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Old 01-21-2014, 11:09 AM   #21
Adrian
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Can't sticky this specific thread but could move it to "Questions to the Community" subforum and add it to the "User created guides" thread, if you want to.
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Old 01-21-2014, 06:03 PM   #22
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Quote:
Originally Posted by Adrian View Post
Can't sticky this specific thread but could move it to "Questions to the Community" subforum and add it to the "User created guides" thread, if you want to.
Just feel like it would be beneficial for new players, and yes. The rearrangement to higher grounds would help. Appreciate it Adrian!

As a side-note, I haven't heard the whereabouts of Kailer in quite some time...?

Last edited by Mehran; 01-21-2014 at 06:04 PM. Reason: Side-note
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Old 01-21-2014, 08:45 PM   #23
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+1 to the thread being moved up a bit, it's a very useful thread that I've saved, gone back to, and sent new players to in the past.
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Old 01-22-2014, 03:01 PM   #24
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Quote:
Originally Posted by Mehran View Post
As a side-note, I haven't heard the whereabouts of Kailer in quite some time...?
Kailer is just my admin char now. I have other characters that will never disclose to anyone

Well, I moved it and added to the sticky "User created guides".
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Old 01-22-2014, 04:06 PM   #25
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Quote:
Originally Posted by Adrian View Post
Kailer is just my admin char now. I have other characters that will never disclose to anyone

Well, I moved it and added to the sticky "User created guides".
Thanks! And so you're Kailer???? Who I've been looking for, for years??? Can you give me my soul back from Alasthor? Idk if you remember this or not, but I'd greatly appreciate it!
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Old 01-23-2014, 06:46 AM   #26
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Quote:
Originally Posted by Adrian View Post
Kailer is just my admin char now. I have other characters that will never disclose to anyone

Well, I moved it and added to the sticky "User created guides".
author of that thread is kitsuni u wrongly put it as meharan under user created guides link.

Last edited by Adrian; 01-23-2014 at 12:36 PM. Reason: Unnecessary comment
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Old 01-23-2014, 12:36 PM   #27
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Quote:
Originally Posted by ufkn View Post
author of that thread is kitsuni u wrongly put it as meharan under user created guides link.
Fixed, thank you.
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Old 02-11-2015, 07:21 PM   #28
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I don't think it really works, how it is explained. At least not anymore. Or armor system is just bugged at the moment. I did some tests on this.

Attacker is a lvl41 barbarian, attacking a warlock lvl41.

Barbarian is using training sword, with 15-17 slash damage. It has 15% weapon damage bonus from passive and 80 strength. Total (only low part) damage is therefore:
Code:
15 * 1.15 + (80-20)*2 = 137.25
This almost matches value shown in character sheet (137).

Warlock had equiped ONLY a tunic. I tried several tunics with different slashing resistances. I used only tunics without any plus resistances in parenthesis.

Here is what I got:


Tunic 1
Code:
108 AP, Bad resistance to slash
Resulting total AP 53 (49.1%)
Resulting damage is 107, so 30 resistance
According to kit it should be:
  0.6 is resistance modifier for mage
  0.7 is bad resist modifier (-30%)
  0.487 is tunic part modifier
  0.6*0.7*0.487*108 = 22 resistance
Tunic 2
Code:
Tunic of the stars
144 AP, Bad to slash
resulting total ap 70 (48.6%)
resulting damage is 97, so 40 damage resistance
kit: 29 resistance
Tunic 3
Code:
Dark arch mage tunic
160 AP, Normal to slash
Resulting total AP 69 (43.1%)
Resulting damage is 137! so 0 resistance
kit: 47 resistance
Tunic 4
Code:
Viper tunic
168 AP, Very good to slash
Resulting total AP 82 (48.9%)
Resulting damage is 31, so 106 resistance
kit: 79 resistance
Tunic 5
Code:
Initiation tunic
16 AP Normal to slash
Resulting total AP 8 (50%)
Resulting damage is 129, so 8 resistance
kit: 5 resistance
Weird stuff
144 AP tunic leads to more AP (+1) than 160 AP tunic
160 AP tunic doesn't reduce slash damage at all! It has normal slash resistance and other tunics reduce it, even with bad slash resist. Even Initiation tunic with 16 AP and normal resist reduce it more!

Conclusion
You can't believe resists that are written on the armor part, description can be actually wrong and real value different. Or the part may be bugged totaly and do nothing, such as Dark arch mage tunic, which just can't be normal to slash.
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Old 02-12-2015, 01:55 PM   #29
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i think nothing still working from this .
It seems NGD mad some change without telling us
U can't even see a difference with very good and very bad armor against a type of dmg.
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Old 02-12-2015, 09:24 PM   #30
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This time I tested how multiple damages are reduced by armor.

Attacker is warlock, target is barbarian. Barbarian has Ragnar's set equiped.
It is 120 AP a piece. Resists are: normal, good, good, normal, very bad, normal.

