06-28-2011, 09:41 AM | #21 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Am I the only one who likes the idea for a longer cooldown on teleports?
Everyone was moaning that teleports have ruined bridge wars and open field fights, now we -might- see some of those again, depending on how many warmasters are around, have you seriously all become so lazy since WM update that you can't be bothered to run anywhere? They are not totally useless, they can be used once an hour, that's not useless, that's an overpowered ability limited in its use so people can't mindlessly fort hop all over the place. Sure I'd prefer a 20~ min cool down tied to the ideas suggested (bridge captures to open each fort for teleport etc) but this is a decent duct tape job, hopefully leading to something better.
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06-28-2011, 10:03 AM | #22 | |
Banned
Join Date: Aug 2008
Location: Outside of the Matrix
Posts: 166
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Quote:
PS: I hope bugs will be fixed as well, position bug annoys me to death, all time not facing outta range shit on warrior. Not to mention that I WANT A BIGGER SPELL BAR AT LAST FFS!! |
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06-28-2011, 10:53 AM | #23 | |
Initiate
Join Date: Jun 2009
Location: Germany
Posts: 239
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Quote:
I love that CD change on teleports. Best fights last time were when we desided to run through the wz with quite a group of players, going to forts like "in the early days" Open field fights occured, bridge fights took place, it was a real fun evening.
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06-28-2011, 11:40 AM | #24 |
Initiate
Join Date: Aug 2010
Location: The Netherlands
Posts: 178
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i think, now that zergs will walk more often, NGD should move the altars further away from forts..
its easy to track incomming enemies and defend your fort when that altar is so close at least thats what i experienced today when syrtis and ignis walked a few times to samal/herb |
06-28-2011, 12:09 PM | #25 |
Banned
Join Date: Nov 2008
Location: Holland
Posts: 226
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I kinda wonder what the next step is.
Negative xp & rp if you kill players from a devestated realm inside there realm? |
06-28-2011, 12:24 PM | #26 |
Banned
Join Date: Dec 2009
Posts: 150
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Warmasters cant use their own beacons - Good. It was getting annoying how some guys use beacons 1vs1
I dont agree with 70% resistance. Please, no more luck based spells. You dont need skill to win, you need luck which sucks No thank you for beacons resist "cannot move". My pricking ivy will be nearly useless and imo beacons would be even more op. I can imagine how fort wars will be more boring if defensive portal have 60mins cd. If goats take alga and our teles have cd, we have to ride to alga. Before it we have to regroup so it can take 15mins or more till we arrive there. I smell trelle farm is coming... Maybe good solution would be to give us old saves back? |
06-28-2011, 12:26 PM | #27 | |
Initiate
Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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Quote:
I really miss the old bridgefights, and im always yelling at my realmies to mount and run...But i kinda guess the real reason they are being changed to 60 mins CD is not to make more parties run to war..its cos since portals..who needs horses? Nobody buys them..less money for NGD... I like alot of these changes they are maybe going to introduce, but some clarity on the devastated realm is needed...no gems you cant even go fight them anywhere on home turf to get coins? I'm not complaining cos im not quite a wm yet.(only 5k coins and a few levels..easy ^^ ) ....but im thinking about the new people joining..will be hard for them to get to the same place alot of the players are already at. If its stays that way...its really going to ruin a big part of the game... And my last concern is the nobles..as been pointed out by others, support conjus and other low hitting classes are already finding it tough to complete this quest, sometimes having to try 5 times to succeed, sometimes even that isnt enough...so if a noble is killed and stays dead..gonna be alot of in realm fighting because 'those damn op barbs can leave a piece of anything for anyone ' ...just sayin... :P But all in all, good stuff being done here, i just hope NGD read these posts and take it on board..or i can see alot more leaving the game..and no promise of a funky tshirt will keep them this time...
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06-28-2011, 01:06 PM | #28 |
Banned
Join Date: Dec 2009
Posts: 843
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-Giving Tele to a certain class was better idea like 60 minuts CD
I never understand why NGD always distroy a class/spell instead of balancing that. Others changes looks ok for me. Anyway there still no good changes for 10k WM coins reword for OP realms..... 1 WM SPELL/WM a better option specific for certain class.Or when WM skill have option to chose only one spell?Thats more easy and can be easy limited by decreasing number of PP |
06-28-2011, 01:15 PM | #29 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I made my comment earlier. I feel I must say this. Will be harsh.
This update is in fact the admission that the Warmasters implementations were bad. Really bad. Portals and their design was just bad. A 60 minute CD just shows how badly it broke the game and is basically a removal from the game without NGD losing face. Speed does not always = fun. NGD notices this now. Why compress your map? Might as well make the whole map a pile of little island battlements. Oh and by the way I not against the 60 minute CD. What is debatable is porting 10 people in such a time frame. The number should be raised to 15 now. Immunity beacons was just a bad idea. The only hope for them is to bring in randomness. If you shorten the immunity they are basically useless and also an admittance that it was poor design. Removing immobilise could work considering it is just 70% , meaning there is a 30% chance attacks stick if you did not get a DI. Actually , people will hate me for saying this but DI should not even be active once you have an offensive beacon active on you. Combo it with another defence spell. Ding! The only one up a creek will be the lock. But then I did say somewhere that a lock needs a very short term (6-8 sec) 90% -100% resistance spell like UM. What, you all want to be impermeable? BS. If NGD worked on the over the top CC effects first maybe we would not even need the band-aid Beacon to bring things back. The beacon is not the problem it is the glaring over active and excessive CC effects in the game and the idea that you can over come almost all of them with an extreme catch-all spell. Nice balance . OP spell to counter excessive CC. On paper 70% looks good but players will cry. RNG is against em , they never resist bla bla bla. I suspect barbs will cry the most. They can't run up and 2 hit people with reckless abandon anymore. What a shame. I agree with the randomness in this case. This spell cannot be fixed otherwise. If you don't want randomness the spell has to be scrapped and totally redone. I do think that "cannot attack" resistance should be removed from the spell as a replacement for "immobilise". It is a RvR spell and give locks, conjs and archers the option if they so desire. The others don't need it. Depend on your peers to cover you. Team play, ever heard of it? What is it with players wanting WM skills for single user applications ? It is lame and is rubbish play. Such powerful spells are for group activities. The fact that NGD designed them that way was really unfortunate. They have to take away that candy. Sorry. It just broke gameplay. You can request a Xim refund later or cry like when they took the XP that was never yours to start with. Rewarding the "devastated realm"? Well, NGD certainly is tinkering with the idea of rewarding the losing realm. I mean it worked so well the last time with immune forts and Invulnerable Gates. This one will probably end up the same way. But ,NGD will probably bring it live as the best thing since sliced bread. Why do we need Gem GPS again? I forget. Especially in your own realm for your own gems. Somebody please remind me why we had to castrate Hunter tracking spells? Oh and why did they not just put the warmaster spells as the eleventh spell on each tree? And to skill it need 2 power points? Simply grey it out until you got wm status. Last edited by bois; 06-28-2011 at 01:35 PM. |
06-28-2011, 01:17 PM | #30 |
Apprentice
Join Date: Oct 2008
Location: Shaanarid Castle
Posts: 79
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OMF/G/S/A/B or wth u guys worship
i dont like single line from this....
just remove WM spels i will be more happy...
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