|
|
Questions to the Community Guides and how-to play threads posted by other users |
|
Thread Tools | Display Modes |
01-12-2012, 04:17 PM | #21 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
Nice find, Enio.
Of course, as for the "fix for keybindings annoyance", it would be much better if NGD addressed this issue., by adding a way to place UI elements where we want (and save the position/size). While i like the new UI look, and the extended spellbar, i think much more work is needed to make it more user friendly. As it is for now, it looks like more like a skin over the old UI (with some regressions, to be fixed soon i hope), than really new UI. I was waiting: - fully bind-able actions - movable/re-sizable elements - user-defined spell bar size (width and height in number of items) - resolution-dependent elements (ie. spell bar buttons have same size in 800x600 and 2048x1600, which is wrong imho) - consistent save/restore of dialog properties (ie. i have to resize chat dialog each time i log, i have to move again spell book when i press TAB twice, etc...) - a much more efficient HUD, with important information - a notification system for party/chat/clan requests - lockable icons in spell bar Once again i like the new UI (after last hot fix and regarding upcoming fixes), but i hope NGD will not stop here. And in this sense i am worried the community is forced to find tricks to solve obvious usability issues. It could be interesting to have NGD's official statement about UI future.
__________________
Annavilya / War-Luck (Haven)
|
01-12-2012, 06:33 PM | #22 |
Initiate
Join Date: Apr 2009
Location: La Plata
Posts: 233
|
That's very usefull. I'll copy this in the spanish section. Thanks a lot.
__________________
Lo que escribí arriba es solo mi opinión y espera ser discutida, corregida, contradicha y puesta a prueba. Una discusión es el proceso por el cual al menos dos personas aprenden algo nuevo. |
01-14-2012, 05:56 AM | #23 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
|
This was very helpful, thanks.
I just hope NGD would just put the placement of buffs/debuffs in that position permanently just consistent with the old GUI.
__________________
When luck rans out, I die. |
01-16-2012, 03:45 AM | #24 |
Baron
Join Date: Mar 2006
Location: de día: Rosario // de noche: ZG -Regnum
Posts: 824
|
Works perfect !!!!
Thanks !!!
__________________
|
01-16-2012, 04:32 AM | #25 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
|
Nice, helps for a player that isn't so "active, like me, to be able to keep up to date and tweak the game more to my liking.
On a more personal note, You are welcome! Things like this are why dedicated players are so appreciated.
__________________
Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
01-23-2012, 04:39 PM | #26 |
Count
Join Date: Feb 2009
Location: San Martin de los Andes
Posts: 1,090
|
i think i luff you enio <3 :P
__________________
Poptart, caza 53. Omlette, conju 50. Strawberry, barbaro en ascenso, Haven, Alsius. Van SacKK. |
01-26-2012, 10:35 PM | #27 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
|
__________________
Daar |
01-27-2012, 08:07 AM | #28 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
|
Quote:
And how did you get rid of the annoying face animation in the upper left? I can't find out how :/
__________________
Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
|
01-27-2012, 10:59 PM | #29 | |
Master
Join Date: Nov 2010
Posts: 322
|
Quote:
Thanks. Greez. |
|
01-27-2012, 11:16 PM | #30 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
|
You might have to modify/use older version of game files which would made this modification not covered by the Terms of Service.
|
Tags |
buff icons position |
|
|