08-02-2012, 05:45 PM | #21 |
Initiate
Join Date: Feb 2012
Posts: 196
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08-02-2012, 05:49 PM | #22 |
Master
Join Date: Apr 2009
Posts: 308
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08-02-2012, 05:56 PM | #23 |
Banned
Join Date: Aug 2011
Posts: 4,089
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08-02-2012, 06:32 PM | #24 |
Master
Join Date: Jan 2009
Posts: 395
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I have a issue with switching to fixed pipelines.
I log in ,before chose server to play gone to options and chicked options : -download all resources at once -fixed pipeline -and full screen ..but seems game dose not remember this options. And in game i can change only fulscreen and resolution,works but i can't switch to fixed pipeline ,and on shader 2.0 i have graphics gliches. Deleted old game.cg ,test.cfg,live and test folder,but still i can't switch to fixed pipelines. Also seems intro movie takes ages to load...?Any option to disable this intro movie ?.. Made a screen-record of my issues: http://www.youtube.com/watch?v=8iSIDmaOtxk My system specs: MacBookPro 17'' ,2008,very old ati x1600 radeon mobility with 256 vram ,3gb DRR 2 667 Mhz, Intel core 2 Duo 2,33 Ghz ,OS X Lion 10.7.4 A console warning log ,got no other backtrace ..: Code:
8/2/12 6:58:39.668 PM ROLauncher: CFURLCreateWithString was passed this invalid URL string: '/System/Library/CoreServices/CommonCocoaPanels.bundle' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead. 8/2/12 7:29:46.017 PM [0x0-0x27a27a].ROLauncher: Found 15 messages leaked 8/2/12 7:33:11.038 PM ROLauncher: CFURLCreateWithString was passed this invalid URL string: '/System/Library/CoreServices/CommonCocoaPanels.bundle' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead. 8/2/12 7:35:38.978 PM ROLauncher: CFURLCreateWithString was passed this invalid URL string: '/System/Library/CoreServices/CommonCocoaPanels.bundle' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead. 8/2/12 8:26:39.045 PM com.apple.launchd.peruser.501: ([0x0-0x2c62c6].ROLauncher[5559]) Exited with code: 255 8/2/12 8:27:20.636 PM ROLauncher: CFURLCreateWithString was passed this invalid URL string: '/System/Library/CoreServices/CommonCocoaPanels.bundle' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
08-02-2012, 08:03 PM | #25 |
Banned
Join Date: Jul 2012
Posts: 12
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Launcher seems to configure only settings for live server. Amun is configured in test.cfg. It might be impossible to set fixed pipeline on Amun - choosing lowest settings still sets Shader Model 2. And even if it were setting to fixed pipeline, it is almost impossible to get there with GMA X3100 (because of ~0-1fps on shader model 2, which is active, and it takes ages to get to video options dialog). The way I switched to fixed pipeline was editing test.cfg and set maximum shader mode to 0 (I can't recall the exact key name and I deleted regnum already (because I can't play it on X3100 since long time ago and my hopes to get more FPS from it again are gone since I saw the Amun version didn't increase performance for me at all), it has max_shader in the name i think).
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08-02-2012, 10:35 PM | #26 |
Pledge
Join Date: Feb 2011
Posts: 20
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On Linux rolauncher works only on first display, on second display I get error:
Code:
X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 138 (NV-CONTROL) Minor opcode of failed request: 2 () Value in failed request: 0x17 Serial number of failed request: 15 Current serial number in output stream: 15 First screen has resolution 1366x768, and second 1280x1024 - it's bigger than first one, and that's why I want run regnum on it. I didn't have problem with some earlier versions of rolauncher, but I can't tell you which version exactly, because I don't remember it. Every other OpenGL application works on both screens. GPU: GeForce GT 330M Drivers: nvidia-drivers 295.59 OS: Gentoo,64-bit CPU: Intel Core i5 CPU M 430 Last edited by no-body; 08-02-2012 at 10:53 PM. |
08-02-2012, 10:59 PM | #27 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Added preliminary changelog!:
Content - Art: - New: Houses and main structures from the Realm of Ignis have been redesigned. - New: Altars of Resurrection in the world have been remodeled. - New: The ancient ruins of the realm of Ignis have been remodeled. - Modified: General map fixing in the warzone. Content - Gameplay: New: Realm Tasks. It is now possible to complete "realm tasks", accessible through boards distributed in main cities and castles. New: 2 resurrection altars have been added for each realm in the warzone, near castles and secondary forts. The location of these altars got selected according to the feedback received from the community. Modified: Resurrection Altars near the realm walls of each realm have been eliminated. Modified: Options menu has been revamped. New: Video Quality slider. This slider provides prestablished options (Low; Medium; High; Very High; Ultra). This allows a quick selection of the video settings according to the user's hardware. New: Advanced Options added in the Video tab in the Options menu. This allows the user to precisely control the balance between performance and graphic quality. Modified: The "Game" and "Interface" tabs from the options menu are now unified. Now all the options from these 2 tabs are now included in the same "Game" tab. Content - Client New: Graphics Engine now supports Deferred Shading, which provides a better graphical quality and a much more better performance. New: Ambient Occlusion. New: FXAA post-process (Antialiasing). New: Bloom. New: Support for lighting in power effects added. New: New weathers and improvements in environments depending on the region of the map and the time of the day. Modified: Lighting. Support for Lighting Per Pixel added. Modified: Details and Quality greatly improved on Water textures. Balance Modified: Minimum damage system is now variable. Modified: The power "Recharged Arrows" now discounts a small percentage of health per arrow, and the mana reduced has also been modified. |
08-02-2012, 11:08 PM | #28 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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NICE! congratulations NGD for this update
Last edited by errei; 08-02-2012 at 11:19 PM. |
08-03-2012, 04:43 AM | #29 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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There is an issue with the spell buff location. when played in 800x600 screen mode. All the buffs are on top of the compass on the top right corner of the screen on top of location texts, making them hard to see.
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08-03-2012, 09:37 AM | #30 |
Banned
Join Date: Jul 2012
Posts: 12
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