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Old 08-17-2012, 02:26 PM   #21
ice_zero_cool
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+1 to bois. ngd did so much for the game... the things mentioned by bois are just the ones done during the last one year, i think.

if you have played a little longer then you know how much happened. I for example started playing like 5 years ago. I know how it was in the very beginning. Much happened, regnum has become a great game.
I can still remember premium stuff only being buyable at stable's or alchemist's. I can also remember horses lasting only a day ( 10k gold horses ), a week or a month. now they are permanent, once bought.
(admittedly, that only concerns those who use premium content, though...)

but well, you DO have to play some time to know all this. all those users that only started playing during the past one year all won't really know this.
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Old 08-17-2012, 03:32 PM   #22
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Quote:
Originally Posted by Zemepanda View Post
you think that raven players should be seen not heard... that's just... not even gonna start to argue that, i can see you're like talking with a brick wall

as for boosts, they're a duct-tape way to fix the real problem, the grind in this game is extremely boring... you could fix this by making dungeons, bounty missions that send you into the enemy realm's warzone to kill mobs, more experience from war, and plenty of other creative ways that i'm sure creative minds over at this forum could think of

but until one of those golden ideas (or other golden ideas that aren't thought of yet) are implemented, we need boosts, right now as it is, the grind is terrible. i don't like what frosk said at all, he's completely twisting his words and taking things to the extreme to get his point across, what the analogy should be is that if the united states gave a 24/7 money boost 100% of the time that we could count on to be there for literally forever and not have everyone seizing the moment, life would go on, money would depreciate in value overtime, and people who were poor would still be poor but with twice as much money, people who were rich would be richer, and everyone's work from the good old days would be lost, worthless, and now they'd have to continue working to stay competitive

the thing with that analogy, there is no money cap, there's no point where it says "HEY WAIIIIIIIIIIT A MINUTE I'M NOT GONNA LET YOU HOLD THAT DOLLAR MR. SMITH". in regnum online there is a cap, there's a point where "you want to kill that magma golem 1000 more times? go for it, i might give you loot but no exp"

level 60 is where the game starts, and if the game is boring before that point and people can't make it to level 60 because they're bored out of their mind and could play one of the other 1000 MMORPGs already made

i guess i end with this, the more time spent grinding, the more time thinking why am i not playing gw2 right now
If a country decides to give a +100% "money bonus" forever not only it will grow poor because their currency won't be as valuable as before; it will also cause an international crisis (specially if this is done by a country like US, whose currency is used internationally).
Poor will become even poor, which would cause a general state of low morale; which could evolve in suicides, robbery and general riot.
Rich people would become richer in that country, but since internationally the country is poorer, they'd be poorer too. This leads to someone who may have a lot of money but no resources, basically because prices would boost up terribly bad, his currency won't be enough to buy imported products; and he'll end up bankrupting, or may robbed (or worse) by other people due to the enormous gap between social classes.
Except if he decides to move out to another country where he won't be rich, but he'll have something to start from.

I agree with bois and the idea of adding more content; which is already planned (see new expansion in the roadmap, for example), but something as boosters everyday at every hour is something that should be handled with extreme care, since it could lead to a complete transformation of a community's profile and point of view. Since it's about giving away stuff freely with no control, I'm afraid the only change that could come out of it is a negative one.
If you want to experiment this, compare the behavior and the self-esteem of 2 people:
One who learned from his childhood that in order to gain something he'll have to work for it, showing that he deserves a reward because of the effort he put onto something; and other one who always received everything by doing nothing, probably never had a job, lives with his parents by the age of 25-30, and has almost no ability to achieve something by himself.

I don't know if I made myself clear with all these things I said; but in shorter words, 24/7 bonuses are out of the question and I oppose completely to them.

Regards!
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Old 08-17-2012, 03:44 PM   #23
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Quote:
Originally Posted by Frosk View Post
If a country decides to give a +100% "money bonus" forever not only it will grow poor because their currency won't be as valuable as before; it will also cause an international crisis (specially if this is done by a country like US, whose currency is used internationally).
Poor will become even poor, which would cause a general state of low morale; which could evolve in suicides, robbery and general riot.
Rich people would become richer in that country, but since internationally the country is poorer, they'd be poorer too. This leads to someone who may have a lot of money but no resources, basically because prices would boost up terribly bad, his currency won't be enough to buy imported products; and he'll end up bankrupting, or may robbed (or worse) by other people due to the enormous gap between social classes.
Except if he decides to move out to another country where he won't be rich, but he'll have something to start from.

