Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 04-18-2013, 01:12 AM   #21
bois
Count
 
bois's Avatar
 
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
bois will become famous soon enough
Default

Dutch was kind enough to give me a link to one of his posts that I really liked:

http://www.championsofregnum.com/for...51&postcount=1


Quote:
Change Rigorous preparation into Endure
Duration: toggle, wears off on first hit, 30 sec cd after toggling/wearing off
Mana cost 100-140-180-220-260
Effect: If the knight is hit(evade/resists count to), he gains 5-10-15-20-25% speed for 5 seconds (refreshes on next hit) The spell will toggle off after hitting an enemy/mob.
I think that this would be a really interesting spell to get. Numbers could be tweaked but the principle is the most important thing here.

I am not so much for a passive especially as NGD has introduced Legendary gear with modifiers on it. I would like that movement speed boost leggings be available only for Knight. However I think NGD missed the boat on that one too. If I am not mistaken, Barbs can get that stat too.

I do agree with everyone that a burst movement boost is the most important change for knight right now.
bois no ha iniciado sesión   Reply With Quote
Old 04-18-2013, 07:58 AM   #22
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

First something has to be done about all the random resist and blocks, especially for knights but other classes as well.

Otherwise i think most suggestion I have seen in this thread are good and could be worth working with.
pieceofmeat no ha iniciado sesión   Reply With Quote
Old 04-18-2013, 06:40 PM   #23
Aries202
Banned
 
Aries202's Avatar
 
Join Date: Mar 2007
Location: New York City
Posts: 569
Aries202 is on a distinguished road
Default

Balance Knight in what sense?

I don't want speed, I want to be able to tank properly for myself and allies.

In solo, I must agree it's rather annoying to catch someone kiting. I remember how OP knights were when we had spring, so I don't ever want to see it back.

I'd rather a charge spell, with a reasonable cooldown. It could be the range of Intimidate and it'd teleport you to the enemy and stun then for at least 4 seconds(so it won't be op) Of course this type of thing would be hard for NGD to implement, but it reduces the gap in solo fights.

Now, for RvR my problem is Defensive Support having the speed malice and it being shared with Barbarians. I'd rather see PA instant, as well as Paladin instant. It's annoying to chase someone down to dispell them and/or heal and they both have cast times.

I like what Dutch suggested once, being able to tank for an ally for a little while. I don't understand why we can't we're so ignored in war most of the time, because we're slow.
Aries202 no ha iniciado sesión   Reply With Quote
Old 04-22-2013, 05:23 AM   #24
Lebeau
Banned
 
Lebeau's Avatar
 
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
Lebeau is on a distinguished road
Default

Quote:
Originally Posted by Aries202 View Post
Balance Knight in what sense?

I don't want speed, I want to be able to tank properly for myself and allies.

In solo, I must agree it's rather annoying to catch someone kiting. I remember how OP knights were when we had spring, so I don't ever want to see it back...

...I'd rather see PA instant, as well as Paladin instant. It's annoying to chase someone down to dispell them and/or heal and they both have cast times...
Ofc. EVERY knight wants "to tank properly" (keeps going, & going, & going, like the effing energizer bunny), but as is, Ao1 & Def. Stance are just TOO much tbph (it can also be argued that Shield Wall, Stars Shield, Deflecting Barrier & Heroic Presence are also just TOO much); if I were NGD's game balance guru, these knight defenses would be nerfed slightly in effect %, the protection malus on Off. Stance would be lessened from it's current extreme of 95% in compensation, spring would be added to a warrior tree again, & Protect Ally would (& should) be instant &/or have a short range (sorry idk, but wtf skill is "Paladin" btw?)

Last edited by Lebeau; 04-22-2013 at 05:34 AM.
Lebeau no ha iniciado sesión   Reply With Quote
Old 04-25-2013, 12:47 AM   #25
rossi
Initiate
 
rossi's Avatar
 
Join Date: Apr 2008
Posts: 237
rossi is on a distinguished road
Default

Retal? No
Speed? For what? Once i catch my enemy he's able to run/escape just with resists.

Quote:
Originally Posted by _Enio_ View Post
Knights dont need more defensive capabilities.

They need to become valid targets soaking damage, instead of being mostly ignored or CCd.

