04-11-2009, 03:42 PM | #31 | |
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Also, i see more hunters using rep shot these days. As this is a melee range skill they have to get real close and personal to cast it. When i play my marks i kill most targets at max range without DS. Arcania/ethereal/serpent/arcania - full hp target dead. In my mind, it is hunters, not marksmen that need extra protection and close up stun skills. |
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04-11-2009, 03:55 PM | #32 |
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confuse is a fucking nice spell and hunters can have big impact on fortwars even with dispells and stuff around but you sound like hunters strengths in FFs doesnt fit the style you want to play. For pure damage from distance id suggest to lvl a marksman and skill for forts..
Edit: @wudy Even in theory this combo 'can' kill only unbuffed mages But what you discribe is maxrange which rarely stays a whole fight on hunts and 1 on 1s. Maybe you just prefer your hunter there, no need to generalize. Last edited by Aensor; 04-11-2009 at 04:37 PM. |
04-11-2009, 04:22 PM | #33 |
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I'll take an ounce of what the poster 3 up is smoking
EDIT: I take it you know fuck all about conjors.... you are referrering to Regnum i trust EDIT 2: This isnt a German server and you SIR are an embarrasement to the German people. May i suggest you sod off
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Last edited by Inkster; 04-11-2009 at 04:40 PM. |
04-11-2009, 04:57 PM | #34 | ||||
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2. Did I say something wrong? I only tried to describe my situation... And no, it's not that bad, I can deal more damage than most marksmen, but I just don't see the point, why I'm hunter. (I've tried to play "hunter-like", but that's less effective) |
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04-11-2009, 05:24 PM | #35 | |||
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Eurgh, don't talk about mass setups please. I strictly use longbows, why should hunters be adjusted only to melee range? Its not my fault if people want to use tiny bows and spam cheap areas :S The skills are there for both classes for a reason, don't make hunters into a one way road and marksmen into both. Quote:
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04-11-2009, 05:36 PM | #36 | |
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Anyway, I've had my say, and i firmly stand by the opinion that hunters need improving. When i started this thread i wasn't doing a Valorious and calling out for super-powered hunters. I was pointing out a few improvements that i think are needed to bring the class up to speed with the others - and i have done the same thing many times in the past for other classes that i think need a tweak in some way. I am interested in balance, not in making my main character overpowered! |
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04-11-2009, 09:02 PM | #37 | |
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I think the hunter should be defensive, too, but then the hunters should have a better defence or REAL supportive spells, not tracking enemies, it's useless in most fortwars. When the hunters get a better defence their damage output is far too high. Have you ever tried rapid shot + dirty fight? It's insane! Another idea would be to make short bow hunter specific. The hunters pet has to get close to the enemy, so why not the hunter, too? He has camo and a better defence to get close to the enemy. The marksman should stay away from the enemies, so he has the worse defence. (But maybe some spells to keep the enemies away, something to slow the enemies down) => Not defensive/offensive discipline, high ranged/low ranged discipline. These are my ideas, what do you think? |
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04-11-2009, 09:22 PM | #38 | |
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04-11-2009, 09:36 PM | #39 |
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Hmm your statements make me curious about whats going on on german servers. Hunters outdamaging marksmen with only normal hits and spells? No way at all. I personally like the different designs of the archerclasses.
The whole thread gone weird tho. @wudy: What situations are you referring to when you feel weak as hunter? Because in 1 on 1s where the hunter gets the drop on an unprepared opponent its almost impossible to survive. How can you balance the hunter in lets say group environment without making him even stronger in sneaky 1vs1 operations? How to balance in the improved possibilities to come away if something goes wrong? more tank would make hunters too much op in 'drop out of camo' situations, not? |
04-11-2009, 10:38 PM | #40 | |||
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balance, hunters |
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