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Old 11-09-2011, 06:44 PM   #21
Tigerious
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The problem is if the formula add some constant factors like Ximerin amount bought by X realm etc...
You'll probably think I want to troll or something again but it isn't my goal, I just would have fair fights and not depending on the luck/non luck variable.
I am agree with the fact that ping/lag from player variable is in the formula but from my point of view and as I said in another thread (you know the one I am talking about...) I really think this is pretty unfair because it is easy to create a fake lag and some players already used it in the past (remember, speed movement bug, lag that make people jump position etc...)
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Old 11-10-2011, 08:29 AM   #22
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Quote:
Originally Posted by Tigerious View Post
The problem is if the formula add some constant factors like Ximerin amount bought by X realm etc...

It's like you don't even think about the sheer stupidity of that idea.

You'll probably think I want to troll or something again but it isn't my goal, I just would have fair fights and not depending on the luck/non luck variable.

some sort of a compound variable that accounts for 2 things that are the opposite of each other? i know i never did well in algebra, but thats new.

I am agree with the fact that ping/lag from player variable is in the formula but from my point of view and as I said in another thread (you know the one I am talking about...) I really think this is pretty unfair because it is easy to create a fake lag and some players already used it in the past (remember, speed movement bug, lag that make people jump position etc...)

everyone knows that anyone that is of a different realm is a hacker. i mean, that's just common sense.
comments in red (obviously).
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Old 11-10-2011, 10:05 AM   #23
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Quote:
Originally Posted by harrrr View Post
Quote:
Originally Posted by Tigerious View Post
The problem is if the formula add some constant factors like Ximerin amount bought by X realm etc...

It's like you don't even think about the sheer stupidity of that idea.

You'll probably think I want to troll or something again but it isn't my goal, I just would have fair fights and not depending on the luck/non luck variable.

some sort of a compound variable that accounts for 2 things that are the opposite of each other? i know i never did well in algebra, but thats new.

I am agree with the fact that ping/lag from player variable is in the formula but from my point of view and as I said in another thread (you know the one I am talking about...) I really think this is pretty unfair because it is easy to create a fake lag and some players already used it in the past (remember, speed movement bug, lag that make people jump position etc...)

everyone knows that anyone that is of a different realm is a hacker. i mean, that's just common sense.
comments in red (obviously).
Thx alot, you just made my day. And as said before luck is a bitch.


Back to topic:
For gettting lucky/unlucky:
-There are studies made, that people easier notice when they get unlucky than lucky though in average they don't get either of it. (so if you say something about resists, you have to make alot of tests to show that and need people in different realms that somehow manage to get the same stats, which is hard cause we don't know what effects the states and realms are different.)
-Subjetive resists from yourself. In rvr it looks like you not resisting anything, cause you get hit by so many ccs, that 1 has to get through. that's why people complain sotw doesn't work, cause if 10 try to knock you, 1 probably will (but seriously if we don't try to knock some1 in sotw we should just sit down and take it). you won't notice that maybe 9 failed, but in the end 1 hit is what counts, isn't it.

ok i know i also complain from time to time specially when the lock, marx (what ever) from ignis or syrtis resists sultar, beatle and meteor and next thing happening is me being dizzied or knocked (by the said player) and dead before it is over. (but as said before luck's a bitch. )
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Old 11-10-2011, 10:19 AM   #24
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lets the Bosses drope Amulet of LUCK luck to resist... luck to hit... luck to kick... luck luck luck
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Old 11-10-2011, 05:00 PM   #25
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Quote:
Originally Posted by tarashunter View Post
+1
the resist rate is a pain for all.

Too often there is no difference if you are a smart one or a newby...if your enemy resist you are death.
I agree that the resist rate is a pain, but the problem is more about attacks and CC chains being so powerful that one resist determines the outcome of a fight. If they fix this deeper problem, a single resist won't matter much and won't cause all this frustration.

A fight has several stages:

1. Out of range positioning / planning
2. Beginning
3. Next Round
...
X. End

The game currently puts all the focus on stage 1 -- if you gain advantage here, your opponent has little to no chance of winning.

In a good fight, after losing the advantage in one stage, you are still able to even the odds in the next stage and possibly get the advantage in the stage after that. The more rounds, the more fun the fight is.
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Old 11-10-2011, 05:20 PM   #26
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Quote:
Originally Posted by Tigerious View Post
The problem is if the formula add some constant factors like Ximerin amount bought by X realm etc...


It would be nice if we knew all the formulas used, but knowing NGD and how much of a mass they say their codes are, I have to wonder if they even know

Resists chains are a massive pain, and totally random based of course, would it be hard to add some parameter where you can't resist (off your base resist, spells should be excluded) twice in a row or within x seconds after your last one?

In the meantime, everyone resits, you don't notice when you do as much as you do when an enemy does, its simple perspective. If you resist a spell that you didn't see coming you expected nothing and then nothing happened (and it was probably washed by log spam pretty quickly) if you cast a spell expecting a result and don't get one, then you will obviously notice. Perspective, creating paranoia since the dawn of multiplayer gaming.
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Old 11-10-2011, 06:03 PM   #27
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If you feel like resisting too much, just cast SOTW.
Problem solved . (tho only for archers )
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Old 11-10-2011, 11:33 PM   #28
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Quote:
Originally Posted by Castingbeast View Post
If you feel like resisting too much, just cast SOTW.
Problem solved . (tho only for archers )


I think right on topic, no?
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Old 11-11-2011, 01:38 AM   #29
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Quote:
Originally Posted by _Enio_ View Post
Shit happens (often with SOTW)
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Old 11-11-2011, 02:25 AM   #30
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Quote:
Originally Posted by Zas_ View Post
Shit happens (often with SOTW)
Yeah maybe the S shouldnt stand for "Son".
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