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Old 10-31-2011, 04:18 PM   #31
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Ok, add knight specific requirement on :
- Elite knight weapons
- WM knight weapons

And now explain me the purpose of the new dual-wielding feature if there isn't any high level 1H weapons anymore available for barbs.
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Old 10-31-2011, 04:24 PM   #32
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Quote:
Originally Posted by _Nel_ View Post
Ok, add knight specific requirement on :
- Elite knight weapons
- WM knight weapons

And now explain me the purpose of the new dual-wielding feature if there isn't any high level 1H weapons anymore available for barbs.
Add new specific content to fill this need.
But that would take to much effort for NGD, new content - shock horror.
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Old 10-31-2011, 04:44 PM   #33
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Seriously Eragon.... I'm disappointed in you.

NGD will only add the same weapons, with the same damage, the same 3D models, except they will change requirement to barb.
All that work for what ?

It's better to keep things simple and effective, 1H weapon is 1H weapon for both barbs and knights.

And about redesigning an entire weaponry only for dual-wielding... huh... we'll have to wait the next entire decade without seeing it in live.
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Old 10-31-2011, 05:15 PM   #34
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I'm surprised you kept a standard in mind where I was concerned.

All I mean to say is, the class received a huge beneficial update requiring time and effort that would've been better spent on classes like Hunter and Warlock and all you have to say is essentially "You missed a bit".
Count yourself lucky to have gotten it in the first place, I'd rather NGD focused on more important tasks.
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Old 10-31-2011, 11:02 PM   #35
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Quote:
Originally Posted by isaacrulzrs2 View Post
the class received a huge beneficial update requiring time and effort
...
Count yourself lucky to have gotten it in the first place
You can't even imagine how much time and effort.
> http://www.regnumonline.com.ar/forum....php?p=1100088
"First place" ... Did you eat a clown this morning?

Quote:
Originally Posted by isaacrulzrs2 View Post
that would've been better spent on classes like Hunter and Warlock and all you have to say is essentially "You missed a bit".
Count yourself lucky to have gotten it in the first place, I'd rather NGD focused on more important tasks.
Everything would be better, but this is a tiny bug that could be fixed quickly, if it's done as early as possible.

But as usually and as numerous other bugs, NGD prefers to let it growing bigger and bigger until the crucial moment it's better to let it as is instead of fixing it, because that could break too many other stuff stacking over it.
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Old 11-01-2011, 09:33 AM   #36
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Fixed quickly like the positioning bugs and weapon stance glitches?

Either way I'd rather NGD did not touch barbarians again until the other classes have seen some attention.
Regardless I still disagree, the whole dual wielding content has been poorly implemented and I do not think allowing the use of the best elite knight weapons would alleviate the problem but actually dig it deeper into a pit.
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Old 11-01-2011, 01:03 PM   #37
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Well, it may sound harsh but NGD's recent approach has been" Ready, Fire, Aim". That is, tape out an idea, deploy it then try to plug the holes and fix it afterwards.
Strangely enough I thought that is what AMUN was for. Why not have server messages in the production servers inviting players to come over for specific tests? If that seems uncontrollable, get a short-list of players who will become beta testers on AMUN.
Also, it seems they have a well defined internal roadmap and is stoutly sticking to that. The contents may be contentious so that is the reason they probably don't release road maps any more.
It might cause too many ripples in the community as it may not harmonise with what the community at large is seeking now.

Any way, this is simply business. They formulated another way to sell boxes in the form of off hand weapons, gem boxes and socket engraving. To make things less contentious they did something they staunchly resisted which was bringing back bonus shields. I think this was the plan all along actually.
If those shields kept dropping in the wild they could not peddle them in boxes now. I cant fault them for wanting the code to pay for itself.

What can be faulted is that in recent times and probably due to forces at play we can't perceive, NGD has decided to go for quantity over quality delivery and hope it buys time (and cash) so that they can fix the code sometime in the future. I think what irritates players is that new content is often being deployed (with appearance of being half baked) without any obvious or visual commitment to fixing long standing bugs and errors in the old code. At the same time, fixed old bugs keep reappearing and new ones show up to add to what was already there.
I am not that disappointed because the forum mods from NGD are engineers not Public Relations. Mass communication is obviously not their strong suit and they have proved it numerous times with gaffes on this same forum .
To my mind Frosk is doing a great job in this area, although 1 person vs an entrenched company culture is a difficult thing. But, excellent job nevertheless. Hope he stays with the company a while. He has done more for company image that they probably even realise.

Anyway NGD has 3 things left that I can think of. The UI, the AI and the new network code. After that I hope they can settle in for some serious rounds of balancing and bug squashing after that. Either that or move to the more entertaining task of prototyping their new MMO.
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Old 11-01-2011, 02:03 PM   #38
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Quote:
Originally Posted by isaacrulzrs2 View Post
Fixed quickly like the positioning bugs and weapon stance glitches?
It's not a new concept, a new code design, a new 3D model, a new animation or days of research to fix a single bug.

It's only a SQL request to find and replace all bugged requirements.

Quote:
Originally Posted by isaacrulzrs2 View Post
Either way I'd rather NGD did not touch barbarians again until the other classes have seen some attention.
Regardless I still disagree, the whole dual wielding content has been poorly implemented and I do not think allowing the use of the best elite knight weapons would alleviate the problem but actually dig it deeper into a pit.
And don't hijack this thread with your rant. Almost everyone agree dual-wielding was badly designed for balance, it was done that way only to sell more lucky boxes.

But it's not a reason to make a botched work. If they want to stick to their first idea, they have to make it fully usable and not half-finished as it is right now.

Blunt tree should be available for dual-wielding over lvl 53 as both other trees.
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Old 11-01-2011, 02:30 PM   #39
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My point was NGD have a habit of finding difficulty with any content adding/editing.

There is a difference between high jacking and taking exception.
I am well within the limits of this thread topic so don't try to bail it out with that excuse.

Firstly this was poorly done but it was bonus content all the same.
Secondly I would rather NGD shift the focus onto more pressing concerns, I'm pretty sure you can make do with what they've already done.
It was so poorly done that I predict two handed weaponry will become redundant in the near future as new epic/magical one handed and off handed weaponry is found.
Currently about 80% of barbarians are already using dual wielding even though the equipment at the moment in circulation is mediocre, people realize dual wielding as it has been implemented is superior and are effectively exploiting this and yet you want the more powerful *knight* weaponry to be accessible as well?

What I would've liked would have been a completely new set of weaponry that are optimized for dual wielding - the system in place does not fit the slot properly due to the potential stats on the off hand weapon.

In short, you can make do with what's available and allow NGD to work on the aspects of other classes.
Allowing the use of the more powerful knight weaponry is not only a bad idea but unnecessary and is effort better spent elsewhere.
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Old 11-01-2011, 06:06 PM   #40
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guys, wtf?
i'm only asked NGD about: it's bug or...?
but no answer...
and you all inflated a balloon ... stop
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