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Old 03-10-2011, 10:34 AM   #21
Geev
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Quote:
Originally Posted by e30ernest View Post
Heals only give you XP if the player hits with a normal after the heal. If he casts a spell (damaging or not) after your heal without hitting with a normal first, you don't get XP.
Are you sure? Doesn't this mean that you can't get XP by supporting Warlocks, because they only cast spells? If so that simply isn't the case. If you mean non-mage classes, then I will have to verify. Do you mean on the first hit, or do you mean if they kill the mob entirely with e.g. south cross, ripost, etc? Or do you mean, if you heal between kills and then first hit is a spell, you don't get credit? If the last is the case, then healing during aggro solves the problem.

In any event, most of the time a mob is killed with a mixture of spells and normals, so I haven't found this to be an issue. I'll test when I next grind my conj.

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I always ask my party to use normals only. That way everyone can get some xp. In a big enough group (which you probably have to be using MC in the first place), you shouldn't need to cast spells anyway for damage.

These are my thoughts on this. It's a good guide though. I would add that to save up on repair costs, you can do away with armor too so that you can heal them more.
Using normals-only for a large group is a very reasonable suggestion, for XP distribution reasons alone, regardless of the aforementioned, possible bug. Your suggestion about armor-removal (to save repair costs) is an interesting one. I never thought to take it to the next logical step. As long as the conj can keep the damage under control it makes perfect sense for players who don't use repair hammers.
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Old 03-10-2011, 10:58 AM   #22
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@Geev

Very nice guide and though it's nothing really new to me, it should be shared to others. Concerning spells and xp, you should try supporting a warlock one of these days, Geev. Then you'll see how much xp you get (or how much xp you don't get). Auras are the only way I'm able to leech xp from mages and classes who use spells during grinding. This is the bug that I described here:

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Conjurer Support Grinding/RvR

Support has been bugged ever since I started playing Regnum and that was one year ago. Whenever a conju heals/buffs an ally in war/grind, he or she is supposed to receive rps/xp for contributing. Unfortunately, this doesn't happen the majority of the time. In fact, there is a simple way to stop a support class from "leeching" off of another player: all the other player needs to do is use a spell.

For example, I can buff/heal one warrior that then kills 4 players and I will get no regnum points. I don't get any points because the warrior killed all 4 players with a spell. Once a spell is used, all points that I deserve for support disappears and I get nothing. This bug should be fixed as soon as possible. Perhaps then we'll see more support grinders who can level without a big party. As it is, the only way I can get xp from players is if I skill for auras/buffs/areas and other spells that gather lots of xp/rp. I shouldn't have to do this; I shouldn't have to reskill for protection dome, mana pylon, mana communion, and level 5 buffs just to get xp from players. Maybe this is not NGD's intent, but I believe I should be able to get some points for having my normal support setup that usually helps my zerg more than any other.

From what I've seen, it seems that the only way for a level 50+ conjurer to get xp is by grinding with a large party with auras/areas/buffs. Perhaps this is fine on Ra as the server has a large population, but on Horus and other servers such as Nemon, it's not. At least in syrtis, large grinding parties (around 8 people) are rare. Because of the warmasters update, many players decided to form large parties, but now the grinding has slowed down and these large parties are becoming more scarce (at least during the timezone that I play in).
Believe me, even with the ridiculous support tactics that need to be used, I'd still be grinding frequently trying make it to 60......if there was a party to grind with. This is another thing i mentioned. I'm not sure how things are in Alsius/Ignis, but in Syrtis, grinding parties have slowly become more and more scarce (during my main timezone at least). Of course, I could organize my own grind parties if I wanted to, I'm sure, but picture the situation for conjurers in servers with a smaller population than that Horus (ex. Nemon). I wouldn't imagine that there's lots of group grinding there, and the experience rankings make me believe it even more.

Lastly, like I said above, I don't think I should have to reskill to a "leech setup" just to get support xp/rp when with my normal setup, I actually help players more. I should be able to group grind using my chosen support spells....and still get points. Unfortunately, this is not the case because of the bug we've been talking about. Test it if you need evidence.
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Last edited by Aarisewan; 03-10-2011 at 11:27 AM.
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Old 03-10-2011, 11:50 AM   #23
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With levels maybe after 52-54 it gets easier to have a leech - grind setup. Right now i got:

- Bless, Bless Weapon, Bear Strength, Heals, Regenerate, Life Saver, Ress to support parties or single targets. Usually i cycle 3 enchants on all targets and get a good XP.
- If there are no good parties to leech from i use Arcane Missle, Blaze, Picking Ivy,Beetle, Mana Burn to grind.

Some parties are good only to buff and support. In others if there are already conjurers you can use mental to land a spell to get XP too. Dunno for Ignis or Alsius, but only place i see to be possible to leech with auras is Stone Henge. At Orc Camp and Falls party got to move constantly, so it gets harder. Enchants are sometimes too busy to use and you miss alot of XP because of cooldowns and mana problems.

