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General discussion Topics related to various aspects of Champions of Regnum |
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11-04-2013, 04:00 AM | #31 |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Why attack a fort withOUT a relic when we can attack one WITH a relic? Simple. It's about options & opportunism. Would you rather just have cake? Or have cake AND ice cream? By far, this complaint is most often heard in this current game version, in the current zerg realm, & is mostly said by newer players who have become used to invasions & getting wishes & who aren't yet WM's. NGD did this to us. They made all the current rules in this (broken imho) current invasion system configuration & the warmaster scheme-of-things. Ppl just mostly need/want those 'fast-track' WMC from nobles/wishes. Right? End-of-story....
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11-04-2013, 07:05 AM | #32 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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11-04-2013, 05:39 PM | #33 | ||
Master
Join Date: Mar 2013
Posts: 270
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Those that said something about what they wanted out of the event were all talking masks/costumes, not some Realm Bonus. Although I am glad there was some event, I am disappointed they chose this event.
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11-05-2013, 11:19 PM | #34 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Lebeau, I actually had an entire rework plan which would put all war in the warzone. I also had an idea to dynamically level up a player from 35 to 50 (with special conditions) once they crossed the now sealed gate. Level cap island was just a small part of a much bigger plan. I chose level 35 for the dynamic level up because that is where my thoughts of a new level cap island should max out. Want grind? Inner. Want war?go out the main gate, dynamically go to 50 and all XP gained is war based until you make 50 proper. No mobs below 50 in wz. 35 to 49 don't gain XP for killing mobs in WZ.
But ,shelved. NGD won't do it. They are set to the invasions as is. They basically said so. So I won't waste my time . Zas, that is a mighty long list. You have been on the front lines for years with me and notable others for the changes both big and small. I won't address your list because we discussed each item to death on the forums for years upon years. Despite still having a trove of new ideas I just got tired, didn't you? One thing I must agree with you on is the epicness of the fights. Open door castles, open door forts in 3 way, huge bridge fights, fights at limit. The game was different, spells were different, dynamics were different. Yep they were broken as heck but damn they were fun. Players think they have epic fights now but in all seriousness they pale in comparison to many of the past. Back then it was numbers and/or tactics. Now it is just numbers and DPS. Krungle made some responses. Some I agree with and some I don't agree. However, all I will say on that is that if he makes it to 4 years here, I wonder if he would be able to maintain such a positive outlook. It would be interesting to see. I started positive and look where I am now. |
11-06-2013, 01:27 AM | #35 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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I'm no more on the positive side, this game had something unique, months after months, years after years, it is fading out. So, yes, i'm tired.
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Annavilya / War-Luck (Haven)
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11-06-2013, 11:00 AM | #36 | |
Initiate
Join Date: Dec 2006
Posts: 130
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The lack on responses.. The lack of listening to old/new players.. the lack of correcting bugs.. the lack of keeping promises... (Note: they only listened to old players when beta became official and they needed some ideas for Ra. After that I've never seen them listen to any player) My interest about the locking of the relics was that maybe we could have some fights like we used to have.. and not only about relics.. I don't see invasions as something bad... when it was first made..Not with this relic system anyway... And yet.. this thread is opened for a while and still no answer from NGD.. I understand they are a small company.. but LACK OF ANSWERING is just... bs.
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Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare Starshine, Estrela and Baby Star - Haven - Ignis
INTEL Always in my heart and memory <3 |
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11-06-2013, 01:43 PM | #37 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Star, I must say this. You are what I consider to be one of the foundation players of Horus. Also, you have been one of the most positive people in game , ever.
To see you saying this on forum has to be some signal to NGD. If they don't get that , they never will as the scales of ego continue to cloud their vision. NGD will not like me writing this but they can apply whatever punitive measures they like. This must be said. The relic lock thing, I am going to be blunt. All of these things, relic lock, gem lock, dragon at gate , gate revamp, realm invulnerable, invasion mechanic change after change after change signals one thing. Invasions are broken. It always was and will continue to be so because conceptually it is flawed. On top of that it is content weak. At level 50 and with the older mechanics it was not nearly so bad because the gap was small. With the new level cap at 60 and all the new gears and things, the gaps are now huge. It is time to consider throwing out all the duct tape and chewing gum patches to invasions to make it work. Keep it simple, throw War to WZ only and keep the action going 24/7. Make all rewards basically continuous and move up or down slightly depending war activity. Rewards are applied or reduced every 4 hours when server does its housekeeping. Push all the other levels to zonal RvR play like squid island. Inners areas are for grind but the game is RVR/ PVP. Make much of the XP gain war based (via war islands) and direct premium boosters towards that end. Yeah, yeah, I know , won't happen. |
11-06-2013, 05:13 PM | #38 | ||
Initiate
Join Date: Dec 2006
Posts: 130
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Things might work well on Ra, but not on Haven.. And honestly... I've been in this game for a long time... and the reason for me being here is not the gameplay anymore.. but the friends i have here. Regnum lost its shine... like 2/3 years ago.. and since then, it has been loosing it, even more, with every update NGD does.. I still hope NGD will open their eyes and read what old players feel about how the game was good and became.. "not so good" (let's not offend anyone). I still hope they will correct stupid bugs... balance characters... and many other things. It is getting too late to change regnum for something "good" again.. Old players are leaving, new players too... And they don't have any reason to return.. I've written this once and i repeat it here: Quote:
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Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare Starshine, Estrela and Baby Star - Haven - Ignis
INTEL Always in my heart and memory <3 |
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11-07-2013, 11:34 PM | #39 |
Master
Join Date: Sep 2008
Location: Madriz
Posts: 500
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Oh Stary ! there's no problem, here in RA we have a great place for you ! Nice to see you here again
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11-08-2013, 09:40 PM | #40 |
Initiate
Join Date: Dec 2006
Posts: 130
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might be an option I just want all my stuff there too
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Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare Starshine, Estrela and Baby Star - Haven - Ignis
INTEL Always in my heart and memory <3 |
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