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General discussion Topics related to various aspects of Champions of Regnum |
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04-03-2015, 06:43 PM | #31 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Quote:
ten chars |
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04-07-2015, 08:06 AM | #32 |
Initiate
Join Date: Nov 2006
Posts: 205
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Making the gate invulnerable after capture was a terrible idea as well. Maybe on RA it is better but on haven it's horrible.
Last edited by Droc; 04-07-2015 at 08:17 AM. |
04-07-2015, 11:48 AM | #33 |
Master
Join Date: Dec 2011
Posts: 479
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04-07-2015, 03:34 PM | #34 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Imo castle should be required to start any invasion. I miss these times, castle wars for underpopulated realms it used to be easier to prevent from invasion (hold the castle=>camp:P).
Yeah, that's what we need right now :P
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
04-09-2015, 07:09 AM | #35 |
Initiate
Join Date: Sep 2009
Location: Romania
Posts: 200
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To be honest I don't know much about invasions, but if this game wants to be a true open-world PvP game than invasions should have no limitations at all. You should be able to invade whenever you want without limitation(did I already say that? o.O).
There is no1 to defend? That's it, the world is not gonna collapse.
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