02-18-2011, 11:09 AM | #331 |
Pledge
Join Date: Jun 2010
Posts: 16
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Not that I particularly mind but this gives a big advantage to Alsius at Trelle, compared to Ignis at Meni or Syrtis at Alga. Then again, we have to run a lot further to reach any of the castles.
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02-18-2011, 11:16 AM | #332 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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02-18-2011, 11:31 AM | #333 |
Initiate
Join Date: Aug 2007
Posts: 244
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OK for the people on Horus that play in the peak hours find 50 different players and kill them will be a little hard but what about the players that can play only in the peak off hours? I have played at nights and in the mornings we gather like 10-20 people in the war zone from one realm.
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02-18-2011, 11:32 AM | #334 |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Having only one save on WZ sure implies a different game from now on. Much less margin for adventurous gameplay for penalty of having a long journey back to the fray. Inconsequential rushers will be a burden to any war party, might as well be numbers who you can't count on when on the castles or the remote forts. Downsize is a renewed strength in the numbers, currently a smaller group can offset a larger one when they grow impatient and spread too far towards the save; battles might become more tactical then ever due to far saves and coin "dropping". More or less fun? Let us see.
I'm very happy to see the Ignis CS back to the oasis, it's a nostalgic feeling that gets fulfilled.
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
02-18-2011, 12:09 PM | #335 |
Baron
Join Date: Dec 2008
Posts: 886
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I am a little concerned about the effects of this upon realm balance, taking back castles would be extremely hard if not impossible for the defending realm, especially if they are underpopulated, as the enemy would just have to kill all of their Conjurors and then they would all have to ride, walk, or teleport back from the central save that is half a map away, as you can't resurrect at the gate when killed by guards.
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02-18-2011, 12:11 PM | #336 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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About saves, nothing is definitive (it's Amun), so just wait Changelog to know what really happen.
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Annavilya / War-Luck (Haven)
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02-18-2011, 12:37 PM | #338 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Nostalgia. If it is only one save I am still not bothered one bit. Remember that new forts and castles are coming (later on) and these will be pleasantly surprising as well I wager. Keep note of this for your suppositions.
NGD is clearly focussed and the update looks to be well thought out and integrates several ideas posed by the community. Regnum 2.0 (?) is shaping up very nicely. It will be a whole new ballgame come Monday afternoon. Don't forget that the first instalment of the modification of Invasions is somewhere in the update too. Expect a few more game changing surprises. All in all , Outstanding work NGD. Well worth the hype in my view so far. If the save goes to the oasis it would be cool if we could get a puddle of water over there, thirsty work in the desert . |
02-18-2011, 12:42 PM | #339 | |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Quote:
But, if we see no chances along this line of thinking, with this update... I agree, taking back the castle will be sooo hard.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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02-18-2011, 01:21 PM | #340 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
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