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General discussion Topics related to various aspects of Champions of Regnum |
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#21 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Dutch was kind enough to give me a link to one of his posts that I really liked:
http://www.championsofregnum.com/for...51&postcount=1 Quote:
I am not so much for a passive especially as NGD has introduced Legendary gear with modifiers on it. I would like that movement speed boost leggings be available only for Knight. However I think NGD missed the boat on that one too. If I am not mistaken, Barbs can get that stat too. I do agree with everyone that a burst movement boost is the most important change for knight right now. |
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#22 |
Master
![]() ![]() ![]() Join Date: Dec 2011
Posts: 479
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First something has to be done about all the random resist and blocks, especially for knights but other classes as well.
Otherwise i think most suggestion I have seen in this thread are good and could be worth working with. |
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#23 |
Banned
![]() ![]() ![]() Join Date: Mar 2007
Location: New York City
Posts: 569
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Balance Knight in what sense?
I don't want speed, I want to be able to tank properly for myself and allies. In solo, I must agree it's rather annoying to catch someone kiting. I remember how OP knights were when we had spring, so I don't ever want to see it back. I'd rather a charge spell, with a reasonable cooldown. It could be the range of Intimidate and it'd teleport you to the enemy and stun then for at least 4 seconds(so it won't be op) Of course this type of thing would be hard for NGD to implement, but it reduces the gap in solo fights. Now, for RvR my problem is Defensive Support having the speed malice and it being shared with Barbarians. I'd rather see PA instant, as well as Paladin instant. It's annoying to chase someone down to dispell them and/or heal and they both have cast times. I like what Dutch suggested once, being able to tank for an ally for a little while. I don't understand why we can't we're so ignored in war most of the time, because we're slow. |
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#24 | |
Banned
![]() ![]() ![]() ![]() Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Last edited by Lebeau; 04-22-2013 at 05:34 AM. |
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#25 |
Initiate
![]() ![]() Join Date: Apr 2008
Posts: 237
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Retal? No
Speed? For what? Once i catch my enemy he's able to run/escape just with resists. Thats reasonable.
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Jasper Sir Psycho Sexy |
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#26 | |
Banned
![]() ![]() ![]() Join Date: Mar 2007
Location: New York City
Posts: 569
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#27 | |
Pledge
Join Date: Feb 2013
Posts: 2
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I agree with not having spring but a small speed increase and instant PA. Too many times does a freaking conj run away with confuse and im just barely out of range due to cast time on PA XD. |
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#28 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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@Aries & Kenpachi
Well, the problem is within the mechanics themselves. I see knights being overdefenced as well, but that's because I play archers and mages, which do just very little damage on knights. The problem that Lebeau has mentioned lies in barbs having too excessive dmg (well, and the armour calculation system), and I rather agree with him. When a knight buffs, my hunter hits them for less than 20 dmg, even though barb might still do around 1k dmg on them. This difference emphasises the flawed armour system.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 Last edited by _Kharbon_; 04-25-2013 at 08:23 AM. |
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#29 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Posts: 335
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Knights need two abilities: 1) ability to forcefully switch all of the targets aimed at ally to himself 2) ability to switch target of a given enemy from whatever they are targeting to himself.
They should both be instant cast and reasonably cheap. The fact that knights still (5+years into game development) have no ability like this says a lot about NGD as game designers. |
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#30 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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