I agree with bois and the idea of adding more content; which is already planned (see new expansion in the roadmap, for example), but something as boosters everyday at every hour is something that should be handled with extreme care, since it could lead to a complete transformation of a community's profile and point of view. Since it's about giving away stuff freely with no control, I'm afraid the only change that could come out of it is a negative one.
If you want to experiment this, compare the behavior and the self-esteem of 2 people:
One who learned from his childhood that in order to gain something he'll have to work for it, showing that he deserves a reward because of the effort he put onto something; and other one who always received everything by doing nothing, probably never had a job, lives with his parents by the age of 25-30, and has almost no ability to achieve something by himself



I don't know if I made myself clear with all these things I said; but in shorter words, 24/7 bonuses are out of the question and I oppose completely to them.

Regards!

Man,the fact is that ,i think no one wants 24/7 boost.But what 'bout a 24hr 100% boost twice a week ? I don't think that would be so bad,there will still be war though.
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Old 08-17-2012, 04:43 PM   #24
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Quote:
Originally Posted by sumusikooooo View Post
the only real fun starts at 60..
You have been brainwashed by the evil kindness of the GameSamba community. There is no such thing as the "real fun". Fun comes from playing the game. And the ambition to reach your goals is what keeps you playing, for most people this is to see the war zone and check out the best RvR action for free!

When you start, you have a whole new fantasy world with graphics of teh latost teconology to explore, new online friends await with whom, together, you will roam the war zone and kill people that you will spend some of your time arguing against on the forums.
The problem is that nobody tells you that you can go to war at any level you want, you're told about the "real fun" that's only available once you reach the level cap.
So you're sent to read an infinite number of wikia pages to pass through all the quests without caring about having fun exploring and discovering by yourself or interacting with other players in the process, your goal solely becomes reaching level 60 no matter how boring the pure grind process can be.

Once your character is 60 you're going to realize how badly you spent your last weeks killing brainless mobs and begging people to kill enemies for you. It merely turned you pro at spamming South Cross/Shield Piercing/Arcane Missile. If you had participated in a couple of fort wars, you might have earned some experience(literally, you can get experience from enemies too!) and seen for yourself if the game was for you or not(some people just don't like RvR) before you had spent so much time on it.
Now you're in a shitty situation, even worse if you spent money to pimp your character to 60 and are getting nothing out it. Your motivation goes down as you keep failing your realm-mates and being called a noob because you have a hard time coping with "how to play like everyone else wants you to".
At this point you have two choices, either stop wasting your time and quit the game because you're not having a good time or grind a new character of a different class, because, obviously, you chose the wrong class el o el eeksdee eeksdee.

The latter is the path most choose and this is where experience boosts start to get demanded by said players. They feel revolted for having to go through all the grinding again.
So they believe the experience curve should be decreased because nobody should have to spend so much time grinding, not realizing that it's not the experience's curve's fault but the unbalanced ration between the time they spend grinding vs. warring.
The experience needed to reach the maximum level used to be half of what it is today and still back then people complained about it being too much.

What is too much, then?

Everyone will have a different opinion on it, but in general, people want to spend less time on something they find boring so it's natural to see more players interested in infinite experience boosts to fix a problem that doesn't exist outside their point of view. The continuous experience boosts that ran on Raven have simply spoiled half of the RO community. dun dun duuuun
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Last edited by Frosk; 08-17-2012 at 07:11 PM. Reason: Awesome point of view, but I had to edit the wall of text. Sorry! :P
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Old 08-17-2012, 04:48 PM   #25
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Quote:
Originally Posted by Frosk View Post
If you want to experiment this, compare the behavior and the self-esteem of 2 people:
One who learned from his childhood that in order to gain something he'll have to work for it, showing that he deserves a reward because of the effort he put onto something; and other one who always received everything by doing nothing, probably never had a job, lives with his parents by the age of 25-30, and has almost no ability to achieve something by himself.
thats exactly what happened with some Raven players, who had boosts every single day, and now dont want to grind as regular RO players do
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Old 08-17-2012, 05:13 PM   #26
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What about PvP only boosts?



