02-19-2011, 09:44 AM | #21 | ||||
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I'm afraid it could mean more useless running, I really hope the new teleportation stuff is going to solve this. Quote:
As long as it doesn't mean more running... I'm looking forward to it! My only concern is warmaster coins, having to accept it as a quest and the strict limit to 1 time per day, that's not the most elegant and comfortable solution and might decrease the war zone action.
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02-19-2011, 10:14 AM | #22 | |
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While I think your objections are valid, they are not a problem with the new mechanics. The problem is Alsius' (Horus) attitude. And you can only change that yourself. That, of course, would help a lot.
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02-19-2011, 10:19 AM | #23 |
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Sorry, got bored with reading all of the long threads so apologies if someone has posted this.
Yes I agree that it could be a big issue as large swathes will be trapped in the inner realm - it would be a good tactic to block gems being captured, wait for the invasion and then cut off any support. A solution (cause I like these) could be.... Allow the inner realm cities/towns to be capturable so that invaders can set up a stronghold in the realm to hold out until the gates can be reopened. I also note that the one central CS goes against the argument for more spread out battles and reduced load on the servers. If you have not already noticed NGD before most organised invasions players already group up at the central save location. Unless you are planning on removing party chat and clan chat having three saves means that war parties being spread at the three saves actually promotes the instances of multiple battles. Apologies but before every update it seems that NGD puts out these sort of post that seem to exemplify the lack of in-game time they actually spend. I ask a dev once if he played and claimed he had two characters. Only two??? Can I suggest NGD-ers play more and maybe form random attack parties to take part and observe gameplay? If players knew NGD-ers were around incognito it could reduce cheating too. EDIT: That said go for it anything to get more organised invasions. As my old boss used to say: Let's suck it and see! |
02-19-2011, 10:34 AM | #24 | |
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02-19-2011, 10:40 AM | #25 |
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Maybe making one save will improve mechanics of invasion but...:
-personaly i will not run from aggers save to imperia twice..too long distance... -grind in this places will be almoust forgot..this will promote more grid inside of realm. Second issue: -What i find inside of another realm beeside of gems to motivate me to doo this? -About rewords of invasion...not motivate me enaugh to doo this... +XP bonus almoust all time...i am sick of grind.... |
02-19-2011, 11:06 AM | #26 |
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Instead of removing the fort capture option if realm have no gems just remove the XP attackers get. Defenders will still get XP, but attackers and farmers will get nothing.
This can bring them to search a new way to gain "W" and more XP - i.e. they will surely go to other realm. For me Forts must not be locked. Just remove the possibility to "grind" on realm players that do not have gems. If you want get the fort for fun it is legal in a war, just you will get only fun and not a XP farm. Locking a fort is too drastic action. Taking the XP "candy" will surely make them move.
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02-19-2011, 11:07 AM | #27 |
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A simple solution is promising a lvl 135 drop randomly assigned to whomever is present in the golden dragon, you can even make it a 1/100000000 probability, just make sure to leak an image of its stats out.
You'll se more invasions then ever regardless of the system you implement.
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02-19-2011, 11:25 AM | #28 |
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And as a suggestion :
Change timer till gates will be vulnerable: -i sugest 10 minuts for 3 forts capture -15(or 20) minuts for castle+ 1 fort capture This can give a advantage to realms that have lower number of players but also it's a desavantage for they to defend they gates. Alsius anyway with 30 minuts or 15 minuts will get invadet a lots..at least to have option to payback the coin :P Timer & one save will improve ration of invasion....but question is: Q.-What motivate me to doo this? A.-XP bonus it's not enaught :P And a second question: Q.-What iit's the idea to have Warmsters if all will be warmasters...at lvl 60..? As a sugestion too: -Make lvl 59-60 or a cap lvl 61 (from 60 to 61) to be able to lvl-up only from war and not from grind :P Like this a warmaster will be for real a warmaster ...not a grind master :P |
02-19-2011, 11:42 AM | #29 |
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With making a realm invulnerable, instead of doing this why not make the castle and only the castle invulnerable if the realm has no gems, this way the main fort an secondry forts will still bring action to this realm.
So say alsius has no gems, Imp will be invulnerable to attacks (maybe a visable barrier around it), but Trelle and Aggs will still be attackable. This would in the case of Horus still give alsius a reason for war instead of mass grind.
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02-19-2011, 11:56 AM | #30 | |
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If the fighting was spread out across more areas rather than concentrated in one chokepoint, it would encourage more tactical play and strategic considerations than just having a massive zerg/AoE fest. |
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