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The Inn A place to gather around and chat about almost any subject |
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#21 |
Master
![]() ![]() ![]() Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
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If jump will give you additional evade chance it will bring some fresh way to fight warriors vs ranged.
I like it
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Truewar The Knightmare |
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#22 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: France
Posts: 1,024
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I can't test it yet but even if the jump implementation is the best ever, this is yet another useless feature... Yet another reason to stop playing this badly evolving game.
Seriously ngd, nothing better to do at the moment ?
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Annavilya / War-Luck (Haven)
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#23 | |
Banned
![]() Join Date: Sep 2010
Location: Łódż, Poland
Posts: 70
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I don't see why they chose to do this now. They already tried jumping in beta and because of the way the Z axis works and the way the terrain is designed in Regnum it was horrible. If they implement this now they will open up the doors to hundreds of bugs. The bugs I'm talking about are the ones in the terrain. Lots of models, especially the old ones, have holes, and plenty of area's have poorly designed terrain, where already just by walking you can go to places off the map. Who's to say what will happen when we can additionally jump to reach more areas and exploit more bugs. And how about this in relation to the Draconic Gem?
Imho there will be plenty ways to cross enemy walls without taking down the gate. I think it's safe to assume NGD already looked ahead though and fixed those bugs right? Right? ![]() I guess this once again proves my suspicion that Regnum is becoming more and more of a generic MMO. Quote:
Last edited by -Logan-; 08-02-2011 at 08:53 AM. Reason: Draconic Gem Anyone? |
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#24 |
Master
![]() ![]() ![]() Join Date: May 2010
Location: Ireland
Posts: 438
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Just tried amun, seems ok but agree it could introduce bugs and there are a lot more important issues needing attention.
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#25 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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This is EXACTLY what the game needed right now. 2011 is a good year for Regnum.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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#26 |
Apprentice
![]() Join Date: Oct 2008
Location: Shaanarid Castle
Posts: 79
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![]() Code:
#!/usr/bin/env python2 while True: print 'Shining-Scias:All that energy spent into adding new utterly complicated, bugged and useless systems would have been better spent into balance or fixing the 4 years old bugs.'
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Dracice [60] : Salamek (Conj) [31] : Caprica Six (Hunt) [50] : Battlestar (Knight) [12] ![]() |
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#27 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Posts: 1,186
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http://www.nooooooooooooooo.com/
+1, jump not needed.
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Inquisition |
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#28 | |
Initiate
![]() ![]() Join Date: Aug 2008
Location: The Netherlands
Posts: 222
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![]() Quote:
![]() More Bugnum for 2012!!!
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Φ Operation Repo Φ
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#29 |
Master
![]() ![]() ![]() Join Date: Jul 2010
Location: Poland
Posts: 285
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I hope they won't make event for Euro 2012...
Jumping like in CS ![]() Please, not! ![]() Regnum is enough bugged ![]() |
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#30 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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I cant even fathom how falling damage is taken, jumping from the archer guards at a fort to the ground renders 1765 damage, while going over the small cliff (smaller drop then the fort wall) in between tenax and the wz gate insta killed me.
Jumping, sure cool whatever, but the falling damage is just bad. |
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