other hand I do hold issues with working together to the extent of Alsius taking the gem off of the holder, carrying it to, and holding it inside of a Syrtis city, all the while being escorted by their Syrtian "enemies." That is too much in my opinion. Unfortunately any way of forcing that particular behavior to stop would also remove any chances of the third realm stealing a gem for themselves, on the off chance they actually tried to. |
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#22 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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And for reasons stated above that is why I think my radical approach may be an option. No matter what time you are on or the army you have, you have a chance to maybe round up the few you have and make an assault on one fort and try to come away with a gem. Depending on the type of fort NGD makes , you can even weaken the fort and set it up for another assault later on.
You get a specific bonus for just pipping one . No need to get all. This will lead to mercenary and guerilla type warfare and more fort battles more open field interaction , more need for intel by hunter , more everything. Every fort battle becomes important in such a case. The only downside I can see would be that war is relentless leading to tired players. Art |
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#23 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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Ban all multi-realmers and balance realms population, than you will have your fun in invasion, if you can really invade.
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#24 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I think invasions in its present format encourages this kind of play. It might be interesting if they changed the mechanics so that multi-realmers become less relevant. Why would you steal a gem from yourself to hurt yourself when you return to the realm you just stole from? Balance may still be a problem but spreading the war changes the perception of any unbalance. This game needs the war spread on different fronts. The clumping of players on one front make the imbalance look more glaring. |
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#25 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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@bois if you can make your europeans to get up at night, then plan one in EU time and make americans participate. I doubt you will ever make this, because it will fail.
Lets face it if there is defenders you need really massive zerg to do something. Even then it can fail. I know this because we tried to make invasions in peak times - some times it was success, but it was really lucky. So all invasions are planned in dead times of other realms, not because there are more players, but because there is less resistance.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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#26 | |
Count
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Location: Trinidad and Tobago
Posts: 1,194
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@ieti , I was referring to this concept in my ramblings :
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#27 |
Initiate
![]() ![]() Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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/me scratches head.
2009 called, and wants its thread back. |
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#28 | |
Apprentice
![]() Join Date: May 2008
Location: USA
Posts: 64
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#29 | |
Initiate
![]() ![]() Join Date: Jul 2009
Location: Right behind you
Posts: 153
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2 points tho: What is the purpose of capturing the gems and taking them to your castle/fort? like the current wish system? Second, I like 'invading the inner areas'. Part of the fun, for me at least, with invading is the running amuk in the enemy realm. Running and hiding from their hunters that want to evict me, and yes of course ganking the obligatory noobs that normally feel safe inside the wall. mmmmmmmmm fresh rps ![]() I think that if the wish system were 'tweaked' a bit, it might be a good thing again. Its become stale, same 7 options to pick from (minus the last wish). +xp isn't much of an incentive for 30+ lvl 50's to gather and invade. We don't need the xp, so its more of a favor to the up and coming players. +gold is nice, but lets face it, we are all pretty tired of the grind, and that detracts from the high level players warring. LMS is just something that could have been ok gone horribly wrong. It tears the realm apart and factions do more fighting with each other than with the enemy (at least in ignis). I'm curious, has syrtis every voted LMS? how did it affect your realm? Oh ya alsius, how about when you... DOH nvm ![]() Invasions are an object of the game, they just need help. More/better reward for the participants, something they can actually use could go a long way to motivating people. |
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#30 |
Baron
![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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HEY!! We did open it, twice
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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