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General discussion Topics related to various aspects of Champions of Regnum |
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04-06-2012, 10:32 PM | #21 |
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Looking at this thread I just wonder how we all made it to 50 in the old days with its 5 million plus XP points to get. Take in to consideration there were no big XP boosters for sale, no free bonuses and no XP for killing enemies. Not to mention that grinding itself was notoriously harder. Grinding now is a joke compared to when I did it back in the day.
Added to this I am reminded just how far so many players went PAST the level 50 XP points when NGD had the coding error. Some even went past 8-10 million XP and even more under such harsh conditions. All things considered and the cries and tears of blood for all those lost XP we never owned, many still somehow got to 60 too. Now I understand the calls for bonuses and such to boost population bla bla. Yes, this is a valid point. However, it must be remembered that the game and Horus somehow survived when we had no such things. And believe when I say that those kind of customers that live on freebies will never be the customers to sustain any business model. They are simply transients that will jump the next best thing that comes along. I hope nobody is offended by this statement for this does not apply to every single free play customer. But, more often than not, it does. A free bonus is what it is. A favour granted by the developers. It is not an obligation or some right as some seem to think. And while the notion of fairness comes up , you must temper that thought with what is economically fair to NGD. They have to balance these things internally. For those that think this may be fanboyism, its not, its just basic business acumen. NGD is in the business of making a profit after all. We are in the business of getting as much as we possibly can for offering up as little as possible in return. |
04-07-2012, 10:42 AM | #22 | |
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And as Daar already mentioned it's their server yes, they can do what ever they want with it yes, and we all know that Ra has first priority on NGD's list yes. Nice way of pointing it out on this thread too. Pretty disappointed in the fact they even get bonuses and we don't. Again, no need to attack me, that's just my opinion. |
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04-07-2012, 12:45 PM | #23 | |
Baron
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04-07-2012, 03:02 PM | #24 |
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I play RO since september/october 2011, so i can’t compare todays situation with the good old days, when lvl cap was 50 and hunters were op.
But i played a few other mmo before, so i can easily agree with everybody, who claims, that grinding isn’t that hard now. Lvl 60 can be reached without any boosters in just a few months. I'm the best example for this fact. Nevertheless i'm deeply convinced, that lack of xp-bonuses means loss for ngd. Why? That’s why: Besides my main hunter i have two other chars, both around 40-42 lvl. Without bonuses i have no motivation to grind them, so i almost don’t play them. The consequence is: I don’t buy items/lucky boxes/esthetics for these chars. Because investing money in a char is sensless below lvl 55. All i need is a mount. If there were regular bonuses i would have motivation to grind, which means i would reach higher levels faster and spend much more money for xim. Since january i didn’t buy even one single thing from the item mall for my alts. Just because there are no bonuses. So if there were bonuses on Horus, ngd would be a little bit more rich now. Actually much more rich, if there are more people out there who share my opinion. |
04-07-2012, 03:31 PM | #25 | |
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04-07-2012, 04:50 PM | #26 |
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I don't care about xp boosts so much. It's nice when there's one - after all it makes grinding and lvling faster - but it's not sth necessary. It's still possible to grind without it unless you long for getting from lvl 1 to lvl 60 in one day ofc
It's true that even a minor bonus (like 50%) can encourage people to buy another one for xim, but that's up to NGD, how they wanna generate income. Maybe they don't want Horus to be crowded with tons of bored WMs.
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04-07-2012, 05:38 PM | #27 |
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Daar is right. At least that is my opinion. Any bonus be it XP or whatever, should at the best of times , be a temporary mechanism.
This temporary mechanism has the sole purpose to provide a limited benefit that shapes populations and other demographics. In other words a short term gimmick. The issue with these bonuses is that some players got confused and somehow thought that they became a right rather than a favour. The bonuses could have been handled differently. In other words, instead of the way that they are broadcast now, there could have been a more granular approach to target groups. So for example: NGD would deliver (for example) via a weekly quest, a 1 hour 10/25/50/100 % booster to the stash of target player groups. The player decides when to take their quest to gain their booster within that week. They decide when to activate it within the week. The availability of these boosters could be time constrained. ( use within 48 hours or lose, for example ) These target groups could be for example, level capped groupings or realms. In a more divisive way, it could be applied to classes that NGD needs to boost populations. They could be awarded by the amount of hours (another example) you put in or achievements gained. So you kill X amount of mobs for the award and you get X booster at the end of the week. Another example could be targeted at specific hours where NGD needs to boost population. You could mix and match any of the above to fine tune your target audience. A benefit is that you will not impact your non target groups and possibly lose income or impede your server activity by unwanted social engineering . The above are just random examples I made on the spot and I suggest you not focus on the ideas themselves but the principle behind it. Some of this stuff could be event driven. Another benefit is that some of this could be automated and delivered via live update when player logs in. In short, granular , interest group targeted boosts should have been the way to go. |
04-07-2012, 06:12 PM | #28 | |
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Is it a feature? A gift? A privilege? No, none of this. A xp-bonus is simply a tactic. Statistics show, that the sale rate of Item Mall Items increases drastically during xp-boosts and events in so called f2p games. THAT is the reason, why in almost every f2p players get xp-boosts. Don't be naive to think, it's an altruistic gift for players. It's pure policy. |
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04-07-2012, 06:36 PM | #29 | |
Baron
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If someone has cash to spend they will eventually spend it. Statistics can't explain everything, and should not be heavily focused on. Do you know the link between running a boost and buying a premium item? In Regnum Online's case, with XP bonuses, you'll buy less boosters because of mathematical errors(500% from a scroll + 200% from a server side bonus = 1700%~ boost) and the occurrence of the bonuses themselves(People will only use boosters while an XP boost is running). Therefore NGD loses more than they win, and if they're aware of this then I don't see any other reason to put an XP bonus except for as a gift or to speed up the leveling process of newly registered players(for example, after an heavy promotion).
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