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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Do you feel that the classes should be changed or that beacons be the focus?
I would like to see the warmaster beacons changed. 43 67.19%
I would like to see the classes changed. 21 32.81%
Voters: 64. You may not vote on this poll

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Old 09-27-2011, 09:25 AM   #21
andres81
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The offensive beacon should be removed and replaced by something else, maybe a small woodden wall placed in the ground where a player can hide himself to get out of archer range?
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Old 09-27-2011, 11:26 AM   #22
Kaixo
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I would prefer to see changes to classes, the warmaster tree should be the last change in my opinion.
I want a change to mind squasher and darkness sooner than later.

I don't like the warmaster tree, i would change it for a selection of an special skill for each class.
For example something like this:
Conjurers choose one:
Heal ally 700 instead of 500.
Defensive beacon.
Invocation Fenix, resurrect 4 allies with sanctuary and 2000hp.

Warlocks choose one:
Offensive teleport 15min.
Defensive teleport 10min.
Passive arcane devotion

Hunters:
7% more speed
pet more life and protection
special pets
...
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Old 09-27-2011, 12:21 PM   #23
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Quote:
Originally Posted by Kaixo View Post
I would prefer to see changes to classes, the warmaster tree should be the last change in my opinion.
I want a change to mind squasher and darkness sooner than later.

I don't like the warmaster tree, i would change it for a selection of an special skill for each class.
For example something like this:
Conjurers choose one:
Heal ally 700 instead of 500.
Defensive beacon.
Invocation Fenix, resurrect 4 allies with sanctuary and 2000hp.

Warlocks choose one:
Offensive teleport 15min.
Defensive teleport 10min.
Passive arcane devotion

Hunters:
7% more speed
pet more life and protection
special pets
...
Passive arcane devotion? U mad? And what means specail pets? Leader mobs/Legendaries/Epic pets ?
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Old 09-27-2011, 03:37 PM   #24
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Quote:
Originally Posted by Kaixo View Post
I would prefer to see changes to classes, the warmaster tree should be the last change in my opinion.
i hope too warmaster balance will be the last, after having balanced all the rest.

i would split offensive beacons in more beacons with 30 seconds duration and 100% resist to a single CC (maybe rising the casting time of the beacons to 3-5 seconds).
we would have the anti-dizzy beacon, anti-stun, anti-knock, anti-freeze, anti-slow, anti-cannot move, anti-cannot attack and each one with high casting time and small duration, so the caster should choose between beacons to cast if he doesn't want to waste half or 3/4 of the duration casting more beacons (maybe class related beacons...)
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Old 09-27-2011, 05:03 PM   #25
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Quote:
Originally Posted by Kaixo View Post
I would prefer to see changes to classes, the warmaster tree should be the last change in my opinion.
I want a change to mind squasher and darkness sooner than later.

I don't like the warmaster tree, i would change it for a selection of an special skill for each class.
For example something like this:
Conjurers choose one:
Heal ally 700 instead of 500.
Defensive beacon.
Invocation Fenix, resurrect 4 allies with sanctuary and 2000hp.

Warlocks choose one:
Offensive teleport 15min.
Defensive teleport 10min.
Passive arcane devotion

Hunters:
7% more speed
pet more life and protection
special pets
...
/disagree, it would be unfair ( and even worse for support classes) if some classes got personal buffs, and some got support buffs, increasing the already imba class balance
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Old 09-27-2011, 07:16 PM   #26
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Quote:
Originally Posted by Gabburtjuh View Post
/disagree, it would be unfair ( and even worse for support classes) if some classes got personal buffs, and some got support buffs, increasing the already imba class balance
It would be unfair for a support class, say Conju. To have support based warmaster spells? What?

I'm not saying they should all be, but maybe have a mix, just 3 or 4 spells for each class exclusive to that class at warmaster level where you can use 2 or 3 of them. Not making them stupidly overpowered as beacons, or so that a L60 Marks has no chance against a L60 WM marks. But stuff to make life easier and add emphasis to their role in war.
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Old 09-28-2011, 03:23 PM   #27
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Quote:
Originally Posted by Umaril View Post
It would be unfair for a support class, say Conju. To have support based warmaster spells? What?
Yes, it would, it's not like support classes should only have support and offensive classes only support, just check out class balance now, how many offensive vs supportive classes you see in wz in war, WM spells that would be support only for support and offense only for offensive classes would only magnify this further.
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Old 09-28-2011, 03:46 PM   #28
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Quote:
Originally Posted by Gabburtjuh View Post
Yes, it would, it's not like support classes should only have support and offensive classes only support, just check out class balance now, how many offensive vs supportive classes you see in wz in war, WM spells that would be support only for support and offense only for offensive classes would only magnify this further.
Btw, how do you defind "supportive" and "offensive"? Actually the so called "offensive" beacon is a classic support skill - similar to divine intervention
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Old 09-29-2011, 09:23 AM   #29
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Quote:
Originally Posted by Gabburtjuh View Post
...
I may have missed your point :P I read your post as if you wanted all classes to have offence based WM skills.

Personally I feel it should be the opposite, all WM spells should be team based buffs. I wouldn't like to see Barbs with a guaranteed crit spell or marks with a range 80 shot ...
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Old 09-29-2011, 11:22 AM   #30
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Quote:
Originally Posted by NSer View Post
Passive arcane devotion? U mad? And what means specail pets? Leader mobs/Legendaries/Epic pets ?
Some ideas that passed my mind as I was writing, the one of the pets taken from wow, if they are copying a lot of things from that game (and others) they could give a look to their hunters and pets.
About arcane devotion I would prefer spells with less casting time and less arcane devotion, now it's a must have skill 60s/60s, if you design a skill to be always on why not make it passive?

Quote:
Originally Posted by Gabburtjuh
/disagree, it would be unfair ( and even worse for support classes) if some classes got personal buffs, and some got support buffs, increasing the already imba class balance
Yes and no. It would depend on the final effect or general balance.
For example now mages have more support buffs than other classes and generally I don't see people pointing at those buffs for balance.
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