02-19-2012, 11:15 PM | #21 | |
Baron
Join Date: Dec 2008
Posts: 886
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Quote:
1/1.19 = 0.84..... you must be thinking of w/ Arcane devotion, in which case it would be 0.45sec. But only mages have that, so I was not counting it. The internal precision is a quarter of a second, hence why the rounding error removed 0.25sec. It actually seems to be more of an off-by-one error, in other words NGD was expecting the resulting value to start from 0 when it really started from 1, causing all cast times to be globally lowered with CS gear. Last edited by Kitsunie; 02-19-2012 at 11:27 PM. |
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02-20-2012, 09:14 PM | #22 |
Master
Join Date: Nov 2010
Posts: 322
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Cast speed is now de-bugged.
Well then, change all 0.5s-spells to 0.01s in order to retain the gaming flow. Yours, all mages of Regnum Online |
02-21-2012, 12:37 PM | #23 |
Count
Join Date: Feb 2009
Posts: 1,445
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I don't complain about it, now it's how it should have been, now when my conjurer is casting he will trail less those others with a set based on a bugged stat.
The REAL problems started with the balance that introduced global cooldown and slowed casting times for the most important conjurer's skills. If I remember well before that I played with arcane devotion 2-3 and now I have to maximize it. The problems got worsened with warmaster's update, horn, the stupid flags, less defenses, more range for others... |
02-21-2012, 01:36 PM | #24 |
Banned
Join Date: Jan 2011
Posts: 280
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I just cannot understand, why NGD won't inform us officially what's in their plans... Community forum is full of complaints about CS, WM Skills, bugs that still exist and didn't solved for years... There is no roadmap, no information about future plans...
NGD, will we ever get any answers to our questions from you? |
02-21-2012, 01:37 PM | #25 | |
Initiate
Join Date: Oct 2009
Location: Retired
Posts: 203
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Quote:
Continue complain on forum,may be this will help |
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02-22-2012, 04:10 PM | #26 |
Master
Join Date: Jan 2009
Posts: 395
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I don't understand why conj shall have same cast speed as warlock.(or they don't have and i am wrong?)
Here comes old issue ,subclasses share too many formulas/trees of spells. Subclasses need to be more unique. I understand the fact that a unique formula it is more easy to be revamped/controled by developers,but maybe a unique formula /subclass will make easy in future to adjust a chartain subclass without touch more subclasses.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
02-22-2012, 04:46 PM | #27 |
Banned
Join Date: Mar 2011
Location: Morocco
Posts: 286
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We're all discussing about mages 'n stuff, but I hope NGD hasn't forgotten about the unplayable class while Fort Fighting: Hunter.
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02-24-2012, 09:03 AM | #28 |
Initiate
Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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cs "fixed" already? if not I wont log to my marks..
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02-24-2012, 09:06 AM | #29 |
Count
Join Date: Sep 2008
Posts: 1,690
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02-24-2012, 09:08 AM | #30 |
Initiate
Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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haha got it like they said about magnas back before cristmass but still nothing
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