Too much constant def. vs all rangers is a reason too.
Thats reasonable.
__________________
Jasper
Sir Psycho Sexy
rossi no ha iniciado sesión   Reply With Quote
Old 04-25-2013, 12:59 AM   #26
Aries202
Banned
 
Aries202's Avatar
 
Join Date: Mar 2007
Location: New York City
Posts: 569
Aries202 is on a distinguished road
Default

Quote:
Originally Posted by Lebeau View Post
Ofc. EVERY knight wants "to tank properly" (keeps going, & going, & going, like the effing energizer bunny), but as is, Ao1 & Def. Stance are just TOO much tbph (it can also be argued that Shield Wall, Stars Shield, Deflecting Barrier & Heroic Presence are also just TOO much); if I were NGD's game balance guru, these knight defenses would be nerfed slightly in effect %, the protection malus on Off. Stance would be lessened from it's current extreme of 95% in compensation, spring would be added to a warrior tree again, & Protect Ally would (& should) be instant &/or have a short range (sorry idk, but wtf skill is "Paladin" btw?)
Yep, so instead of 1k hits I'll be getting hit 2k hits by barbs... Seems good. I'm up for it!
Aries202 no ha iniciado sesión   Reply With Quote
Old 04-25-2013, 05:49 AM   #27
Kenpachi21
Pledge
 
Join Date: Feb 2013
Posts: 2
Kenpachi21 is on a distinguished road
Default

Quote:
Originally Posted by Lebeau View Post
Ofc. EVERY knight wants "to tank properly" (keeps going, & going, & going, like the effing energizer bunny), but as is, Ao1 & Def. Stance are just TOO much tbph (it can also be argued that Shield Wall, Stars Shield, Deflecting Barrier & Heroic Presence are also just TOO much); if I were NGD's game balance guru, these knight defenses would be nerfed slightly in effect %, the protection malus on Off. Stance would be lessened from it's current extreme of 95% in compensation, spring would be added to a warrior tree again, & Protect Ally would (& should) be instant &/or have a short range (sorry idk, but wtf skill is "Paladin" btw?)
Then what be the point of a knight. We dont have to skill those given they are ally spells not self buffs. The point of a knight is to support. I do however like my game style as a paladin does in fact battle, so in a sense I support and fight. Obviously my stlye my opinion not saying its better just its a fun build.

I agree with not having spring but a small speed increase and instant PA. Too many times does a freaking conj run away with confuse and im just barely out of range due to cast time on PA XD.
Kenpachi21 no ha iniciado sesión   Reply With Quote
Old 04-25-2013, 08:13 AM   #28
_Kharbon_
Baron
 
_Kharbon_'s Avatar
 
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
_Kharbon_ is on a distinguished road
Default

@Aries & Kenpachi
Well, the problem is within the mechanics themselves. I see knights being overdefenced as well, but that's because I play archers and mages, which do just very little damage on knights.
The problem that Lebeau has mentioned lies in barbs having too excessive dmg (well, and the armour calculation system), and I rather agree with him.
When a knight buffs, my hunter hits them for less than 20 dmg, even though barb might still do around 1k dmg on them. This difference emphasises the flawed armour system.
__________________
Kharbon
Proud member of
CZ/SK
WM - WM - WM - 56 - 53 - 50


Last edited by _Kharbon_; 04-25-2013 at 08:23 AM.
_Kharbon_ no ha iniciado sesión   Reply With Quote
Old 04-25-2013, 08:38 AM   #29
Recoil
Master
 
Recoil's Avatar
 
Join Date: Jul 2009
Posts: 335
Recoil is on a distinguished road
Default

Knights need two abilities: 1) ability to forcefully switch all of the targets aimed at ally to himself 2) ability to switch target of a given enemy from whatever they are targeting to himself.

They should both be instant cast and reasonably cheap.

The fact that knights still (5+years into game development) have no ability like this says a lot about NGD as game designers.
Recoil no ha iniciado sesión   Reply With Quote
Old 04-25-2013, 09:06 AM   #30
_Kharbon_
Baron
 
_Kharbon_'s Avatar
 
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
_Kharbon_ is on a distinguished road
Default

Quote:
Originally Posted by Recoil View Post
Knights need two abilities: 1) ability to forcefully switch all of the targets aimed at ally to himself 2) ability to switch target of a given enemy from whatever they are targeting to himself.

They should both be instant cast and reasonably cheap.

The fact that knights still (5+years into game development) have no ability like this says a lot about NGD as game designers.
Decent idea, however it might be easier, if the knight could 'give' the ally part of his own hp, or soak part of the dmg from him. switching the selection of enemy directly would be met with quite a bit of protest, and would be too invasive on the other person
__________________
Kharbon
Proud member of
CZ/SK
WM - WM - WM - 56 - 53 - 50

_Kharbon_ no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved