07-24-2015, 12:01 AM | #31 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
|
Oh finally wm jewellry.
Please instead of adding more hp, improve def buffs for all classes fix armor... I feel increasing hp will break game. Also adding range, ms or as is retarded. And to finish, fix marks dmg. Remove dead eye. Last edited by anukai; 07-24-2015 at 12:30 AM. |
07-24-2015, 03:21 AM | #32 |
Initiate
Join Date: Feb 2011
Posts: 147
|
All i will say is R.I.P. warlocks. TY NGD, you finally made it.
__________________
Jorge Segundo (RA) entre otros.. h o u d i n i - Jorge (Haven) |
07-24-2015, 04:44 AM | #33 |
Initiate
Join Date: Jan 2014
Posts: 202
|
It looks same as conjurer passive. So I believe it will just make bufs you receive (not spells you cast on someone) last a bit longer, i.e. energy barrier with 120s duration will have 160, SM warlocks will benefit too with magnifications lasting longer)
|
07-24-2015, 06:47 AM | #34 |
Banned
Join Date: Mar 2013
Posts: 273
|
|
07-24-2015, 07:09 AM | #35 |
Apprentice
Join Date: May 2013
Posts: 62
|
And what do we do for underpopulated realms, 1k wmc per day for each character that connects, in order not to widen the gap even more?
|
07-24-2015, 07:22 AM | #36 |
Banned
Join Date: Mar 2013
Posts: 273
|
They should receive a bonus on wmc rewards (noble, forts, standard quests) because they are working their asses off to actually earn them, unlike a particular realm which I won't mention. ALSIUS
|
07-24-2015, 07:49 AM | #37 | ||
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
|
Quote:
Quote:
__________________
"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
||
07-24-2015, 08:33 AM | #38 |
Pledge
Join Date: Dec 2008
Posts: 46
|
With the balance problems boss jewels already created, how did you think giving them to everyone would fix it?
|
07-24-2015, 09:10 AM | #39 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
Another way would have been to nerf current boss jewelry, and introduce more balanced wm jewelry.
Ie. the Vesper Amulet could be redefined as +50 dmg / -5% as, and new wm jewelry balanced more like companions: ie. +150 health / -150 mana , +7% range -40 damages, +7%cs / -200 mana etc... Having two positive effects and no negative, stackable (2 rings + amu) makes them too easily unbalanced imho. You'll end to nerf the mark's range (it was already too much without any counterpart). Fixed damage on jewelry is nice, but not with the current damage calculation, which should be revised before (as well, as armor calculation). With such items, you are increasing issues (knights will get even more damage reduction, they were already unkillable by all classes but barbs, and damage reduction from items aren't buffs which can eventually removed (MS or limited duration)). Overall, i think we need a wmc sink for wm characters and such items are a good idea, but they don't solve the core issue with old boss jewelry. Fixing damage bonus calculation and/or nerfing Fulminating / Cold Blood / similar spells is the way to go, before adding such items. For hunters, Cold Blood should be nerfed but base damage should be slightly increased. Fulminating is not needed at all (seriously, 2500+ damages in a single hit should never happen). If you increase base health, a hunter without uber stuff will do even less damages (% of max health), knights will be even more unkillable (yes, they are tanks, but immunity to any threat isn't good either). As today, we have level 60 characters hitting for 200 damages (or much less) and others hitting for 3000+, we have characters with < 2000 health and others with > 7000, it seems to me the situation is out of control already, adding more OP items will not solve core issues. The War Confidence thing isn't very good either, creating "local" imbalance, where 10 vs 10 fort fight ends with 10 without fort/bonus vs 10 with fort and bonus. I understand what you try to achieve, but i don't think this is the best way.
__________________
Annavilya / War-Luck (Haven)
|
07-24-2015, 10:13 AM | #40 |
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
|
Some of those WM jewel stats are actually not a bad idea. But ffs, don't add attack range, please. Replace it with like +5% protection or something.
__________________
Alsius or nothing |
|
|