As Galynn sayed it is preferred to use normals without buffs and every party member to make 1 hit. This way everyone gets XP from every mob and GRP is good.

Yes lately good parties are more rare, so it gets harder.
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Old 03-10-2011, 12:07 PM   #24
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Aarisewan,

I will attempt to verify the bug you describe. However, whenever I grind my warlock with a conj I always ask if they are getting good xp and they always say yes. I don't use barrier, aggro a ton of mobs and let them kick my butt, and don't CC.

As for the lack of large grind groups with syrtis/horus, I can't help you there. Usually in the swamp there are a few iggies at any time of the day.

Stop using the word "leeching"!
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Old 03-10-2011, 03:33 PM   #25
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Originally Posted by Kittypretty View Post
very fun indeed, to be trying to help my friends and be killed by the same 10 people again and again. I think this is my last week and thank you people who keep killing me every day every hour, your "fun" cause me frustration.
Hey, dont lie, we moved on.

Sure its frustrating to be killed while grinding. Evryone has to roam around to get their quests done when theres no war or not enough mates up for a fortwar.

Get your hunters to spot those roaming groups and it can be quite fun.
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Old 03-10-2011, 08:08 PM   #26
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Enio once you camped me 2 hours at Imperia beach stop lying that you move away. :P
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Old 03-10-2011, 08:15 PM   #27
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Originally Posted by Geev View Post
Are you sure? Doesn't this mean that you can't get XP by supporting Warlocks, because they only cast spells?
No warlocks "only uses spells" when levelling. They keep their target selected and do normal hits in between.

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Originally Posted by Geev View Post
Do you mean on the first hit, or do you mean if they kill the mob entirely with e.g. south cross, ripost, etc? Or do you mean, if you heal between kills and then first hit is a spell, you don't get credit? If the last is the case, then healing during aggro solves the problem.
He is talking about the first hit right after being buffed. ALL buffs only account for the next hit. The target profits for 2 minutes from an enchantment. The conjurer only gains xp for the next *normal* hit.

The bug he is talking about is present in the game for about as long as levelling exists, you will find multiple reports of it on the forums, with plenty of ppl confirming it. It is in fact not the xp distribution routine that is flawed in disfavour of conj, its this very bug stealing lots of xp.

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Old 03-10-2011, 08:38 PM   #28
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Quote:
Originally Posted by ieti View Post
With levels maybe after 52-54 it gets easier to have a leech - grind setup. Right now i got:

- Bless, Bless Weapon, Bear Strength, Heals, Regenerate, Life Saver, Ress to support parties or single targets. Usually i cycle 3 enchants on all targets and get a good XP.
Usual with this setup partys will reject me cose i lich too much from they xp and if they use boosters is a waste.

Quote:
- If there are no good parties to leech from i use Arcane Missle, Blaze, Picking Ivy,Beetle, Mana Burn to grind.
.
This setup it's damn slow to grind even with boosters

My solution it's to give a extra +XP for conj that heals partys and not to lich from grinders cose they will reject me.
Example:
If a mob give usual 200 XP conj to recive:30XP +100XP GRP+50XP CONJ
And healed to recive 80XP + 100 GRP....
(ofc this values can be others was just a random ex)
Maybe this will need a new feature..but... but..better like actual that is usual +60 XP for conj...


Also i don't want warjurers back and this can be best option.
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Old 03-11-2011, 07:31 AM   #29
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Originally Posted by HidraA View Post
Usual with this setup partys will reject me cose i lich too much from they xp and if they use boosters is a waste.
The key in party grind is that evryone gets xp, the amount doesnt matter alot since the group xp will make up for it.

Best group setup i found so far was:

1 Marks: Does the pulling job, 1 hit on each mob around, whole group will sit at his butt. Best is to let the marks with highest dmg do this so he'll have them aggro till theyre dead, makes it easier for the conj. He will tank the mobs.
2 random DD: barbs/knights/hunters/marks doing each 1/2 hit on the mobs, make sure to do just minimal amount needed for xp (barbs no berzerk / 1h/low weapon..
1 Knight: Aura leeching
1 Conj: Auras heals

Key is to balance the xp gained so you end up with the maximum grp XP for the whole group, if you see theres not max grp xp you should try to do less dmg/aura.

with 200% scoll 450k+ / 60 mins at lvl 58-60 monsters at Imp Beach.
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Old 03-11-2011, 07:58 AM   #30
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There is no reason for parties to reject you. You provide buffs and heal, mana them. As Enio says if everyone hits normal XP is not so big, but GRP is maxed. Mob killing speed is maxed too. So party do not benefit from normal XP, but from GRP and mob kills. Grinding speed is fast, and it is fun. There is no XP stealing.

Player that aggros can be conjurer / warjurer too. He have better defense and can sustain more damage.
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