02-23-2014, 01:47 PM | #31 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Oh yes, give hunters BoW and WS, I will love you forever NGD
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02-23-2014, 02:08 PM | #32 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
-ignus scorch -needle blast ,- -arcana strike and -fire rain too It's super offer for limited time.6 spells at price of 2. Offer available only 2014 nerf session ^_^ ( joking ) Now seriously can you NGD revive this spells ?... and combine them with weapon dmg? ... are lame spells ever because are fixed dmg and in fact work lame, any DoT spell from locks tree does more dmg /tick than this spells ...20 area dmg O.o?!?
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 02-23-2014 at 02:26 PM. |
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02-23-2014, 06:46 PM | #33 |
Master
Join Date: Dec 2011
Posts: 479
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Maybe someone at NGD noticed how fucking ridicules warriors are.
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02-23-2014, 07:00 PM | #34 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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adding 400 to magic barrier will solve what? i dont get it
i leave here a suggestion of a possible modification of magic barrier Magic Barrier Description: Turns the mage's current int into absorvable received damage, multiplying it by 4/8/12/16/20 according to the spell level at lvl 5 a mage with 100 int would have +2000 barrier, and a mage could improve their barrier by increasing its inteligence, making it a very useful spell Compare these useless extra 400hp on barrier with my suggestion |
02-23-2014, 08:14 PM | #35 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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why wasnt boss jewellery nerfed geesh or atleast the calculations used.IMO thats the most important thing right now.
on my marks i totally struggle to compete with faster hunters.the extra defence was welcomed and didnt make me op. fixing/nerfing boss jewellery/sotw would have helped balance far more than what you have done right now NGD.ask any hunter without boss jewellry how hard it is to solo kill a lock.now you have given them more defence and increased the gap between boss jewellery players and normal players. if you keep making balance updates to cater for the boss jewellery players(whicj it appears you have been doing at every step) then you are forcing players into the zerg.soon only boss jewellery players will be able to fight alone. i have been watching a lvl 56 hunter grind in OC recently.hes using a nice bow(but not the best or even close to as good as mine is) alasthor amulet,thorkel ring and hes doing more damage to the mobs there than my marks can do using recharged arrows.where is the balance in that,now you want to take away a marks defences and make them stand still. i dont agree with the marks/mage update here.
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Jesus is the way,the truth,the life! |
02-24-2014, 04:35 AM | #36 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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400 points extra on barrier doesn't change much really...equivalent of 1 hit from archer really...but hey it's better than nothing as for the windwall, most warlock would probably use only lvl 1 on it due to the shortage of spell points. Im still thinking how im going to get that one point from...id rather have ndg give us more spell points instead of buff or nerf spells just a thought!
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02-24-2014, 08:12 AM | #37 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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I'd rather they don't do that. As it is we have more than enough power points to make most classes have builds that can 'do it all'. Before the raise in level cap, power points were tight and players had to specialize in a certain aspect of their class to be effective. That's the way it should be. Being able to spec for any situation will result in everyone running cookie-cutter builds and no diversity whatsoever.
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02-24-2014, 11:51 AM | #38 |
Master
Join Date: Dec 2011
Posts: 479
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Fat chance that archers do 6.5-7k dmg to decent mage that is tree hugging, thats not even considering self heals, drains, steel skin, just recast of EB.
Archers vs treehuggers online! |
02-24-2014, 12:36 PM | #39 |
Initiate
Join Date: May 2013
Posts: 171
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Most of this update looks to be positive. My two concerns are strategic positioning and energy barrier. I don't play marks all that often but imho 'strategic positioning' of any character is positioning your character somewhere that will allow you to have maximum positive effect on a battle. That includes your ability to turn tail and run. I'd go as far to say any single static position isn't strategic. Also the energy barrier increase is too low. I don't use energy barrier on my conj, and i still wont be after this update. Anything less barrier than a single hit from a buffed barb isn't worth it.
This leads me to hopefully expect a barb nerf in the next update. But this expectation will doubtlessly be unmet. Barb damage is sacred and will never be nerfed.
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02-24-2014, 01:10 PM | #40 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Barrier boost was needed. Conjus can operate decently unless more than 1 not so op marks jumps them. Locks are quite squishy, so this is needed. Cases of lucky-luke-ness are not to be discussed.
As for the MS for me cooldown needs to be 60s or more, but yea this is a good start. It is powerful spell and it is quite spammed. Some days i get 2-3 ms in a row. /me looks at enemy barbs and prepares more mana drains :P Keep the good work and get more balance updates going! Please NGD think how to make gameplay more dynamic - add cast on move, shoot on move and so on. Stop to block is ok on knight, but marks needs something different to cope the archer stuff.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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