Quote:
Originally Posted by Fetido
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If you put in a cast time value and use the calculation formula, then convert it into percentage, then you will will get something like that new curve in that example.
Quote:
Originally Posted by pieceofmeat
CS seem to works as it should, so it should be accurate, apart from lag and animation delays etc that may occur.
cast time / (1 + 1,21) = result, with AD.
or
cast time / (1 + 0,21) = result, without AD.
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1s / 1,21 = 0.83sec = -17,4%
1s / 2,21 = 0.45sec = -54,8%