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Old 03-06-2012, 10:41 PM   #21
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I chose the era of 1.6.3 to 1.6.7.

I can't look back to the much older updates. Sure those times were very fun but once NGD started fixing the conceptual errors there was no turning back.
If my hand was forced , I would have to say 1.0.6 as a second option . If I remember correctly this was the last time the positioning code and game fluidity worked well before going south at 1.0.7 and getting even worse by 1.0.8. Yeah 1.0.8 was bad.

1.6.3 was one of the most comprehensive and best updates to date. I especially loved it because it finally brought Knight from a 5th wheel class to a class with lots of flexibility in builds, lots of newly functional spells and a defensive strategy that did not depend solely on the blessings of server RNG. Knights became viable and potent.
Besides that, they improved a lot of things along the way up till that point.

After that they kind of lost the script a bit starting with 1.7.0 Of course if the script we are talking about is trying to keep the unique flavour (that we all love) of the game intact. We lost that somewhat since Warmasters.

Honestly, we need another 1.6.3 type of update to draw things back. The interesting thing is that superb update was due to engaging the community and thorough testing on Amun. A shame that that very successful approach has since been dumped in favour of another less successful model. Seems we have gone back to the "secret squirrel" model
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Old 03-07-2012, 09:31 AM   #22
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The last version before warmasters was the best for me (I wasn't in WZ when invasions introduced though), balance was progressing nicely and it looked like it would improve further, then came warmasters......
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Old 03-07-2012, 11:20 AM   #23
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Pre 1.0 was nice in some aspects, but you did have the old Evasion tree, which was plain frustrating for non-archers. I'd say the game was the msot fun for me back when the THuGsters were still an active clan and you did have confuse and old SotW but they were just rarely used . But that's just more of nostalgic reasons than of my opinon on how RO should be.
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Old 03-07-2012, 04:32 PM   #24
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Whichever version would leave me free of nostalgia junkies.
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Old 03-07-2012, 09:02 PM   #25
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Quote:
Originally Posted by isaacrulzrs2 View Post
Whichever version would leave me free of nostalgia junkies.
Maybe you should consider version 0.0.0
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Old 03-07-2012, 09:39 PM   #26
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Mine we definitely pre-warmaster. I even prefered the time when hunters had O.P pets and pwned everyone at every opportunity than the way the game is now
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Old 03-08-2012, 12:06 AM   #27
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Invasions of course, was the best version of regnum
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Old 03-08-2012, 12:28 AM   #28
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I think someone should post NGD's point of view too, while developers are busy with fixing 3 year old bugs.

And here is the NGD's choice: Shiny WarMasters expansion, with crappy OP spells, stupid big forts/castles that causes huge FPS drop and has no more fun compared to old ones, increased level cap 60 which causes players gain all "must have" spells...

Awwwww, there are so many "awesome" features that community cannot see, while NGD does it well even with a team of 20 developers.
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Old 03-08-2012, 01:53 AM   #29
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pre1.5: epic battles with hunters between Trelleborg save and Algaros and a powerful sultar's terror.

pre-lucky-boxes,-magic-gem-and-armor-enhancement: Regnum was the best balanced ever.

Now the Warmaster update and xim enhanced equipment (lucky boxes, magic-gem and armor enhancement) really rotten the balance. You have no chance against a player with xim enhanced equipment when you have the same skill, class and lvl than your enemy without help from others.
It's too much expensive to buy lucky boxes; I know that some guys spend money to lvl 50 or 60 equipment - enough money to buy a high class desktop PC.

PS: Current version is 1.9.1. Next Version 2.0 or 1.9.2?

My wish features of Regnum v2.0:
  • more detailed character models (the current character models are 2 years old) - some tunics, armors, hair styles and costumes are plain like paper or like a skin instead of volumetric
  • physical correct movement of clothing (please NO bouncing breasts aka breast morphing!)
  • better performance, especially with OpenGL and Linux
  • "droppable" armor enhancements or remove of armor enhancements

Last edited by Ashnurazg; 03-08-2012 at 02:16 AM.
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Old 03-09-2012, 11:53 AM   #30
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My wishlist for a future version:
  1. A new map, with better symmetry between realms. Currently, the war zone slices are of different sizes and the castles are placed wrong.
  2. No teleports, neither fixed nor WM teles. (premium tele scrolls can stay) This to let the hunters actually do their job as scouts again.
  3. Elemental damage reserved for mages, physical damage reserved for warriors and archers
  4. Mage armor weak against physical damage. Archer armor weak against physical damage. Warrior armor weak against elemental damage.
  5. Damage from spells proportional to character level.
  6. No dispell magic on oneself. There is no justification for that 'feature' and it renders DoT's and debuffs useless on mages.

Points 3&4 to implement the combat triangle, the foundation of intra-class balance.

But it's not going to happen. NGD has no clue to what they are doing.
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