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Old 02-28-2011, 06:06 AM   #21
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Quote:
Originally Posted by Kitsunie View Post
I explained the problem in a well-mannered and honest way. that is the wonders of ignorance.
You are very well mannered.
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Old 02-28-2011, 06:07 AM   #22
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Originally Posted by wrhansen View Post
We found a tactic that works well against Rangenum
You are exploiting the bad camera in towers so that you can see an enemy approaching before they can see you. Then you avoid the balance between ranged and warriors by not giving them a chance to react to you until you are already casting kick on them. This is more of a bug exploit than a tactic.

Hopefully the new forts won't encourage this kind of behavior.
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Old 02-28-2011, 06:18 AM   #23
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Originally Posted by cugel View Post
You are exploiting the bad camera in towers so that you can see an enemy approaching before they can see you.
There is no position in aggers tower from which you can see another enemy in the tower without the enemy being able to see you. It's not an exploit that the people in the top of the tower angle their camera's down to see below, it's just as easy for the people in the bottom to angle their cameras up. It's true that the way the camera movement and collision works is awkward and difficult to handle, but it's the same for everyone in the tower, and it's certainly not an exploit to fight there.

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Originally Posted by cugel View Post
Then you avoid the balance between ranged and warriors by not giving them a chance to react to you until you are already casting kick on them. This is more of a bug exploit than a tactic.
That's absolutely ridiculous. That's like saying an archer shooting melee classes from a fort wall is an exploit, because they can't reach you.
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Old 02-28-2011, 06:44 AM   #24
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Originally Posted by VandaMan View Post
There is no position in aggers tower from which you can see another enemy in the tower without the enemy being able to see you.
I'll assume you're just trying to troll.

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Originally Posted by VandaMan View Post
That's like saying an archer shooting melee classes from a fort wall is an exploit, because they can't reach you.
It's not at all like saying that -- unless somehow you couldn't see the archer shooting at you.
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Old 02-28-2011, 06:50 AM   #25
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Originally Posted by cugel View Post
I'll assume you're just trying to troll.
How is that trying to troll? Warriors at the top of the tower angle the camera down to see people coming up. People at the bottom can angle their camera up as well. There's no bug or exploit.

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Originally Posted by cugel View Post
It's not at all like saying that -- unless somehow you couldn't see the archer shooting at you.
I'm pretty sure the archer trying to fight a warrior in the tower can see the warrior standing on top him him with a huge freakin' claymore.
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Old 02-28-2011, 06:54 AM   #26
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+1 to Van on multiple counts. I play during the hours of this Tower camping and I am there sometimes.

Firstly, This game is about tactical advantage. As a slow knight that must use a -25% movement buff to not get the bejezzus CCed out of me by ranged, I am not going to run out of the fort under a hail of arrows and magic attacks. Unless I have decent backup.
So, If there are barbs , knights, conjus I will take my chances outside. If the force is overwhelming against us I will seek tactical advantage.

So we take tower. Not because of the camera that affects me badly too, but because I want to kill the advantage rangers have over me by using close quarter combat. There is no advantage of melee vs melee in there and actually if a lock can target a slow moving opponent they can get effective areas off. Archer likewise. The only thing is that ranged are forced to operate at an uncomfortable distance to Melee classes. Even if the camera angles were improved and space opened up , I don't see the advantage changing.

I honestly don't see why this gets such vitriol. If An archer army has a fort they have tactical advantage over mage and melee army and have a great time. The melee has to either rush and die a lot, hope for mistakes or manage to get enough cover auras to make it in with numbers. I don't think that is unsportsmanlike. It is tactical advantage. I doubt I see ranged complaining about that too much.

Bottom line is a ranged army will be severely hampered in close quarter fight. A ranged army has an advantage in open spaces.
Above all, it is just a game. If one becomes extremely frustrated maybe it is time for a break or a review of tactics.
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Old 02-28-2011, 08:09 AM   #27
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Who cares, anyway? Forts are being changed. Maybe come back to this after that.
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Old 02-28-2011, 08:17 AM   #28
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Old 02-28-2011, 08:20 AM   #29
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I honestly dont see the conflict here. Usual fort wars consist of being ranged to death or being area-ed on the door. ANYTHING that is a change in the usual is a good thing. Ive always had a fondness of tower fights, and I dont see any unfairness at all. Multiple times Ive won and lost in the tower. (Yes even against archers! *Shocky face*) They are a change of pace, which is great. If I was Alsius I would be thankful for people trying to change it up, or I guess you could keep complaining about being area-ed on the door or being ranged by the great Ignis marksman army or hell go back to grinding since that seems to be the only thing youre concerned about. Seems when people lose all they know how to do is complain.
Also:
FFS stop being pussies and come up and fight.
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Old 02-28-2011, 08:33 AM   #30
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Quote:
Originally Posted by VandaMan View Post
I don't consider accusing other players of "poor sportsmanship" just because they refused to sit down and allow you to kill them to be well-mannered. .
Kitsu was indeed well-mannered. Check the language and composition of the text. I see where the frustration comes from and understand Kitsu's point of view. That being said, I do happen to disagree with the conclusion. Tower fights, be they at the beginning or at the end running in as last hope, are a viable tactic.

It has become custom during fort battles--in our realm at least--to always 'check the tower' after we've reclaimed a fort. Imagine the surprise the other day when we not only found the tower wasn't yet clear, but an entire batch of ignis was there! It was a challenge, but isn't that what perfecting the art of war is about? Meeting new challenges and surpassing them?

I feel for your frustration, Kitsu, I do, especially if the battle group sent in to face a tower contingency is mostly ranged. We get that in syrtis all the time, being so densely archered. But however you view the playmanship of those in the tower, gird your collective loins, discuss strategy, and sweep them out of the tower. If you don't happen to have any warlocks or warriors handy to help out, come play in syrtis until ignis gets bored.



Quote:
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If the most unpleasant events you've ever had the displeasure of participating in take place in regnum, quit. Personally I'd take a tower fight over a dentist appointment any day, but to each his own I suppose...
I'd love a dentist's appointment! It's just tough to find a decent one who accepts medicare and and impossible to find any who accept homebaked cookies as payment. Sadly, barter is dead.
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