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View Poll Results: If you could would you go back to pre-warmasters?
Yes because... 81 84.38%
No because... 15 15.63%
Voters: 96. You may not vote on this poll

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Old 06-23-2011, 07:24 PM   #21
Torcida
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I dont know I started playing when invasions just launched but I am 1000000000000000% sure that Invasions is MUCH better then Warmasters only thing Warmasters caused is much more grinding and even less balance (People using WM skills in 1v1 fights Realms with most WM's online wins) stupid running from gate to pp when agger is captured, Teleports killed bridge camping....



and about the saves Fuck central save CS killed all the grinders at herb and eferias...
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Old 06-23-2011, 07:32 PM   #22
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It killed whole War Zone...now it is simply empty...

Before it was fights at Samal, Pinos, PP, PB, open fields around, hunters, hunt parties. Whole war zone was alive!

Now is afk at herb, afk at gate...tele...tele... 10 sec fight...afk...zerged...afk...tele...tele...afk... 10 sec fight...tele...teleeeee...lets wait next tele...afk...afk...telee....lets leave allies to die...they will tele back....

Sick of teles!

Can we please have our old more real and fun game again. With good ol running around. With good ol CS.
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Old 06-23-2011, 08:14 PM   #23
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Quote:
Originally Posted by ieti View Post
It killed whole War Zone...now it is simply empty...


Now is afk at herb, afk at gate...tele...tele... 10 sec fight...afk...zerged...afk...tele...tele...afk... 10 sec fight...tele...teleeeee...lets wait next tele...afk...afk...telee....lets leave allies to die...they will tele back....


Regnum 2011

Such a shame.. I mean take a look at this http://www.youtube.com/watch?v=Jb8RBOk3-e0 Me and fear were very low lvl here we were cute little newbies but we had ALOT of fun Why? There were plenty of grinder spots just take a look at the video.. we were hunting arround herb back then nowadays you can run arround herb for 100 hours you will not find 1 grinder...

And take a look at this http://www.youtube.com/watch?v=io1nRYkfA I know it isnt high quality but take a look at 1.12 we killed 6 people back then eferias beach was so crowded.... now you will find NO-ONE grinding there....





Shame Regnum has become soo...... Boring..
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Old 06-23-2011, 08:46 PM   #24
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Quote:
Originally Posted by Torcida View Post
Regnum 2011

Such a shame.. I mean take a look at this http://www.youtube.com/watch?v=Jb8RBOk3-e0 Me and fear were very low lvl here we were cute little newbies but we had ALOT of fun Why? There were plenty of grinder spots just take a look at the video.. we were hunting arround herb back then nowadays you can run arround herb for 100 hours you will not find 1 grinder...

Hahahah, damn! Good old times! When hunter was still the most OP class... miss the old regnum..
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Old 06-24-2011, 02:37 PM   #25
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I miss the old times, some of the best fights I have ever been in. Ever since Warmasters came everything went down hill. Many players quit, a few clans got disbanded and the game now isn't as fun as it was. I liked the old bridge fights and the journey around warzone (travelling to forts). I know NGD are trying their best to make their game the best that they can. But to me, a good game is a balanced game, I know there was many balancing updates from what I have heard. I no longer play this game anymore, as I feel Regnum has lost the organisation it once had.
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Old 06-25-2011, 08:53 AM   #26
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NGD says: In the new expansion let's make everyone immune to 90% of the skills in the game in nearly every fight!

Great idea!

Warmasters totally changed fort fights and it was not a good change.
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Old 06-26-2011, 04:35 PM   #27
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This game is pretty good either way. The thing that pissed me off though, was the update where they removed the original summons from the conjuror. I don't mind WarMasters however, it adds new strategies into the game and makes it more dynamic.
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Old 06-26-2011, 04:49 PM   #28
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Quote:
Originally Posted by Regnum_Online View Post
I don't mind WarMasters however, it adds new strategies into the game and makes it more dynamic.
How to banner bum-rushes count as dynamics? How can immunity to almost all cc effects and a extra lump of health add 'dynamics'?

Personally I think war was more varied when 90% of charges started with Sultar spam... Nowadays in most wars the number of useful spells is a slim list, and most of that list are damage boost or dot spells.
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Old 06-26-2011, 05:33 PM   #29
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... 50% of my spells now have no effect.
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Old 07-02-2011, 12:31 PM   #30
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I must say I'm suprised and even somewhat delighted to see how many people feel the same way I do about the old original (and wholly superior) version of regnum. It;s true many of the older players I've spoken too said they felt the same way I did, that if the old version was still available they wouldn't play this version at all. But I never thought I'd see anyone else say it in these forums. Most people have so much time invested that when Ngd screws the game up with a worthless update many say thats it, they're leaving, Then they convince themselves that the changes are really not that bad. This is simply a sign of their desperation to continue playing at all costs, unfortunately by continuing to play Ngd doesn't take a hit in the pocket book, and so continues on their destructive and wrong minded course.
I've said it before, if Ngd started a server with the old good version of regnum this version would die overnight, or at the very least the old version would quickly have more players than this watered down and substandard incarnation.
You would think that Ngd would realize this simply by the fact that the old version had a larger and more active population than the newer versions ever have had. even with all the players coming to horus from other servers horus still doesnt have the population it had under the original version.
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