I experimentaly found armor's resistances to elements (by attacking with different staves, writing down lowest and highest values, until i reach attack low-high range, than subtracted lowest damage from lowest attack damage):
Code:
Fire: 87
Ice: 35
Lightning: 87
Here is my data:
Code:
INCOMING 143-152 lightning damage (47-56 + 75 INT)
    All parts:   56 -  65             | 87 | 
    Helm:       122 - 131     ****    | 21 | 0.175
    Pauldron:   129 - 138     **      | 14 | 0.116666666667
    BP:         119 - 128     *****   | 24 | 0.2
    Gauntlet:   132 - 141     *       | 11 | 0.0916666666667
    Legs:       126 - 135     ***     | 17 | 0.141666666667

INCOMING 133-143 fire damage (37-47 + 75 INT)
    All:         46 -  56             | 87 | 
    Helm:       112 - 122             | 21 |
    Legs:       116 - 126             | 17 |
    ... it all gives same resistances as in case of lightning damage
    ... as it should, both are NORMAL

INCOMING 134-143 ice damage (38-47 + 75 INT)
    All:         99 - 108             | 35 |
    Helm:       126 - 135             |  8 | 0.0666666666667
    Pauldron:   129 - 138             |  5 | 0.0416666666667
    BP:         124 - 133             | 10 | 0.0833333333333
    Gauntlet:   130 - 139             |  4 | 0.0333333333333
    Legs:       127 - 136             |  7 | 0.0583333333333


INCOMING STAFF 23-31 LIGHT, BUF +5 LIGHT, +35 FIRE, 75 INT
    Damage: 159 - 167
         DMG |    DMG DISTRIB    | DEAL | RESIST |
    All: 159 | 23+5L, 35F, 75INT |  77  |   82   |
         160 | 24+5L, 35F, 75INT |  78  |   82   |
         161 | 25+5L, 35F, 75INT |  79  |   82   |
         162 | 26+5L, 35F, 75INT |  80  |   82   |
         163 | 27+5L, 35F, 75INT |  81  |   82   |
         164 | 28+5L, 35F, 75INT |  82  |   82   |
         165 | 29+5L, 35F, 75INT |  83  |   82   |
         166 | 30+5L, 35F, 75INT |  84  |   82   | ### 35F = 35L here
         167 | 31+5L, 35F, 75INT |  85  |   82   |
         
         ### 166 / 2 = 83, 82 / 2 = 41
            FIRE  83 | RESIST 41 | 41 / 87 = ~ 0.483
            LIGHT 83 | RESIST 41 | 41 / 87 = ~ 0.483

INCOMING STAFF 23-31 LIGHT, BUF +5 LIGHT, +35 ICE, 75 INT
    Damage: 159 - 167 (LOW: LIGHT 70.8, ICE 88.5)
    
         DMG |    DMG DISTRIB    | DEAL | RESIST |
    All: 159 | 23+5L, 35I, 75INT |  98  |   61   |
         160 | 24+5L, 35I, 75INT |  99  |   61   |
         161 | 25+5L, 35I, 75INT | 100  |   61   |
         162 | 26+5L, 35I, 75INT | 101  |   61   |
         163 | 27+5L, 35I, 75INT | 102  |   61   |
         164 | 28+5L, 35I, 75INT | 103  |   61   |
         165 | 29+5L, 35I, 75INT | 104  |   61   |
         166 | 30+5L, 35I, 75INT | 105  |   61   | ### 35L = 35I here
         167 | 31+5L, 35I, 75INT | 106  |   61   |
         
         
             From previous attack, assume 2 damages will reduce
             resistances by half
             
             we have 35 ICE   => 17.5
                     87 LIGHT => 43.5
        
             reduce damage: LIGHT 70.8 - 43.5 = 27.3
                            ICE   88.5 - 17.5 = 71
             
             this gives us ~98 damage which matches result of a test
             
             conclusion is that all armor resistances get lowered
             by amount of damage types of the attack
             
INCOMING STAFF 23-31 LIGHT, BUF +5 LIGHT, +35 ICE, +35 FIRE, 75 INT
    Damage: 194 - 202 (LOW: 56L + 69I + 69F)
    
    All: 194 -> 128 | 66 RESISTED
    
        scale resists by one third (we do 3 damage types)
        
        35 ICE   => 11.6666666667
        87 LIGHT => 29
        87 FIRE  => 29
        
        reduce damage: 56L - 29L = 27
                       69I - 12I = 57
                       69F - 29F = 40
                total: 124
                
                almost a match, probably due to rounding errors
Summary of the data:
  • As you can see, if your attack damage has only ONE type, it gets reduced by full amount of that damage type resistance
  • If your attack has TWO damage types, both of these resistances are halved!
  • If your attack has THREE damage types, only one third of each resistance is used.
  • The more damage types you have, the lesser is the armor resistance of your target.
But:
  • Your main attribute is also redistributed into all attack damage types you have, so damage of each of your damage type decreases as you add more damage types.
  • This distibution seems to be percentage of each damage type present. So 500 fire and 100 ice would put 5/6 of main attribute into fire damage and 1/6 into ice damage.

Last edited by forum_26m8j65892lz0895; 02-12-2015 at 10:36 PM. Reason: fixed few typos
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