|
|
General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Which question do you want to ask NGD? | |||
Will there be Merchants in all cities and War Zone marketplaces? | 3 | 1.56% | |
Any word on the unification of jewellery items across realms? | 43 | 22.40% | |
Will there ever be an option to switch races? | 5 | 2.60% | |
Any thoughts of introducing auction house? | 15 | 7.81% | |
Any plans to make friendlist shared between characters on one account? | 1 | 0.52% | |
Why does the drop rate appear to not be random? | 14 | 7.29% | |
Is the in-game GUI ever going to be re-worked from scratch? | 12 | 6.25% | |
Will there be changes to Invasions mechanics? | 40 | 20.83% | |
Any chance on lowering prices for arrows? | 0 | 0% | |
Will there be an API for web developers? | 4 | 2.08% | |
Any plans on working to improve the current Clan System? | 15 | 7.81% | |
Would it be possible to expand the icon bar? | 15 | 7.81% | |
Will there be Dungeons? | 25 | 13.02% | |
Voters: 192. You may not vote on this poll |
|
Thread Tools | Display Modes |
01-12-2011, 10:24 PM | #21 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Great idea, great thread !
However, I fear most questions could be answered with "we don't know" and it's rather obvious for us as well (ok not for everyone of course :P), but I guess you'll reject them anyway. (Could cause some displeasure though) There's just one question that really bothers me: How radical is your balance course going to be? Will you rather try not to scare off old players or will you do some real fixes? (I hope it's answerable :P)
__________________
|
01-12-2011, 10:31 PM | #22 |
Master
Join Date: May 2010
Location: England
Posts: 455
|
|
01-12-2011, 11:05 PM | #23 | |
Banned
Join Date: Dec 2009
Posts: 843
|
Quote:
|
|
01-12-2011, 11:07 PM | #24 |
Apprentice
Join Date: Oct 2008
Location: Shaanarid Castle
Posts: 79
|
In game Friendlist
Any plans to make friendlist shared between characters on one account?
(cos now we must add friends on every character separately, its very uncomfortable for us and it must waste alot space in your database, toreticaly if evryone add evryone on all 6 characters its: server_players*server_players*6 with shared friendlist^ its only server_players*server_players records in the database)
__________________
Dracice [60] : Salamek (Conj) [31] : Caprica Six (Hunt) [50] : Battlestar (Knight) [12] |
01-12-2011, 11:22 PM | #25 |
Pledge
Join Date: Jan 2009
Posts: 6
|
State of code base
0. Do you generate any kind of code metric data.
1. Do you schedule time to fix results of code metric data (if any). 2. What is the state of maintainability of code base. 3. When was the last major refactoring of the code base. 4. How long before you anticipate a complete rewrite of the code base.
__________________
RA: Androcotus (WM.knight) | Androcottus (60.barb) | Androkottus (WM.conju)| Androquottus (60.marks) HAVEN: shur gupt | chandra gupt | gupt | veer gupt | surya gupt | agupt (all retired) |
01-12-2011, 11:24 PM | #26 |
Apprentice
Join Date: Oct 2006
Location: Brasil
Posts: 94
|
Why Regnum homepage is forgotten?
Since the homepage is the first place a new user see before play the game, you guys from NGD are loosing players. What you see on Regnum homepage is missing outdated information (2009?) making people think this is an unmaintaned beta game project.
BTW, this thread is the confirmation of the lack of info you guys put on the homepage. If you place there a detailed roadmap, "on work right now" fixes/features/balance/etc. many questions here would have no need to be asked. Simple like that. Best regards.
__________________
Hocus {Focus, Venator, Veneficus, Surculus}
[Ra] Aliança Luso-Brasileira [Ra] |
01-12-2011, 11:34 PM | #27 |
Pledge
Join Date: Dec 2006
Location: Poland
Posts: 29
|
Will there be any change to magnanite weapons?
Right now they are not good enough for their price and work that has to be done to obtain one of those.
__________________
Elvamp(51) - marksman, Horus, Ignis | Koniu(48) - conjurer, Horus, Ignis http://piotrkoninski.pl/ http://www.miastoszkolen.pl/#p879s770 |
01-13-2011, 12:27 AM | #28 |
Apprentice
Join Date: Jul 2008
Location: Virginia
Posts: 67
|
Does Surak like surprises?
Can Chilko juggle? Does Zombrex like to skateboard? Can Kailer Iceskate? (You think Im being annoying, but its things I actually wonder about) Anyway, onto the more seriouse question Are you guys going to be fixing holes in the map?
__________________
Horus: AKM lvl 50 Conjurer, Chiller lvl 42 Warlock, MAK lvl 50 Knight, A K M lvl 45 Hunter |
01-13-2011, 06:21 AM | #29 |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
|
Are you going to make Regnum even more look and feel like WoW? (If yes, it sucks.)
Can we get the fun back into combat? Atm. combat gets more and more static like chess. Anyone remembers the first year after the beta? Do we get rid of the new power point system and back to many lvl 1 skills? Do archers get a slight chance to survive combat against warriors? Will lvl 35+ mobs finally removed from the inner realms? Will Horus and Nemon closed and players finally reunited on Ra? If someone is banned will he see, what caused this decision and asked for his point of view? (Feel the Pain still misses 2 Mill Exp and 50% of his RP after being banned for few days.) The player interface is nearly unusable. Any changes here to get simply key-bindings in the client? Item exchange, when will it come? Boss Monster killing, invasions and fort wars are static, useless and boring. You need no skill to reach those goals. Any chance that those will be a challenge and not some kind of zerging? Last edited by Mellion; 01-13-2011 at 08:32 AM. |
01-13-2011, 07:10 AM | #30 | |
Banned
Join Date: Jul 2010
Location: Land of the free, home of the dead
Posts: 125
|
Quote:
When a weapon gives you damage in parenthesis and has two damage types listed, the damage in parenthesis is applied to all different damage types. E.g: (+20) Piercing damage: 80-100 Ice damage: 25 = Piercing damage: 100-120 Ice damage: 45 You may even add a minor gem with +5 blunt damage or whatever and then receive an additional +25 blunt damage ITT; People interested in item based gameplay. I shall add to that, my question is: "Why does the drop rate appear to not be random?" In other words, why do the same players continuously drop items from bosses and in general, why hunters for example would not receive this chance? Last edited by KKharzov; 01-13-2011 at 07:21 AM. |
|
|
|