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General discussion Topics related to various aspects of Champions of Regnum |
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07-31-2011, 01:40 PM | #21 | |||||||
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I have formuled my ideas using logic, trying to draw a stronger line between hunters and marks, not what seems OP or not to me, else I'd just have said screw BoW, WS and give sotw to locks. Even ieti suggested more OP stuff for locks than me (eg old Sultar/Wind wall). Now if only you'd try to do the same instead of mindlessly barking the same useless and mispelled stuff cause I'm stunned by your level of argumentation. Quote:
SS is shared aswell and can be used against any class... Look more carefully at your spellbook before saying junk.
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Last edited by Shining-Scias; 07-31-2011 at 02:13 PM. |
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07-31-2011, 02:34 PM | #22 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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There is no "that Update". No update in the sense of brick and mortar rules that would solve the ills and make everyone happy.
Rather, people speak about a more ethereal concept. To every single person here, "that update" is different. However, the general goals are the same. 1: Balance in all aspects. When I say balance, I do not mean perfect balance. I mean that every single player or group perceives that they have an equal potential chance of success. They may never attain it but they can justify. 2: Fun factor. Every player whether winner or loser wants to log off feeling lifted, entertained and wants to experience that same thrill again, and again. The thrill more than compensates for frustration. 3: A sense of belonging, validity in war groups, able to be the hero at least one time. Having the tools to do so. Knowing that skill counts. They have a place in an ever expanding game. Their emotional investment is not wasted. 4: Growth. Every player wants to know that they have not met the end and that there is something more some tweak, some special equipment something to reach for. Their investment in the game pays dividends over the long term and keeps on giving. 4: Understanding. A lot of players want to be understood, their gripes at least heard. Their input is at least recognised if if it is not used. An expression of changes that are at least moulded from community input. There is no definitive 'that update'. 'That update' expresses a turning point where the sum total of the will of its users begin to experience a fulfilling experience from each and every facet of the game. At worst, the majority experience a game where the enjoyment far exceeds any frustrations. The problem is that a lot of the old players experienced this already and are suffering from the gradual loss, update by update. The reasons they chose this game evaporate update by update. Lastly, the concept "that update " came about because of the previous approach of NGD staff. That approach was to push changes through that sometimes were half baked, and left players wondering. Quite often the opinions of the community was discounted and in several instances that same community was proved right. Numerous wonderful suggestions left in the suggestions box were left languishing there. The concept of "that update" is more a collective expression of frustration with the current development processes, deployment and communication with the community at large. Regards. |
07-31-2011, 03:20 PM | #23 | ||
Initiate
Join Date: Apr 2010
Posts: 234
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Warlocks aren't the most OP class at the time being, but yes they're strong and deadly and have weaknesses as well. BoW needs a lower duration, WS needs a longer cooldown and barbs need less speed overall. Those are the only things I'd ever consider nerfing since I don't like nerfing, because there are better ways to improve the weak classes rather than nerfing OP ones. Quote:
And I'm all for Wind Wall getting a boost. |
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07-31-2011, 03:22 PM | #24 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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This is a brilliant post.
Note: Can we not argue about class balance here? Please show some restraint or go to one of the other 10 threads where that's already going on.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
07-31-2011, 03:32 PM | #25 |
Initiate
Join Date: Apr 2010
Posts: 234
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Sure if you still have a problem Scias or anyone, just PM me.
And thanks anonymous Red Karma giver, I never played a lock, I simply gathered my own opinion based on playing other classes against Warlocks. |
07-31-2011, 03:56 PM | #26 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Please don't make fun of the biased idiot who is too lazy to cite the source of the quotes and then fucks up to who he is replying to.
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Daar |
07-31-2011, 04:21 PM | #27 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I don't know where you've seen somewhere that I said warlocks are underpowered or that they need SM or whatsoever; I was just responding to Hidra's statement (as for the mispelling stuff) about locks being close to a god-mode class, which is far to be the case of course, althrought besides the Spell damage remaining fixed from level 37, Wind Wall and some bugs I think locks are pretty okay at the time being, things which the biaised idiot has listed in his first post....
I'm sorry for the red karma but that's not mine.
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07-31-2011, 06:17 PM | #28 | ||||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Hunters are worse than marksmen, in any aspect. There's not a single thing hunters can do better than marksmen in RvR fights. (Stalker is not related to actually fighting, it's rather a preparation) Quote:
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07-31-2011, 06:17 PM | #29 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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To follow scais toughts, it would be better to give the evasion tree to the hunter and make another (ranged stuff) based one for marks.
A tree for say more ranged defence, more armour etc. I have to support the "marks are the only thing between locks and there Opness"-statement, it's not the dmg locks can do (which they can) but there massive amount of cc's. This problem is related to the current barb Opness or worse, once a lock catches you there is no way you can fight your way out (if you have at least an average skilled lock), with a barb you can have a fast freeze spell and gain distance but with a lock you just can't move. Also i'm really troubled with the meteor vs BoW tought cause there is a thin line between one of those two to be the OP one. (Yes i know BoW is currently the one).
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SHAKE IT LIKE A POLAR BEAR NINJA |
07-31-2011, 06:23 PM | #30 |
Apprentice
Join Date: Jan 2010
Posts: 50
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Old saves and no more new changes by NGD, they should let the game go, because any new idea ends up in a catastrophe.
As they finally brought us new forts, the (change i was waiting for soooo long) they destroyed it by this retarded bind system. Now unfortunatelly they dont take this bind system back, although every newbie sees on his first sight that this is killing RvR on lower populated servers, but who cares about the rest if the RA money gets right in to NGD. A Balance between classes is way to hard to achieve for NGD, so just the binds back, maybe they are competent enough to achieve at least this. |
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