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Questions to the Community Guides and how-to play threads posted by other users |
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11-21-2012, 02:35 PM | #21 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Remove the can not attack/dizzy and I think its perfect. No point having another low profile.
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11-21-2012, 02:52 PM | #22 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
Effect: 100% resists Duration: 3 seconds + 1 second/level (4,5,6,7,8) Cooldown: 40 seconds Casting time: instant GCD: short Mana: 260 + 20/level (280,300,320,340,360)
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Annavilya / War-Luck (Haven)
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11-21-2012, 03:27 PM | #23 |
Initiate
Join Date: Mar 2012
Posts: 103
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6 sec of sotw is accaptable against archers/warriors, but i hardly can imagine to win with a skilled lock with only 6 sec of protection against his spells. After that 6 sec the lock starts a variation of the "meteor->will domain->lightning/soulkeeper->master of doom/darkness"-combo and you can't do anything to protect yourself ... or?
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11-21-2012, 03:36 PM | #24 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Quote:
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11-21-2012, 04:17 PM | #25 | |
Initiate
Join Date: Mar 2012
Posts: 103
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Quote:
1) He activates sotw after ambush is over. During the 6 sec he uses confuse, cb+dirty fighting+ensnare and takes with a bit of luck 1/3 of the locks hp. Once sotw is over the lock uses his chain and all you can do is hope, that you can kill him with normals or eventually treehug. 2) The hunter saves sotw for "later". In that case he gets a meteor or will domain just after ambush is over ... and the rest is like above. |
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11-21-2012, 04:32 PM | #26 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
Such change will change nothing on your ability to kill or no an enemy in 1vs1, especially if cooldown is shorter. But it will less frustrating spell for all, and it would be equally efficient vs many enemies (which is the main issue with current sotw). I think Sotw should be somehow Low Profile but without debuff/cannot attack limitation, for higher mana cost and higher in tree.
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Annavilya / War-Luck (Haven)
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11-21-2012, 05:34 PM | #27 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
We all see & some tend to notice ... ya' know, the 'players' who without any spells like bless, e's eye, esc, sotw, etc. at all who still somehow ROUTINELY enjoy almost always landing all their blows & spells on you, while resisting & evading everything thrown at them around 3 times more often than base %'s should allow (c. 45%+/- instead of 10-15%). When such people play their archers & use esc &/or sotw, this evade/resist rate is closer to 90%+/- effective. |
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11-21-2012, 05:36 PM | #28 | |
Master
Join Date: Jan 2009
Posts: 395
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If he combine all his dizzy spells any archer is fucked,even he combine meteor with wild domain. Warlock have the most complete and complexe CC loops from the game . The only fragile barrier is range between a archer and a warlock,even between a warrior and a warlock. A lvl 60 warlock have a ton of combination of almost unstopable loops. -Meteor +lightning+ice blast +wild domain +mana burn +magna blast +metteor etc .... Even with areas a warlock can keep this very powerfull loops with easy. Slow spells+freez+knocks+dizzy vs warriors and dizzy+knoks+dots vs archers or other mages..... Loops of spells or CC was a issue from the begin of the game over all classes. In fact is the most frustrating think ever,to stay dizzy or to stay on ground till you die. Whatever ,SOTW is just RNG with max 10% attributs of target and defender. And this number of 1500 is just a mask of real value.It is easy to adjust the real % value of resists with this mask because noone knows what means this for real.If they put a % value players will cry and ask why is only 50% or why is 90%.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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11-21-2012, 07:10 PM | #29 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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I stopped reading here because you clearly have no idea what you're talking about. Archers, more particularly marksman, have more ways to break a warlocks CC chain than any other class. The only way prevent an archer from doing this is with darkness and even that isn't enough to stop a marksman with his instant dizzy and freeze anyway.
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11-21-2012, 07:49 PM | #30 | |
Master
Join Date: Jan 2009
Posts: 395
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The fragile line it is in range. If warlock is in range ,a marksman it is a easy meat..wtv read entire post before giving a half conclusion. darknes ???wuahahahahahah why ?...you have meteor ,you have wild domain ,you have so much loops of CC..wtv... bias is bias ,putting a mark before reading is .....
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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