Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 08-24-2014, 12:24 PM   #381
Dumberest
Master
 
Join Date: May 2013
Location: Australia
Posts: 302
Dumberest is on a distinguished road
Default

sotw and escapist need to return to the old format of being used together.inside a fort towers it favours the warriors far too much.you cast sotw the barb just waits for it to end and only makes normal hits.your dead before you even get to cast escapist.assuming the barb was a noob and you did get to cast escapist,he kicks you and the spell stops working anyways.

this is very limiting to archers.it means warriors can camp towers and archers cannot do a thing about it.its already too hard to fight them inside a tower,now its just impossible.

the durations are too low as well.UM has 10 seconds.sotw wouldnt save you anyways.archers take far more than 2-3 hits to kill a barb.its ok for archers to have longer defence spells it balances the game more.shortening them only makes it more of a warrior based game.
__________________
Jesus is the way,the truth,the life!
Dumberest no ha iniciado sesión   Reply With Quote
Old 08-24-2014, 12:36 PM   #382
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Dumberest View Post
sotw and escapist need to return to the old format of being used together.inside a fort towers it favours the warriors far too much.you cast sotw the barb just waits for it to end and only makes normal hits.your dead before you even get to cast escapist.assuming the barb was a noob and you did get to cast escapist,he kicks you and the spell stops working anyways.

this is very limiting to archers.it means warriors can camp towers and archers cannot do a thing about it.its already too hard to fight them inside a tower,now its just impossible.

the durations are too low as well.UM has 10 seconds.sotw wouldnt save you anyways.archers take far more than 2-3 hits to kill a barb.its ok for archers to have longer defence spells it balances the game more.shortening them only makes it more of a warrior based game.
I disagree, being literally untouchable for 8 seconds would be bad gameplay.

The current version on Amun forces a decision of either side, that is nice in my opinion. How this turns out in war i dont have much experience yet, in pvps it was quite straightforward.

Also, please, if you make allegations, substantiate them. As
Quote:
he kicks you and the spell stops working anyways
is simply a lie - you didnt even test it or you would've noticed it does not stop working.

A barb would most likely ROAR you an wait it out. Thats a strong answer in 1v1, in war waiting out Roar though.. yeah..
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 08-24-2014, 12:49 PM   #383
Dumberest
Master
 
Join Date: May 2013
Location: Australia
Posts: 302
Dumberest is on a distinguished road
Default

thats right i never tested escapist,i was assuming it was like its current version.i assumed it was going to act like block/escapist/sotw does now and if your knocked it stops working.but thats irrelevent anyways.i did however test them with a barb.close quarters there was no escaping them.if i cast sotw he just held off using spells and hit normals to kill me.if i cast escapist he just cast spells on me to kill me.

my whole point is,no archer in thier right mind will enter a tower now.how is that balance?
__________________
Jesus is the way,the truth,the life!
Dumberest no ha iniciado sesión   Reply With Quote
Old 08-24-2014, 12:50 PM   #384
Tamui
Baron
 
Tamui's Avatar
 
Join Date: Feb 2012
Location: Nowhere
Posts: 765
Tamui is on a distinguished road
Default

Can you make UM and DI unstackable?

Quote:
Originally Posted by Dumberest View Post
my whole point is,no archer in thier right mind will enter a tower now.how is that balance?
You don't need Escapist and Son of the Wind together to enter a tower unless to escape.
__________________
Suggestion Compilation! |The Story of Regnum! | L2MassResurrect
Huntrare | Amelia Woodheart
To play or not to play...

Last edited by Tamui; 08-24-2014 at 01:00 PM.
Tamui no ha iniciado sesión   Reply With Quote
Old 08-24-2014, 08:43 PM   #385
Hollow-Ichigo
Count
 
Hollow-Ichigo's Avatar
 
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
Hollow-Ichigo is on a distinguished road
Default

Quote:
Originally Posted by Tamui View Post

You don't need Escapist and Son of the Wind together to enter a tower unless to escape.
Hunters don't even need to be at a fort, even after the update they will be camping bridges because they are useless in a war
__________________
Hollow-Ichigo no ha iniciado sesión   Reply With Quote
Old 08-25-2014, 01:13 AM   #386
Robasiewicz
Apprentice
 
Join Date: May 2011
Posts: 53
Robasiewicz is on a distinguished road
Default

Quote:
Originally Posted by Hollow-Ichigo View Post
Hunters don't even need to be at a fort, even after the update they will be camping bridges because they are useless in a war
with the new mass rezz cremation should be used way more often.
It's high time for Camo Corpse to shine!

Also the thing i like to do is to wander about forts camoed, target wounded players and regret not having an ammy.
The ride never ends...
Robasiewicz no ha iniciado sesión   Reply With Quote
Old 08-25-2014, 02:54 AM   #387
Dumberest
Master
 
Join Date: May 2013
Location: Australia
Posts: 302
Dumberest is on a distinguished road
Default

Quote:
Originally Posted by Tamui View Post
You don't need Escapist and Son of the Wind together to enter a tower unless to escape.
actually you do.a tower camped with barbs and a conju is a death trap.hunters are needed to go up and confuse/stun and run.you cannot always use camou to do it.under the new conditions in this coming update you will find hunter class has even less use at a fort.

on a side note,im going to miss the old stalker.many people dont like it but i have to say i really enjoyed tracking and hunting other hunters trying to hide.it added something special to being a hunter.now that too has been taken away.
__________________
Jesus is the way,the truth,the life!
Dumberest no ha iniciado sesión   Reply With Quote
Old 08-25-2014, 05:01 AM   #388
errei
Banned
 
errei's Avatar
 
Join Date: Apr 2008
Location: Brasil
Posts: 536
errei is on a distinguished road
Default

new mass ress sounds good, in amun it was very useful specially at bosses, now that shield wall and stars shield were nerfed

about hunters @ forts, sotw wont change much, hunters will keep getting frustrated if they expect anything else then a horn, a HotP or a confuse. Pretty just trying to ease dmg dealers to do their jobs.
errei no ha iniciado sesión   Reply With Quote
Old 08-25-2014, 06:56 AM   #389
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

Quote:
Originally Posted by Dumberest View Post
actually you do.a tower camped with barbs and a conju is a death trap.hunters are needed to go up and confuse/stun and run.you cannot always use camou to do it.under the new conditions in this coming update you will find hunter class has even less use at a fort.

on a side note,im going to miss the old stalker.many people dont like it but i have to say i really enjoyed tracking and hunting other hunters trying to hide.it added something special to being a hunter.now that too has been taken away.
Less DI means more confuse, caltrop, ambush opportunities, not to mention ambush will be close to instant with its 0,5s cast.

miss old stalker? i thought stalker changes were reverted.
pieceofmeat no ha iniciado sesión   Reply With Quote
Old 08-25-2014, 05:24 PM   #390
starshine
Initiate
 
Join Date: Dec 2006
Posts: 130
starshine is on a distinguished road
Default

Quote:
Originally Posted by ieti View Post
Here we go again...limit some conju stuff, because others benefit from it. Then this class becomes more and more hard and dumb to play. And we get less and less conjus.

In the current state playing without DI equals rage quit after approx 30 - 60 mins for every conju. If you have not played alone conju everyone will say how he HATES when it happens.

Change DI, so it is impossible to buff 2 allies, but keep it duration = cooldown.

--

Please stop nerfing stuff and give us some love... oh right barbs are more important... get back to them...
That is what i meant in my post.. At least make effect = cooldown..
__________________
Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare
INTEL Always in my heart and memory <3
Starshine, Estrela and Baby Star - Haven - Ignis
starshine no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:49 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved