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Old 12-05-2012, 12:09 AM   #21
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Quote:
Originally Posted by bois View Post
Too early, too sketchy and any commentary will be wild speculation. On that basis I can't give out random +1 for "cat in bag" either.
The concept itself is sketchy, and that’s positive. There are numerous ways to adjust that system. It took me quite some thinking and discussions to come up with one (and most likely the best one, as there aren’t many others) plan to make the current invasions system somewhat usable, while I’ve already got numerous ideas for this one just from reading the announcement.

I’m rather convinced that it will suck in the beginning, and that some updates will just worsen the situation instead of improving it, but it can be improved. The current one not so much …

Still depends on what the dragons will actually do, though. How scripted they are, etc. I can easily see this system work without them, but I somehow doubt NGD would want to roll this part of the update back. :P
But, unless the dragons are a major screw up, this is going to be great. Long term wise.
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Old 12-05-2012, 06:28 AM   #22
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The idea looks great in theory.

One thing mentioned in the passage was that invasions no longer requires the attacking realm to capture all of the enemy forts and castles to render their targets gate vulnerable. Will there be any incentive to capture forts now aside from creating action when nothing else is happening?

Anyway, as mentioned, its way too early and not enough information to pass judgement. Either way I'm glad NGD is taking steps forward. Be it good or bad, I'm still looking forward to playing it.

Also NGD needs to work harder on publicity. The online gaming community who do not play this game regularly needs to know that this update is coming.
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Old 12-05-2012, 07:09 AM   #23
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Relic, forts etc remind me my favourite days in DoAC, also the battleground feature.

It also reminds me a neat feature which action area shows a mark on the map, not necessary to be at a fort or castle. And the size of the mark represent the size of action. Since we dont have channel in WZ except the WM one, this may help more players to locate and look for actions from map. Nowadays, players may have difficult to see where the action is except one is in clan or as a WM.

I am not recommending DAoC here and i like RO very much except some minor parts. (anyway, DAoC is not very active atm, well thats is another part of the story).

Anyway, I got very excited with the relic part etc. I like RvR alot. I do wish this new expansion will bring the game to a very unquie RvR (not just PvP) online game which is lack in the market these days.
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Old 12-05-2012, 01:37 PM   #24
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Quote:
Originally Posted by Shwish View Post
The idea looks great in theory.

One thing mentioned in the passage was that invasions no longer requires the attacking realm to capture all of the enemy forts and castles to render their targets gate vulnerable. Will there be any incentive to capture forts now aside from creating action when nothing else is happening?
Since the relics are inside forts or castles, I'm assuming capturing is required in order to obtain it, at least I hope it is! I could be wrong though, not enough information regarding the mechanics behind these relics whether they can return to a fort, whether they can be taken off the enemy by the defending realm, etc etc.

I agree with Shwish and everyone else who mentioned previously that there is not yet enough information to draw conclusions about the upcoming changes to invasion mechanics. For now, most of our thoughts are speculative at best. Let's hope the "VIP Preview" will be an opportunity to test and squash out any bugs and concerns regarding the update before it goes live.
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Old 12-05-2012, 02:00 PM   #25
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Originally Posted by Awrath View Post
Let's hope the "VIP Preview" will be an opportunity to test and squash out any bugs and concerns regarding the update before it goes live.
I'm curious about the selection of vips.
A vip-badge available in the Item Mall for ??? k xim?

Do you remember the carnival island for "paying vips" only?
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Old 12-05-2012, 02:35 PM   #26
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Originally Posted by Freeverse View Post
I'm curious about the selection of vips.
A vip-badge available in the Item Mall for ??? k xim?

Do you remember the carnival island for "paying vips" only?
Seems like VIP means old loyal players
Like TDL of players from beta
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Old 12-05-2012, 02:40 PM   #27
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Originally Posted by 71175 View Post
Seems like VIP means old loyal players
Like TDL of players from beta
As far as I read it will be free and for everyone.
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Old 12-05-2012, 02:45 PM   #28
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Originally Posted by Tamui View Post
As far as I read it will be free and for everyone.
Then they would get overly massive lag on server, cuz Ra, Valhalla and %whatever server NGD has in user base% are going to be in the deal too.
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Old 12-05-2012, 02:56 PM   #29
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Quote:
Originally Posted by 71175 View Post
Then they would get overly massive lag on server, cuz Ra, Valhalla and %whatever server NGD has in user base% are going to be in the deal too.
That's what it says here
Says current, idk now...

Quote:
Originally Posted by Champions of Regnum
Finally, we are happy to reveal that Champions of Regnum expansion will be ready to play as a VIP Preview later this month! This VIP Preview will reward current and former players for their loyalty over the years by allowing access the expansion early. There’s no cost involved, but we hope you will provide feedback necessary to optimize the content prior to the official launch.
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Old 12-05-2012, 03:02 PM   #30
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Quote:
Originally Posted by Tamui View Post
That's what it says here
Says current, idk now...
U did not notice words "Over the Years"?
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