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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Did the game become fun again? | |||
Yes. | 45 | 56.25% | |
No. | 16 | 20.00% | |
Nothing changed. | 19 | 23.75% | |
Voters: 80. You may not vote on this poll |
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10-07-2011, 02:30 PM | #21 | |
Banned
Join Date: Dec 2009
Posts: 843
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Wtv i took conclusion that you took right decision to not answare at spamm of threads in forum.... A short summary on past months...: WM spells teleports: -"too many teleports nerf them" - telports nerfred to 60 minuts -"you made teleports useless" -teleport enchanted to 20 minuts +new features" -"WM spells are useless" Central saves: -"wuahhh wee want central saves back even old system with one central save" -central saves fixed -"wuahhh ummm wee want old 3 central save wee dont like one centrall save" / me wonder how many people know that they want |
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10-07-2011, 02:31 PM | #22 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
Btw, shuffling around high level grindzones sounds quite promissing to me
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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10-07-2011, 02:42 PM | #23 | ||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Quote:
Quote:
Saves are no easy topic, failures are to be expected.
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10-07-2011, 02:47 PM | #24 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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This has been the best update in a lonnnnngggggg time. I feel the greatest sense of balance ever since I started playing. Seriously. Of course you're going to get people pissing and moaning about this or that they don't like. But as some have said, give it time to test, most will adapt, if it is still plagued with problems and the community agrees; only then would I recommend "fixing" what is wrong. As for designing new stuff, kudos. But remember, if it's not broken, don't fix it. Right now the Save/Resurrection system is perfect in my opinion. The Warmaster Teleports are perfect. Everything is so much more conducive to the flow of war. My only suggestions now for new content would be the following: Dual Wielding New or Expanded Musical Score (or the ability to import our own music and apply a track to each area) Warzone Settlements or Outposts Warzone NPCs / Quests Markets same-distance from Central Saves in all realms and/or Central Market Guards I think Regnum right now, as it stands, is in a great state of balance/structure and should serve as a foundation for expansion. The Warmaster Teleports + the old Central, Single Save system is a perfect blend, in my opinion, and should remain. We never used the Trelleborg Save, and with W/M Teleports our castles are easily accessible for the most part. Anyway, I have not said it yet but great job NGD, Chilko. This last update was needed and well-executed. The castles are amazing, and it's not just new castles but new and expanded warzone as far as I'm concerned. More new areas to fight in, great fun!
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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10-07-2011, 03:15 PM | #25 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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If you are trying to design this game to please everyone across diverse servers with different mentalities, then (perceived) failure will be your constant companion. If you choose to take the pessimistic route and look at it that way. The idea is to deliver updates that first fit NGD overall scope and vision of the game. You are the directors after all. Next you try to deliver something that is engaging and fun to the majority of the general population. Have you done so with central saves ? Yes I think so. Of the three systems it is the best , middle of the road solution. People forget just how shitty the old 3 save system was at times. Personally , I think the designers did a good enough job on that area and it satisfies the majority. Time to move on to other projects and just keep this one under review and closer to the back burner. More saves? Why ? for easy access grinding? The issue is not the saves but hopefully NGD will dream up some ideas to make group grind more appetising than it is now. The game is group oriented and emphasis should be given to group grinds. And honestly, RA may have issues with marauding hunt groups but grinders need to form groups too. On generally average or underpopulated servers we have grinding problems? Way back I found it was infinitely worse when Hunters were king.Keep in mind we had 3 saves then and grind spots were fairly close plus you could go to almost all the way inner realm. Right now it is much much easier to grind to 50 than it was XP wise. NGD introduced tools for GMs to boost drop rates, gold rates and XP. We have a GM that comes on and generously gives boosts. Ganking is no where as bad as it used to be on Horus, let's get real. On my way to 60 on knight and even now on my lesser characters I can grind comfortably with only occasional ganks. In the warzone there are multiple areas both in your territory and outside that you can modulate between and get a lot of levelling work done. We don't need a multitude of saves for that. You might say "oh you got mount and boosters" Many times I run all the way to my grind location to avoid forced horse dismount= dead. Quite often this was to locations not even in Ignis territory. At least 3 of my characters use no boosters and live off NGD occasional gift boosts. I also get XP for war. What more do you want? It is a warzone filled with risk and irritations. They have done plenty and in my view quite enough for grinding. All that is needed now is a better formula for group grinding probably with increased party size and enhanced party type tools for conjurers. Chilko, forget the damn saves and move on to other matters. The GUI awaits if you are doing that one. Guard AI , bug fixes. We are pleased, just spoiled rotten. We want it all without concessions. Last edited by bois; 10-07-2011 at 03:29 PM. |
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10-07-2011, 03:18 PM | #26 | |
Banned
Join Date: Dec 2009
Posts: 843
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-As programer Chilko shall know this. -A features anonced but never released will be hard subject of complaints. -Chose element of surrprise for your next updates.....and people will love you for great suprises of new faetures... Everybody luff X-mass surprises |
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10-07-2011, 04:23 PM | #27 | ||
Master
Join Date: Feb 2009
Location: France
Posts: 414
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Do you think Warmasters update improved your game experience ? > http://www.regnumonline.com.ar/forum...ad.php?t=76786 Code:
Yes 34 22.82% No 115 77.18% Do you like the new save system? > http://www.regnumonline.com.ar/forum...ad.php?t=79637 Code:
Yes 12 7.84% No 135 88.24% I don't care 6 3.92% It's not exactly the same questions, but they are related to fun in Regnum. Quote:
Even on Ra they prefer much much more the old 3 saves non-deactivable: > http://www.regnumonline.com.ar/forum...ad.php?t=82063 Code:
3 saves away from the fortifications 138 83.64% A single central save 16 9.70% 3 saves glued to the fortifications, deactivatable 8 4.85% Other 3 1.82%
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Nel's VidZ |
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10-07-2011, 05:49 PM | #28 |
Banned
Join Date: Dec 2009
Posts: 843
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10-07-2011, 06:20 PM | #29 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Voting yes, RO has been constantly improving and now this update.... imperia... omfg, that is pure class. Not had much chance to play lately and will be a while before I can but really like the way things are going, nice work.
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10-07-2011, 06:59 PM | #30 |
Master
Join Date: Feb 2009
Location: France
Posts: 414
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@ HidraA
You should try to make a difference between a complaint which everyone is querelling with each others and a complaint which most people totally agrees. Anyway, 100% is a pure utopia, 80% or more is enough to say it's a pretty good move.
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Nel's VidZ |
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