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General discussion Topics related to various aspects of Champions of Regnum |
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06-30-2011, 11:33 PM | #21 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
If your realm loses all warzone forts you will be forced to spawn inside Other realms will be forced to camp inside your realm until the walls are safe if they want to get warmaster quest completed. (this is when nobles spawn) This means you will have to deal with this threat longer, plus the other realm can kill your teleporter and keep you inside + rape you constantly. There is no way out since teleport cooldowns were increased. The ignis camping teleporter will most likely be warmaster preventing you from exiting realm. The people on general will not be. |
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07-01-2011, 05:55 AM | #22 | |
Master
Join Date: Apr 2009
Posts: 308
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"Devastated" state details???
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PLZ do your work better!!! There is no official announcment in English!!! |
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07-01-2011, 07:27 AM | #23 | |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Quote:
2. We do not HAVE to deal with them longer, we can just go offensive and leave them 3. Not all players are smart enough to kill the teleporter, plus as I said before, who will be willing to have a pretty big chance of dieing there, waiting for the noble? 4. Alsius has a gem, had it for 3 days now after we stole it. 5. The goatside has cookies, your argument in general is invalid.
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07-01-2011, 09:22 AM | #24 | |
Banned
Join Date: Sep 2009
Location: The Netherlands 8-D
Posts: 653
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Quote:
•A Realm is considered "Devastated" when it doesn´t hold any gems, neither in the pillars nor in the portal, and has no gems in transit. •A Devastated realm cannot be invaded. •The gems indicator in the map will be replaced with a "Devastated" sign. •"Devastated" realm´s players neither grant Regnum Points nor count towards the "Path of the Warmaster" quest while inside their Realms border or its warzone there are no details huh? |
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07-01-2011, 10:04 AM | #25 | |
Master
Join Date: Apr 2009
Posts: 308
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Quote:
This announcement from Zombrex is from the Game version 1.7.6 beta testing changelog and not from the Version: 1.7.6 (Date: 2011/6/30)! And: A Devastated realm can be invaded. |
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07-01-2011, 12:30 PM | #26 | |
Pledge
Join Date: Jun 2008
Posts: 9
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07-01-2011, 01:10 PM | #27 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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07-01-2011, 05:07 PM | #28 |
Pledge
Join Date: Dec 2010
Posts: 12
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07-01-2011, 09:20 PM | #29 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
My statement about people staying inside the realm waiting for the gate to be safe in order for the warmasters to spawn does not mean that I expect people to camp at the general, as that would be unwise. Rather, as I stated, they must camp "inside the realm" period. Yes the new warmaster skills are not as versitile as they once were in all situations. I hope I do not need to keep explaining this to you. If you have anymore questions read my previous posts until you can understand. Alsius has a gem yes, but big deal. Most of your competition has decided to play less. |
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07-02-2011, 01:50 AM | #30 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I am rather enjoying this update. Sure it takes a little adjustment in my play but still , an improved experience for me.
I am not impervious to CC but I can still resist, likewise for my opponents. War develops more slowly, the game has that build up type momentum again. the chance for skirmishes. I like this prospect. Open field wars, bridge fights and (previously) open door fort battles were some the most epic I ever experienced here. Horses are back in fashion and the potential and tactics for bridges are once again there. I can use the horn for my allies as I want to and game-play generally is back up in my view. Playing as a knight, the pre-warmaster was one of the best balance updates for us. It brought us back into the thick of things. War Masters dulled it a bit. With 70% resistance our CC (which is not OP except MS in certain cases) becomes effective, our buffs more relevant. For me this update is a recovery from the Warmaster version 1. A general thumbs up for the effort and hopefully it will not be the end of the adjustments in the short term All they need to do now is have a review of the saves. Analyse and see if it has brought better game play. Hunters (solo) may not be as enthusiastic but I don't think the problem is WarMasters spells though. The problem is that hunters need more relevance in the game and some still are aching from the loss of what hunters had. WM spells gave a bit of that back. Now it is gone again. Regards |
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