Seriously, everything else reduces war zone activity, and, from time to time, kills it, too. It’s not unbearable, but it’s NGDs’ main income and it bothers me, so why? :P

200% exp boost for war! Please!
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Old 08-17-2012, 06:52 PM   #27
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Quote:
Originally Posted by PT_DaAr_PT View Post
You have been brainwashed by the ..... incredible wall of text but still worth the read
Yes I agree with you Daar. They were spoiled by the kind but misplaced guidance on that server . GameSamba's motivation was to fill the server as fast as possible. In the end it spoiled the gamers there. We from the school of hard core, iron man grinding on Horus would be less than impressed. I don't blame the gamers for their position though for they were fed a steady diet of boosters. Withdrawal would be tough.
+1.

War booster seems like a good idea.
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Old 08-17-2012, 07:09 PM   #28
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If you think the game is only fun at lv 60 it's obviously not a game you enjoy.
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Old 08-17-2012, 09:41 PM   #29
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@Daar and Bois' last two posts:

You both know me fairly well, and I've been around for quite a while (maybe 4 years now?), and I don't really think either of you would say I was "spoiled" by the boosts on Raven.

I think the experience curve and grind in RO is ridiculous. After 3 years on Horus I had never reached max level, and for most of that time it was only the 6 million xp level cap, though now it's like 11 million or so. I imagine the 6 million cap wasn't bad at all for people who could afford to buy boosters, and the 11 million isn't horrible either, for those guys... but the guys who don't use boosters have to do 3 times as much work, and in some cases (500% boosters) more. The difference between a player who can afford to buy anything he wants grinding to 60 and a player who has no boosters is simply too large, even if you're looking at the average or median player, it doesn't really put it into perspective.

That guy spamming 500% boosters to grind 11 million xp takes a while to get to 60, but the guy with no boosters... comparatively it's like he's grinding 66 million xp. Mr. ximerin can grind all 6 classes to 60 for the same amount of effort as f2p guy grinds one. To me that's unacceptable. The xp curve is too steep, and it's compensated for with over-the-top premium experience boosters, and leaves the f2p guys in the dust. In other games I've played (perhaps not those terrible grindfest korean things) the xp to level up is low enough to still be fun without buying boosters, and then the boosters are a small 20 or 30% bonus. I don't even recall seeing a +100% booster in other games, let alone 500% or instant max level scrolls. It's ridiculous.

Anyway, if you really do think the 24/7 xp boost on Raven spoiled all of the players, you've mostly got me to blame. That was my idea, and I pushed hard for it. It was never intended as a "boost" persay though, its purpose was to effectively cut the XP to max level in half (which is why it was 24/7). NGD would never actually decrease the xp to level, or double the xp you gain from mobs, so we just figured out a way to do it with a tool they had given us.

Unfortunately instead of simply becoming a server with half the grind, GameSamba and their players decided to promote a "BOOST EVENT LOL OMGGG WE'RE SO MUCH COOLER THAN THOSE NO BOOSTING HORUS PEOPLE CUM 2 RAVEN WE HAFE TEH BOOSTS OMGGG" mentality. In my opinion, a positive promotion (we HAVE boosts) instead of the negative (we REDUCE grind) is what made the entire idea wind up a failure.

Right, probably got way off topic and stuff... point is, the grind is stupid, xp boost is a solution, but a stupid solution. Give us a separate warzone instance for every 15 levels, reduce the xp to level, or add something from level 1-50 besides grind, terrible quests, and being slaughtered by warmaster zergs you have no chance against.

Also:
Quote:
Originally Posted by Immune View Post
However, someone on the GS forum made a point which I'm sure has been discussed elsewhere on this forum; which is that we shouldn't be trying to get new players through the first 45+ levels faster - We should be trying to make the low levels more fun so that people WANT to go through those levels again once they have a war-ready character. Let's be honest, this game is no fun whatsoever until you reach the wz.
Heyy that wuz me =D
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Old 08-17-2012, 10:03 PM   #30
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As a Horus player i was when server was young and it was awesome to see people grind together. It was fun and nice and people leveled faster. This can be ressurected and promoted again.

I saw Fatigue system which was removed due to negative feedback, but it was nice to see so many grinders who was - hey i hit red fatigue i came to war to have some fun.

We got no boosts in Horus and i see this ones made by new GM's as good. I do level faster.

Today i tried Realm Tasks and i can say they are amazing. With 1 level grind which was 100k XP i finished 3 tasks - 1 kill 400 mobs for 25k and 2 x 150 loot for 90k. This is awesome addition to game for me.

Loot for tasks will make game economy alive again.

If more stuff like tasks is made i can say grind will be alot more fun and less tedious task. Even with zero boosts.
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