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General discussion Topics related to various aspects of Champions of Regnum |
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#31 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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Problem solved . ![]() |
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#32 |
Apprentice
![]() Join Date: Nov 2008
Location: Waste Lands
Posts: 75
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And that would be a great idea... or make a premium item to transfer a character through servers.
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The man in black fled across the desert and the gunslinger followed. |
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#33 | |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2011
Location: Arborea
Posts: 649
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IMHO until the small -large server issue exists, there's no point of discussing issues about things like invasion where nothing but numbers are that matter. |
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#34 | |
Initiate
![]() ![]() Join Date: Apr 2010
Posts: 234
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Examples? Magnanite weapon prices, storebought weapon/armor prices (no one even buys this crap, so why should it cost so much?) door hp, guard damage, guard hp, guard captain hp, boss hp, boss damage. When Raven or Horus first started (been too long to remember which), we had guard damage and guard hp reduced, among other things. The game concentrates around RvR fighting, but what are players supposed to do when they can't even kill a dragon, can't even get proper equipment without having to pay large amounts of real life money? The game dies because players can't continue on forward, yet here you are playing the good loyal suck-up part (now I'm being cynical) expecting NGD to be pleased and oblivious to anything wrong in the game. And you think I'm not trying to help? Some people are nice, others are more harsh and brute, but if the community is filled with people who are only nice and optimistic, NGD won't get to hear both sides of the story, and I don't think I have to explain what happens then. |
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#35 |
Master
![]() ![]() ![]() Join Date: Mar 2011
Posts: 422
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An "ambush" ralley totally neglects any range class. If the attacking realm has to go through tight spaces, it will be the usual barbarian-conju-combo that pwns everything.
On the other hand, I hate archers, so I wouldn't mind that at all ![]() I just imagine it difficult to realize your idea of a "dangerous" path, because you would actually need a big lot of Evil Ignis Rocks for that. Generally speaking, the WZ looks pretty boring imo. Regnum could need some extra stuff like the cementory, old rotten houses, stonehenges, Idontknow... and not just at rare spots which nobody visits. Today, warzone action is pretty much based on fort fights, which is nice, but because of that, nobody would mind some extra open field battles (there aren't a lot of them in Regnum, specially because of the ability to mount with a relic) i'm not sure |
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#36 |
Apprentice
![]() Join Date: Jun 2008
Location: São Paulo
Posts: 57
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Some variety on the obstacles and roads would be nice indeed. Places to position and hide groups... great idea IMO.
But keep in mind that places with no obstacles are needed too. some classes get unkillable in 1x1 when you put a tree/rock/anything that provide a obstacle.
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inb4 game dies |
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#37 |
Initiate
![]() ![]() Join Date: Jan 2014
Posts: 202
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Make some other capturable objects besides forts. E.g. some kind of watch towers. Realm who would have it captured would see signal on a map, that someone is passing around in e.g. 30m diameter, something like 'fog of war' in other games. Or something totaly different. Not even something invasion related. WZ is so empty, and so large. It is just boring and it takes too much time to walk between forts, saves, even on a horse. All areas between towns too. Too much walking in this game and nothing interesting on the ways.
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#38 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2010
Location: South Africa
Posts: 906
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#39 | |
Banned
Join Date: Mar 2011
Posts: 35
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Adrian, in addition to not allowing multirealmers to interact with "Invasion objects," can you make it so that they can not interact with the gate flag to capture it? We just had a situation on haven in which Ignis had broken Syrtis gate. A Syrtis player then logged onto an Alsius character and captured the Syrtis gate just so that they would get their outer door back. nachos garcias |
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#40 | |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Tags |
development, invasions |
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