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Old 06-30-2011, 11:33 PM   #21
DemonMonger
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Quote:
Originally Posted by Gabburtjuh View Post
wrong bro, all realms get a save inside, and not all ignis will camp the teleporter risking to die, and alsius still has WMs, so tele's, and the tele near gok to outside the wall. I hope you understand my brain is shit but I'm still able to use it, solution - problem.
My brother from another mother... you have just said what I was warning about. The problem is just this..

If your realm loses all warzone forts you will be forced to spawn inside
Other realms will be forced to camp inside your realm until the walls are safe if they want to get warmaster quest completed. (this is when nobles spawn)
This means you will have to deal with this threat longer, plus the other realm can kill your teleporter and keep you inside + rape you constantly. There is no way out since teleport cooldowns were increased.

The ignis camping teleporter will most likely be warmaster preventing you from exiting realm.
The people on general will not be.
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Old 07-01-2011, 05:55 AM   #22
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Default "Devastated" state details???

Quote:
Originally Posted by NGD
Version: 1.7.6 (Date: 2011/6/30)

Description:

Invasions:

• New: "Devastated" state for realms has been incorporated (*see details).
• New: "Devastated" realm´s players neither grant Regnum Points nor count towards the "The Path of the Warmaster" quest while inside their Realms border or its warzone.
Where are the details, NGD???
PLZ do your work better!!!
There is no official announcment in English!!!
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Old 07-01-2011, 07:27 AM   #23
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Quote:
Originally Posted by DemonMonger View Post
My brother from another mother... you have just said what I was warning about. The problem is just this..

If your realm loses all warzone forts you will be forced to spawn inside
Other realms will be forced to camp inside your realm until the walls are safe if they want to get warmaster quest completed. (this is when nobles spawn)
This means you will have to deal with this threat longer, plus the other realm can kill your teleporter and keep you inside + rape you constantly. There is no way out since teleport cooldowns were increased.

The ignis camping teleporter will most likely be warmaster preventing you from exiting realm.
The people on general will not be.
1. You said(or atleast implied) new WM skills are shit, therefore the WM argument would be invalid.
2. We do not HAVE to deal with them longer, we can just go offensive and leave them
3. Not all players are smart enough to kill the teleporter, plus as I said before, who will be willing to have a pretty big chance of dieing there, waiting for the noble?
4. Alsius has a gem, had it for 3 days now after we stole it.
5. The goatside has cookies, your argument in general is invalid.
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Old 07-01-2011, 09:22 AM   #24
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Quote:
Originally Posted by v0rt3x View Post
Where are the details, NGD???
PLZ do your work better!!!
There is no official announcment in English!!!
*Devastated:

•A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit.
•A Devastated realm cannot be invaded.
•The gems indicator in the map will be replaced with a "Devastated" sign.
•"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone

there are no details huh?
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Old 07-01-2011, 10:04 AM   #25
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Quote:
Originally Posted by tjanex View Post
*Devastated:

•A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit.
•A Devastated realm cannot be invaded.
•The gems indicator in the map will be replaced with a "Devastated" sign.
•"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone

there are no details huh?
Are you from NGD huh? I think no.
This announcement from Zombrex is from the Game version 1.7.6 beta testing changelog and not from the Version: 1.7.6 (Date: 2011/6/30)!

And: A Devastated realm can be invaded.
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Old 07-01-2011, 12:30 PM   #26
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Quote:
Originally Posted by _Yuvi_ View Post
"Devastated" state:

* A realm will turn "Devastated" if it possesses no realm gems whether they're in the portal, holder or being carried.
* A "Devastated" realm can be invaded.
* On the map, a gemless realm will show the word "Devastated" on their gem status.
* Players of a "Devastated" realm will not provide any RPs or count for the Warmaster quests when they're inside their realm and on their part of the war zone.


You're welcome.
Link to/state your original source(s) for this information please.
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Old 07-01-2011, 01:10 PM   #27
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Quote:
Originally Posted by Zombrex View Post
.....
That would have been the last official statement on that matter in the English forums.
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Old 07-01-2011, 05:07 PM   #28
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Quote:
Originally Posted by Phinneas View Post
Link to/state your original source(s) for this information please.
I wrote it.
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Old 07-01-2011, 09:20 PM   #29
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Quote:
Originally Posted by Gabburtjuh View Post
1. You said(or atleast implied) new WM skills are shit, therefore the WM argument would be invalid.
2. We do not HAVE to deal with them longer, we can just go offensive and leave them
3. Not all players are smart enough to kill the teleporter, plus as I said before, who will be willing to have a pretty big chance of dieing there, waiting for the noble?
4. Alsius has a gem, had it for 3 days now after we stole it.
5. The goatside has cookies, your argument in general is invalid.
Gabburtjuh,

My statement about people staying inside the realm waiting for the gate to be safe in order for the warmasters to spawn does not mean that I expect people to camp at the general, as that would be unwise. Rather, as I stated, they must camp "inside the realm" period.

Yes the new warmaster skills are not as versitile as they once were in all situations. I hope I do not need to keep explaining this to you. If you have anymore questions read my previous posts until you can understand.

Alsius has a gem yes, but big deal. Most of your competition has decided to play less.
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Old 07-02-2011, 01:50 AM   #30
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I am rather enjoying this update. Sure it takes a little adjustment in my play but still , an improved experience for me.

I am not impervious to CC but I can still resist, likewise for my opponents. War develops more slowly, the game has that build up type momentum again. the chance for skirmishes. I like this prospect.

Open field wars, bridge fights and (previously) open door fort battles were some the most epic I ever experienced here.
Horses are back in fashion and the potential and tactics for bridges are once again there. I can use the horn for my allies as I want to and game-play generally is back up in my view.
Playing as a knight, the pre-warmaster was one of the best balance updates for us. It brought us back into the thick of things. War Masters dulled it a bit.

With 70% resistance our CC (which is not OP except MS in certain cases) becomes effective, our buffs more relevant. For me this update is a recovery from the Warmaster version 1. A general thumbs up for the effort and hopefully it will not be the end of the adjustments in the short term

All they need to do now is have a review of the saves. Analyse and see if it has brought better game play.

Hunters (solo) may not be as enthusiastic but I don't think the problem is WarMasters spells though. The problem is that hunters need more relevance in the game and some still are aching from the loss of what hunters had. WM spells gave a bit of that back. Now it is gone again.

Regards
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