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Old 12-15-2013, 05:53 AM   #31
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Speaking off ressurection bugs, are you guys looking in to the bug where certain
buffs just vanishes in to thin air when under the ressurect immunity?

For example: After death my friendly conju ressurects me, as a mage I instantly
want to rebuff my arcane devotion, it goes on CD takes my mana but i get no
buff.
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Old 12-15-2013, 06:32 AM   #32
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Quote:
Originally Posted by v0rt3x View Post
Since Version: 1.10.4 (Date: 2013/10/28)
I must also wait 20 seconds after attacking any mob. Please make this feature only for PvP/RvR and not for PvE. It´s very annoying to wait 20 secs after killing/attacking a mob.
Thx.
I agree, no mounting after getting hit by mob is just frustrating, I fail to see what it adds.
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Old 12-15-2013, 10:14 AM   #33
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Quote:
Originally Posted by Az. View Post
I agree, no mounting after getting hit by mob is just frustrating, I fail to see what it adds.
You can't run away when you see gank party rushing at you :P
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Old 12-15-2013, 12:19 PM   #34
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Quote:
Originally Posted by gluffs View Post
Speaking off ressurection bugs, are you guys looking in to the bug where certain
buffs just vanishes in to thin air when under the ressurect immunity?

For example: After death my friendly conju ressurects me, as a mage I instantly
want to rebuff my arcane devotion, it goes on CD takes my mana but i get no
buff.
Quote:
Originally Posted by schachteana View Post
Casting something else does not really work; you usually find yourself in 6 (7?) seconds of sanctuary after being resurrected. No matter what you do in this time, nothing will ever affect you or your enemies. After that time (the only working way is to count down the seconds) you can suddenly be attacked again.
If there is a warrior with kick(5) running behind you, there is really no way to prevent yourself from dying except finding shelter inside the fort, before the time has elapsed.

Please don't expect this to be fixed soon. Even if those spells which you'd like to cast in this "sanctuary" after rezz worked correctly, your enemies would probably be able to attack you while casting. (compare to: Sanctuary after relog)
texttexttext
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Old 12-16-2013, 01:34 AM   #35
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Quote:
Originally Posted by trulyem View Post
Hi Frosk,

There is a problem with relic carriers jumping off the cliff from Imperia near the Menirah Bridge. This allows Ignis quick and fast response in protecting the relic. Fallen players from the cliff are immediately eliminated by the fresh players coming from Samal Save to Menirah Bridge. Put balance to this, its quite a huge advantage for Ignis.

For your kind consideration.
Yet you don't mention the part about imperia save's balance issue. Curious.


Quote:
Originally Posted by Az. View Post
I agree, no mounting after getting hit by mob is just frustrating, I fail to see what it adds.
I like anything that decreases the chances of players mounting to catch you. I say keep it.
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Old 12-16-2013, 07:57 PM   #36
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Originally Posted by Frosk View Post
-Modified: The invasion dragons' AI has been improved and their vision range has been amplified. This modification will allow dragons to perform a better job, specially under ranged attacks.
Game notes updated!
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Old 12-16-2013, 08:00 PM   #37
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Will the broken Linux Launcher ever be repaired?
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Old 12-17-2013, 12:23 PM   #38
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Quote:
Originally Posted by Frosk View Post
Game notes updated!
Yay, more hopelessness during invasions. Now, we saw useless imps being fixed, already hopeless dragon case being buffed, got something up ahead for balance?
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Old 12-17-2013, 01:15 PM   #39
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maybe the dragon should be killable and part of the defending realm, just like the guards used to be..?
Also, the dragon's HP could be adjusted to the amout of players online in the attacked realm.
The dragon itself is pretty nice, but I do not think invaders should be supported by it. Invasions are a bit too easy right now, I think..
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Old 12-17-2013, 01:41 PM   #40
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Quote:
Originally Posted by schachteana View Post
Invasions are a bit too easy right now, I think..
that's interesting, at RA server invasions are nearly impossible... since weeks no gem was robbed.

Last edited by andres81; 12-17-2013 at 03:27 PM.
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