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General discussion Topics related to various aspects of Champions of Regnum

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Old 10-21-2011, 12:51 AM   #21
Psynocide
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Quote:
Originally Posted by Elarinya View Post
Question is why do you and some others (wont name) abuse bugs ?
Abusing bugs is same as cheating ! When u see bug .. you may NOT abuse him ,you must report it to NGD.
Simple rule that last since RO is on .. and you knew it good !
If a bug exists then the blame lies with the developers.
Of course if it gives a substantial advantage and is intentionally used this is not on however most of the time it is unintentional.
Where as if it's a minor bug - such as the Precise Block animation - then there's not much reason to complain, the way I see it I'm not going to ignore a perfectly good opportunity to recover a bit more mana by resting just because of a slight hiccup in the games programming.
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Old 10-21-2011, 02:27 AM   #22
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Intentionally using bugs to your advantage is cheating, however small you may think the bug is, hence the term bug abuse. If you are unintentionally using a bug, it doesn't take much time to realise it's a bug, simply log out and in again, or use the "die" button. When you wonder "wtf, people can't hit me", assume bug.

I agree though, these old (and new) bugs need to creep up the list of NGDs priorities.
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Old 10-21-2011, 04:56 AM   #23
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I think NGD should use the 2nd chance/3 strike method, aka if a persons caught abusing a bug they get a warning second time they get a 3 day to one week ban, third time it's perma ban hammer time. If they report the bug they dont get a strike against them so long as they stop abusing it. Also if u go a certain amount of time with no bug abusing the strike against u will wear off, mabey a month for first strike to wear off and 3 months if u have 2 strikes against u. This should be fair enough.
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Old 10-21-2011, 09:21 AM   #24
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You just have to accept the arbitrariness of NGD.

They implement bugs you hardly notice, when you get caught "abusing" them. They can ban u and hope continue playing, leveling a new account, buying boosts and boxes is the reward NGD gets.

On the German servers you have a publisher that fishes out, long playing older players after a while, ban there accounts and give them the chance to dreate new chars, thats the way to earn money. Thats normal, so dont be surprised when suddently your account gehts banned

If you want to play on a Regnumserver, just play RA this is the only server that NGD takes care for, as you can see on the Giant Castles, the WM-ports including the old retarded Bind system, the ay to high Forts where you can hardly attack from the merlon and so on
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Old 10-21-2011, 10:45 AM   #25
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People make too much drama from this bugs.
Bugs are and will be part of fun for some people.
Just overated issue l.Played a lots and i saw only a few people that use bugs.
Most of them just get angry because they die in war and begin to acuse random about cheats.
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Old 10-21-2011, 12:29 PM   #26
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Quote:
Originally Posted by HidraA View Post
People make too much drama from this bugs.
Bugs are and will be part of fun for some people.
Just overated issue l.Played a lots and i saw only a few people that use bugs.
Most of them just get angry because they die in war and begin to acuse random about cheats.
Is that an ''excuse'' for not fixing these buggs?
If you have an shop...with holes in it...would you say that it always be a part of this building?...I would try to fix it....
And we all know that some buggs are fairly easy to fix...a lot of easier then make a new mount or something
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Old 10-21-2011, 01:54 PM   #27
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Quincebo I often wonder if they are easy to fix. On the surface of it, they appear to be simple but we really don't know the code base NGD is working with.

My suspicion that it is a bit more complex. NGD has changed some staff over the years. I often speculate in my mind if some of that code was well documented in the early days. If not they could be working with a tangled mess and feeling around for what the original coders did. Other than that, it seems to me that NGD is doing 2 things. Those are, retrofitting older code and writing all new improved code.
If they are duct taping the old already duct taped code, something has to give at some point. That could be what we are seeing with the revival of some old bugs that was already fixed. Until the majority of essential stuff is probably refreshed or replaced it could be a while before we see solid solutions. Of course, the need to build more content will keep that process at a slow pace. But, a lot of conceptual errors have been fixed and bugs squashed so hopefully they will get a handle on it. Of course new content means new bugs so the beat goes on.....

Last edited by bois; 10-21-2011 at 05:00 PM.
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Old 10-21-2011, 02:44 PM   #28
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Quote:
Originally Posted by Quincebo View Post
.
And we all know that some buggs are fairly easy to fix...a lot of easier then make a new mount or something
How you can know this?.Personaly i dont know.
You made a reverse enginering of the client ,debuged him and fixed?hmmm...
I don't know how NGD technolgies works.
Go to write a few applications small,for win/linux/mac ,iphone/android...and you will see how much work it is.....
Even debuging is hard....you need to simulate some state when some thinks happens...
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Old 10-21-2011, 04:52 PM   #29
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Quote:
Originally Posted by bois View Post
Quincebo I often wonder if they are easy to fix. On the surface of it, they should be simple but we really don't know the code base NGD is working with.

My suspicion that it is a bit more complex. NGD has changed some staff over the years. I often speculate in my mind if some of that code was well documented in the early days. If not they could be working with a tangled mess and feeling around for what the original coders did. Other than that, it seems to me that NGD is doing 2 things. Those are, retrofitting older code and writing all new improved code.
If they are duct taping the old already duct taped code, something has to give at some point. That could be what we are seeing with the revival of some old bugs that was already fixed. Until the majority of essential stuff is probably refreshed or replaced it could be a while before we see solid solutions. Of course, the need to build more content will keep that process at a slow pace. But, a lot of conceptual errors have been fixed and bugs squashed so hopefully they will get a handle on it. Of course new content means new bugs so the beat goes on.....
Agreed. Based on the various posts made by NGD on threads relating to coding within game, it is very possible that Regnum wasn't written in the most organized or efficient way. I recall a post made by Chilko where he stated they couldn't fix an exact bug because it would break another piece of valuable coding. Also, across other threads, we've occasionally heard NGD staff describe the coding as "complicated" or words similar to this. I'd be willing to guess that NGD realizes that rewriting the coding in the proper manner would be an extremely time consuming process, but they are unwilling to halt the development of visually aesthetic components in their game for a more stable platform most likely because they want to increase their player retention rate with "eye candy". From the company's perspective, this is completely understandable, but eventually they will have to do something concerning the ENORMOUS amounts of bugs and glitches in this game. After years of neglect, I'd say it would take months of dedicated coding just to reform the game properly.

I don't expect a bug fixing phase of development anytime soon. After reading their interviews, NGD states that Regnum is only now starting to develop into what they imagined originally and in my opinion, they won't stop to go back and fix bugs until the game is "decent enough" in their eyes. The question is, in a game where features are constantly being added and new ideas constantly thought up, will this day ever come?
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Old 10-21-2011, 05:14 PM   #30
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I hope it would. It would be a shame to see the game reputation suffer because of the weight of bugs.
Some years back I suggested that NGD think about adopting a tick tock type approach. Now they do this in a way but maybe it should be extended more formally.
Right now the 'tick' is the deployment of new stuff. The 'tock' is stabilizing and fixing it. Somewhere in between codes get fixed and minor balance tweaks.

I suggested that the new stuff and the round of hotfixes be the 'tick'. After that the 'tock' phase would be the more drudge work of balance and bug fixes.
Depending on complexity NGD might cover some ground and maybe deploy 3 major tick and 3 major tock phases per year.
As is, they have 2 big ticks to do. That would be the AI and the UI. A big tock phase to come would be the new network code. I see precious little coming in the way of spell/class balancing in the short term . I hope I am wrong.

Who knows, prototyping for the new MMO may aid the code base in this one.
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