12-14-2017, 06:49 PM | #31 | |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Quote:
I hope we can get more of these. We'd all love to see in the game a lot of big and great changes but now that we have a base to work on, we have to stick to minor to medium changes, doable ones that can enhance the user experience through the details. PS: Those that want to talk about other topics like the one that got deleted, do it in other thread and experience the magic of no post deletion because of thread hijacking. Come on.
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12-14-2017, 09:27 PM | #32 |
Master
Join Date: Apr 2009
Posts: 308
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So i would navigate you to: https://www.championsofregnum.com/fo...d.php?t=107257
It is in section "Game problems". |
12-15-2017, 06:03 PM | #33 |
Initiate
Join Date: May 2013
Posts: 171
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Just curious as to why the clan shouldn't be the messaging hub? I'm not saying the buddies list shouldn't have the same functionality but the main reason I stick around on Rengum is the people, primarily the people I'm in a clan with. Although, that really might just be me, everyone's different.
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I don't need an introduction. |
12-20-2017, 01:38 AM | #34 |
Master
Join Date: Mar 2009
Posts: 450
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I played this game so much a long time ago. Was an amazing game, honestly the only thing that made it great for me was the constant pvp that no other mmo really had back then. And still nothing that I've played really captured what Regnum had for me in those days. What ended it for me years ago was that there was simply less and less pvp happening. The game at its core is amazing, just wish it had more of it in the server my toon grew in. I really doubt any core gamer back then ever cared about anything other than just the war and pvp.
Focusing on making new and exciting things is nice, but RO already had something unique and very fun already. Back then I kinda wished you didn't develop anything other than making more war. I think a lot of players felt like that too. Your game is PvP/RvR, you should have focused solely on this aspect in my opinion, again just my opinion, it is your game. Anyways, very nice to see the same people working on RO still, and very nice to see the same allies/enemies in the forums alive and well I have a lot to be thankful for from this game, great times in the past, keep it up.
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07-19-2018, 12:17 AM | #35 |
Apprentice
Join Date: Jul 2011
Location: Germany
Posts: 98
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Hehe, hey NGD what are you working on now?
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07-19-2018, 10:27 AM | #36 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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From the changelog 1.23 (Date: 2018/5/24):
Quote:
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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07-20-2018, 05:07 PM | #37 |
Apprentice
Join Date: Jul 2011
Location: Germany
Posts: 98
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Okay, elaborating on the Soul Monger storyline and giving an incentive to players to kill that thing seems like a good next step.
I imagine we might get an explanation on this 'tribe of the Ancient'? Why is there this lone NPC standing on the island? Will they get buddys? And what do the runestones have to do with all of this?
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07-21-2018, 01:55 PM | #38 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
Last edited by Lebeau; 09-04-2018 at 01:42 AM. |
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07-23-2018, 09:16 PM | #39 |
Pledge
Join Date: Jan 2018
Posts: 13
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Adrian just said that a clue to what is coming is "Bugs" (insects, not the errors in the game)
So, who knows what's next. |
07-24-2018, 11:49 PM | #40 |
Duke
Join Date: Jun 2007
Location: Montsognir, Alsius, Regnum
Posts: 4,388
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We call bichos to mobs aswell. Let the imagination fly.
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