02-07-2011, 08:01 PM | #31 |
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Looks like an OpenAL crash. I turned off sound after this and it hasn't happened again.
Code:
Thread 4 Crashed: 0 com.apple.audio.OpenAL 0x015268a3 CAMutex::Lock() + 31 1 com.apple.audio.OpenAL 0x0152f241 OALBuffer::ReleaseBuffer(OALSource*) + 29 2 com.apple.audio.OpenAL 0x015274d8 BufferQueue::RemoveQueueEntryByIndex(OALSource*, unsigned long, bool) + 68 3 com.apple.audio.OpenAL 0x0152bec8 OALSource::RemoveBuffersFromQueue(unsigned long, unsigned int*) + 684 4 com.apple.audio.OpenAL 0x0151bd80 alSourceUnqueueBuffers + 261 5 0x0031ea9e SoundStream::update() + 206 6 0x003121aa SoundManager::internal_thread() + 186 7 0x006aa8a8 ThreadedClass::thread_proc() + 184 8 libSystem.B.dylib 0x988a585d _pthread_start + 345 9 libSystem.B.dylib 0x988a56e2 thread_start + 34
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Syrtis Ra: Plover : 50 Hunter || Plovercita : 38 Barb
Horus:Plover : 50 Marx || Hollyfeld : 50 Conj || Plovador: 50 Hunter |
02-07-2011, 08:03 PM | #32 | |
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Quote:
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02-07-2011, 08:15 PM | #33 |
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Join Date: Nov 2007
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Sound effects and music both work. After selecting my character, I'll be in the world and I can hear sounds. About 15 seconds later, the game will crash. I've reproduced this twice, the crash log is the same.
(See thread 4) http://asdfadsfasdf.pastebin.com/SmwEQngG EDIT: A different OpenAL crash, not sure what triggers it. http://asdfadsfasdf.pastebin.com/eNg9fqbD
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Syrtis Ra: Plover : 50 Hunter || Plovercita : 38 Barb
Horus:Plover : 50 Marx || Hollyfeld : 50 Conj || Plovador: 50 Hunter Last edited by Plover; 02-07-2011 at 08:33 PM. Reason: Different OpenAL crash |
02-07-2011, 11:42 PM | #34 |
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02-08-2011, 11:37 AM | #35 |
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Disabling sound has stopped it crashing after 10 seconds on my machine (quad-core iMac) and the latest updates have got a decent framerate, but archer guards (and some other characters) only have a head and weapon :S
Last edited by Slapphead; 02-08-2011 at 12:42 PM. |
02-08-2011, 01:25 PM | #36 | |
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Quote:
But no changes of frame rate. -Fixed pipeline around 50 fps -Shader 2.0 around 40 fps -Shader 3.0 around 25-30 fps -Shader 4.0 constant 1 frame at 3 sec ) unplayeble yet. Sound still crashing...i cant figur that make OpenAL to crash... Ive made a video record with OpenAL crash..maybe anothers will figure out: http://fulga.cablevision.ro/ro_on_ma...enal_crash.mov Last edited by HidraA; 02-08-2011 at 02:17 PM. |
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02-08-2011, 06:09 PM | #37 |
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Can you try setting snd_safe_mode in game.cfg to see if it helps?
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
02-08-2011, 09:46 PM | #38 |
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snd_safe_mode seems to have fixed it. Been in game for a few minutes now with music on/effects on, and no crashes.
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Syrtis Ra: Plover : 50 Hunter || Plovercita : 38 Barb
Horus:Plover : 50 Marx || Hollyfeld : 50 Conj || Plovador: 50 Hunter |
02-08-2011, 09:54 PM | #39 |
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Join Date: Nov 2007
Posts: 84
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Other small issues I've noticed:
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Syrtis Ra: Plover : 50 Hunter || Plovercita : 38 Barb
Horus:Plover : 50 Marx || Hollyfeld : 50 Conj || Plovador: 50 Hunter |
02-08-2011, 10:34 PM | #40 |
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I set snd_safe_mode = 1 in the game.cfg, I crashed
Code:
Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000002ca01000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.audio.OpenAL 0x015306e3 std::vector<BufferInfo, std::allocator<BufferInfo> >::erase(__gnu_cxx::__normal_iterator<BufferInfo*, std::vector<BufferInfo, std::allocator<BufferInfo> > >) + 39 1 com.apple.audio.OpenAL 0x015294e4 BufferQueue::RemoveQueueEntryByIndex(OALSource*, unsigned long, bool) + 80 2 com.apple.audio.OpenAL 0x0152956a OALSource::FlushBufferQueue() + 120 3 com.apple.audio.OpenAL 0x0152a559 OALSource::~OALSource() + 67 4 com.apple.audio.OpenAL 0x01524069 OALContext::CleanUpDeadSourceList() + 105 5 com.apple.audio.OpenAL 0x015256e5 OALContext::RemoveSource(unsigned int) + 165 6 com.apple.audio.OpenAL 0x0151e334 alDeleteSources + 142 7 0x0031e9af SoundSource::remove_src(unsigned int) + 319 8 0x0032044d SoundStream::~SoundStream() + 125 9 0x003209d8 WavStream::~WavStream() + 40 10 0x0030ebac SoundManager::sound_timer_callback() + 268 11 0x00690169 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73 12 0x0068f75f TimerEventBase::time_reach_event() + 383 13 0x006890ca CentralTimer::time_reach_event(TimerEventBase*) + 58 14 0x00689fe8 CentralTimer::update() + 792 15 0x000eec99 ClientBase::iterate() + 57 16 0x0003e57c GameClient::iterate() + 28 17 0x0010b414 MainLoop::iterate() + 20 18 0x000361b9 main + 393 19 0x00036019 start + 53
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u/b/w........................V
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