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General discussion Topics related to various aspects of Champions of Regnum |
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04-11-2011, 11:16 PM | #21 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Always hope for the best, but make sure you try to look into your possible futures.
I see CC's skills as obsolete in the future due to anti cc warmaster skills. We all have seen the result of multiple mana pylons and mages. EVERYONE can get the immunity to cc skill not just mages. Imagine right before you kick in a fort door anti cc + defensive banner + offensive banner are cast. Imagine that all at center save place teleport balls to enemy forts or friendly forts as soon as they get warning that a fort is being attacked. The realm with the most players has total advantage. |
04-11-2011, 11:33 PM | #22 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Is this supposed to be fun?
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04-12-2011, 03:47 AM | #23 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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No I don't think so.
We have to wait and see how many people will get warmaster ability and how soon. Only this will decide how they modify our skills. As of now.. and like always, when I say something - it is just chatter... It's one of many of my "predictions" |
04-12-2011, 09:10 AM | #24 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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04-12-2011, 12:17 PM | #25 | |
Banned
Join Date: Dec 2009
Posts: 843
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Quote:
Anyway will be some kind of rand mess around...lots of spells will be so useless from all classes...anyway wee will see |
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04-12-2011, 04:20 PM | #26 |
Master
Join Date: Jul 2010
Location: Poland
Posts: 285
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I wait for limitations of warmaster abilities in one place.
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04-28-2011, 11:57 AM | #27 |
Master
Join Date: Apr 2009
Posts: 308
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Once we have two WM´s, we don´t need horses anymore. Look at this spell:
Horn of the Wind The Warmaster inspires his allies, whom earns movement speed. Duration of the beacon: 30 seconds Area: 10 Type: Constant Cost: 100 mana Cooldown: 60 seconds Global Cooldown: Very Short Casting Time: Instant Movement speed: +30% Unbelievable!!! Taxi Spell is back!!! Better than any other speed spell. Two WM`s can taxi a group. No one without those spell can catch them. Only 100 mana, Duration 30 seconds, only 60 seconds cooldown, no casting time, 10 Area, +30% speed with affect to the caster himself. Look at Onslaught The allies that hear the call win movement speed until their first attack. This attack receives a damage bonus by charge. Type: Constant Duration: 14 Cost: 150, 190, 230, 270, 310 Casting: Instant Cooldown: 60 GCD: Very Short Area: 6 Movement Speed: +10%, +15%, +20%, +25%, +30% Blunt damage bonus: +50, +75, +100, +125, +150 I think, there is a big disbalance. All WM`s can have this Horn of the Wind and run faster than a non WM. Raise the cooldown, lower the duration and make the spell only casting, if there are x-players near the caster (e.g. 10). |
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