12-17-2013, 07:53 PM | #31 |
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Join Date: Jul 2008
Posts: 195
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Why am I here?
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12-17-2013, 09:13 PM | #32 |
Master
Join Date: Oct 2008
Location: Straya cunt!
Posts: 251
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Syrtis Absorption - Level 60 WM Warlock Cold Blooded - Level 50 Hunter |
12-17-2013, 11:05 PM | #33 | |
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Join Date: Dec 2010
Location: Sweden
Posts: 105
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Quote:
But but, MS, WS and FS are the counters to DI/Barbness.... Darkness and confuse is Lock and Hunter powers last time i checked. There is a part for everyone to play really ;o) Ofc there might be room to tune some powers but as a all class generalist i think the class balance really is close to perfect, the rvr balance is perfect as all realms have access to all classes. PS. It do goes bananas if you have full set of boss gear, at least pvp/small fight scenarios
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- Aniara, Lock wm - Tendercare, Conju wm - Mr Noon, Barb wm - Easter Bunny, Mark wm - Red Riding Hood, Hunter wm - Brand Af Gokstad, Knight wm - Alsius Ministry for Foreign Affairs
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12-18-2013, 12:15 AM | #34 |
Apprentice
Join Date: Aug 2009
Location: in your closet
Posts: 53
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at least he makes good use of the gear
still, crappy video since I'm not in it, one day you'll get there bro
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12-18-2013, 08:47 AM | #35 |
Apprentice
Join Date: May 2013
Posts: 88
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I had to read that line multiple times. You don't hear it very often on these forums.
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Warjuice
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12-18-2013, 10:00 AM | #36 | |
Master
Join Date: Dec 2011
Posts: 479
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Quote:
Hmm yeah, I know what skills belong to what class. But I dont think you can change DI without also changing some other “bad-ass” skills. DI is by far the most impacting spell on game play. I don’t find it proportional, bring a conjurer of almost any level and make 2 otherwise good players super OP. Barbarians should smack people around, but they should do it because they and their allies play well, not because of their buff status or their rather ridicules 10 sec DI+UM combo. Barbarians is the worst case of DIs impact, but I really dont think it proportional on any other class either, not even conjurers. At the very least they should make the buff visible, but I would love to see NGD take it one step further. Imagine DI changed "gone" (of course some other spells too), then you have a whole new level of game. Mages and archer would have to actively aid warriors and eachother more to succeed, it would bring nothing more than enjoyment and meaning to more classes game experience. It will be RvR in its true sense, instead of having 2-3 barbs running back and forth creating havoc during their 10 sec of fame. Last edited by pieceofmeat; 12-18-2013 at 10:38 AM. |
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12-18-2013, 10:11 AM | #37 |
Apprentice
Join Date: May 2013
Posts: 88
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Absolutely. I wouldn't mind DI so much if it were visible. Great idea.
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Warjuice
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12-18-2013, 11:29 AM | #38 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Quote:
Since DI animation is not constantly shown, lock will lose his precious time by trying to cast freeze or will domain. Why not try to cast FS or twister first? Both are very expensive spells. FS cooldown is 120s and twister cast time is nominal 3s.
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12-18-2013, 11:34 AM | #39 |
Apprentice
Join Date: May 2013
Posts: 88
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This is why I would like to see DI have an animation present on the player. If you see a barb running at you armed with UM and DI you will have the option to flee instead of wasting time trying to cast spells that won't work through their DI. It will give you the chance to slow him then run in the other direction, instead of an inevitable demise.
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Warjuice
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12-18-2013, 11:38 AM | #40 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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No slowing down DI-ed barb. Mind push and slow are blocked by DI.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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