10-14-2012, 07:53 AM | #21 |
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At last a thread like this, i always was too lazy to make one, so first, thanks to Kharbon and Raindances .
Nicely listed, I only can agree with the revamp/deletion of those spells. ( hopefully if they delete one, they will introduce a more useful new one ) Id add some too: - Ambush needs to be instant (or at least 0.5 casting time), since its almost impossible to use it in time with the range being reduced to 10 meters. - Enemy surveillance could have also a lower casting time (0.5-1 seconds) and I definitely would lower the spell CD to 10-15 seconds as well, so the ones having a lower track lvl could still stay up-to-date when it comes to enemies moving closer. - INHO SOTW needs a revamp too since it fails almost always and for a last spell in a tree its just unacceptable. Pls raise its effectiveness, so it doesnt fail 90% of the time but only by 60-70%... - And for last the pet tree. It needs the most work imho. Many good suggestions has been made about the revamp, theres absolutely no need for so many taming skills, the suggestion can be found in this thread i think. |
10-14-2012, 08:22 AM | #22 | |
Master
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Agreed with everything apart from ambush, it is possible to use it against rushing warriors, even when they are horned, casting time is fine
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Syrtis Absorption - Level 60 WM Warlock Cold Blooded - Level 50 Hunter |
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10-14-2012, 08:51 AM | #23 | |
Baron
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Thanks for the info on Impale, I edited the list accordingly. Thanks, I added your suggestions to the list Thanks for the suggestions. I won't add those spells to the list, because although they might need several tweaks and improvements, they are clearly used commonly. The list should be about the least used or entirely useless spells.
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Kharbon
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10-14-2012, 01:28 PM | #24 | |
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10-14-2012, 01:52 PM | #25 | |
Count
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Here is the issue with block. In PvP it is less than effective because it ends before you can profit. Its effect is too short. However, in RvR and under a hailstorm (like we normally are) it provides an effective layer in my experience. In PvP if you are using block, you would have to skill challenge too. |
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10-14-2012, 05:31 PM | #26 | |
Initiate
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And Sultar's Devouring Mass is an excellent spell, but please don't make it as Tear Apart o_O, then it's 2400 (minus X% by certain buffs) damage (retal (5) that ) unless dispelled: too overpowered. Guess it's pretty good as it it since warriors can be kited. |
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10-14-2012, 06:13 PM | #27 | |
Baron
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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10-14-2012, 06:19 PM | #28 |
Baron
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Thanks, I edited the list. If anyone else uses these spells, they will be removed from the list.
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Kharbon
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10-14-2012, 06:47 PM | #29 | ||||
Count
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Also, of course, knock effect (for all knock spells) should be broken when one is hit by more than 40% of its total health. Quote:
200m + 40m per level (240,280,320,360,400 instead of 150,200,250,300,400) Quote:
Note that there is no spell which have cooldown modified by spell level at the moment, but it would be a very important addition to allow this in the spell system, it would allow to define a spell identical for all spell levels and use mana cost / cooldown duration as adjustement (higher level more mana less cooldown). Quote:
Current pets = more damages, just increase a bit hunter base damage to compensate. Also at war, pets are far too big and make selection harder.
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10-14-2012, 07:18 PM | #30 | ||||
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On the other hand i like your suggestion about the knock effect being gone when the target's HP reaches a point.... Quote:
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Anything else than the current SOTW is welcome . Quote:
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