11-09-2011, 06:44 PM | #21 |
Banned
Join Date: Nov 2008
Location: France
Posts: 496
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The problem is if the formula add some constant factors like Ximerin amount bought by X realm etc...
You'll probably think I want to troll or something again but it isn't my goal, I just would have fair fights and not depending on the luck/non luck variable. I am agree with the fact that ping/lag from player variable is in the formula but from my point of view and as I said in another thread (you know the one I am talking about...) I really think this is pretty unfair because it is easy to create a fake lag and some players already used it in the past (remember, speed movement bug, lag that make people jump position etc...) |
11-10-2011, 08:29 AM | #22 | |
Pledge
Join Date: Mar 2011
Posts: 35
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11-10-2011, 10:05 AM | #23 | ||
Apprentice
Join Date: Jul 2011
Posts: 66
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Back to topic: For gettting lucky/unlucky: -There are studies made, that people easier notice when they get unlucky than lucky though in average they don't get either of it. (so if you say something about resists, you have to make alot of tests to show that and need people in different realms that somehow manage to get the same stats, which is hard cause we don't know what effects the states and realms are different.) -Subjetive resists from yourself. In rvr it looks like you not resisting anything, cause you get hit by so many ccs, that 1 has to get through. that's why people complain sotw doesn't work, cause if 10 try to knock you, 1 probably will (but seriously if we don't try to knock some1 in sotw we should just sit down and take it). you won't notice that maybe 9 failed, but in the end 1 hit is what counts, isn't it. ok i know i also complain from time to time specially when the lock, marx (what ever) from ignis or syrtis resists sultar, beatle and meteor and next thing happening is me being dizzied or knocked (by the said player) and dead before it is over. (but as said before luck's a bitch. ) |
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11-10-2011, 10:19 AM | #24 |
Master
Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
Posts: 534
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lets the Bosses drope Amulet of LUCK luck to resist... luck to hit... luck to kick... luck luck luck
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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11-10-2011, 05:00 PM | #25 | |
Initiate
Join Date: May 2007
Posts: 135
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A fight has several stages: 1. Out of range positioning / planning 2. Beginning 3. Next Round ... X. End The game currently puts all the focus on stage 1 -- if you gain advantage here, your opponent has little to no chance of winning. In a good fight, after losing the advantage in one stage, you are still able to even the odds in the next stage and possibly get the advantage in the stage after that. The more rounds, the more fun the fight is. |
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11-10-2011, 05:20 PM | #26 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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It would be nice if we knew all the formulas used, but knowing NGD and how much of a mass they say their codes are, I have to wonder if they even know Resists chains are a massive pain, and totally random based of course, would it be hard to add some parameter where you can't resist (off your base resist, spells should be excluded) twice in a row or within x seconds after your last one? In the meantime, everyone resits, you don't notice when you do as much as you do when an enemy does, its simple perspective. If you resist a spell that you didn't see coming you expected nothing and then nothing happened (and it was probably washed by log spam pretty quickly) if you cast a spell expecting a result and don't get one, then you will obviously notice. Perspective, creating paranoia since the dawn of multiplayer gaming.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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11-10-2011, 06:03 PM | #27 |
Banned
Join Date: Aug 2008
Location: Outside of the Matrix
Posts: 166
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If you feel like resisting too much, just cast SOTW.
Problem solved . (tho only for archers ) |
11-10-2011, 11:33 PM | #28 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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11-11-2011, 01:38 AM | #29 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
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Annavilya / War-Luck (Haven)
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11-11-2011, 02:25 AM | #30 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Yeah maybe the S shouldnt stand for "Son".
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