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Old 09-25-2018, 08:07 PM   #31
rekkles12
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Door hitting bug is still not fixed, just had it happen where i couldn't attack again..
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Old 09-25-2018, 10:53 PM   #32
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Quote:
Originally Posted by rekkles12 View Post
The spell has very low CD for such high dmg, 100~ per 15 ticks and the starting dmg of around 400~. People said buffs don't even help and that even in def stance for knights it does 60 per tick. For such low CD and to have around 1800~ dmg every 30 seconds ? This is worse then the time arcana strike got buffed and was hotfixed few weeks after.
Are you fucking kidding me? Arcana Strike was OP for almost one year. Not only "few weeks after"

https://www.championsofregnum.com/in...7&opt=1&cl=159, February 2016.

https://www.championsofregnum.com/fo...d.php?t=108466 January 2017.

And please you just cant compare a DoT with a 800 direct damage. 800 damage the skill, but the combo was normal attack + arcana strike what is way more than 800 damage in 1 second.

And it was a year. The only thing they must fix is retailation, nothing else. Ah, and remember another thing, it was range 0 when range 35 was still up. Lol. Arcana Strike I mean.
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Old 09-26-2018, 04:15 AM   #33
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You really trying to defend the spell cuz its your own class. Incredible. It's broken, everyone knows it's op. Only ones that are defending it are lock players like you. Get outta here. The spell does more dmg then you said. 30 range 30 sec cd ? 15 duration ?? Please lol... I might have been wrong with arcana but that doesn't change the fact that this spell is OP and needs to get nerfed.
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Old 09-26-2018, 05:17 AM   #34
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I agree it might be bit too op, but I would suggest only changing the CD of magna blast from 30 sec to 50 or so sec.

OR duration changed from 15 to 10 secs as the other player suggested.
That is if any changes are actually 100% necessary.

If you want to complain about something being too op, remember that almost all of you guys complaining about magna blast play hunter as main class - which can take out anyone from camo within 10/15 secs...

At least now locks can be fun again.
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Old 09-26-2018, 08:34 AM   #35
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As a main Barbarian player i am fine with the new magma explosion since it is another spell that can be dispelled lul - its more like finally a new "onhit" dmg-spell with the threat of his dot
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Old 09-26-2018, 12:36 PM   #36
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It took about a year to finally be rid of WM offensive banners, even tho 90%+ of the haven-population thought they were way too op & really needed a proper nerf. Despite various legitimate complaints, here we are, about a year later, still stuck with a very highly imbalanced form of paladin's aid, a repeatable combo with precise block that provides total invulnerability to two characters, & that has no possible in-use counter(s) whatsoever. That's a serious load of **it also....

So now, it's magma blast, or is it? To be fair & honest, in keeping with the game-balance as CoR had such during the pre-WM period, ALL direct/constant spells' damages should have been increased then by a small amount to counteract the increase of armor values & of hit points to 60th lvl that came with these WM changes (& all %-based damage enhancement spells should have been slightly nerfed, due to higher weapons' damages). It's way past high-time that warlocks were more of 'the offensive mage class' once more, just saying....
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Old 09-26-2018, 01:14 PM   #37
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Quote:
Originally Posted by Lebeau View Post
It took about a year to finally be rid of WM offensive banners, even tho 90%+ of the haven-population thought they were way too op & really needed a proper nerf. Despite various legitimate complaints, here we are, about a year later, still stuck with a very highly imbalanced form of paladin's aid, a repeatable combo with precise block that provides total invulnerability to two characters, & that has no possible in-use counter(s) whatsoever. That's a serious load of **it also....

So now, it's magma blast, or is it? To be fair & honest, in keeping with the game-balance as CoR had such during the pre-WM period, ALL direct/constant spells' damages should have been increased then by a small amount to counteract the increase of armor values & of hit points to 60th lvl that came with these WM changes (& all %-based damage enhancement spells should have been slightly nerfed, due to higher weapons' damages). It's way past high-time that warlocks were more of 'the offensive mage class' once more, just saying....
There's no reason a lock spell should be 15 secs long at 100 dmg ticks and no defense to counter it except -range dmg amulet or spells. Retal doesn't even work against it. Do you not understand how ridiculous that amount of dmg is only to be 30 sec CD
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Old 09-26-2018, 01:34 PM   #38
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Quote:
Originally Posted by Pery3000 View Post
There's no reason a lock spell should be 15 secs long at 100 dmg ticks and no defense to counter it except -range dmg amulet or spells. Retal doesn't even work against it. Do you not understand how ridiculous that amount of dmg is only to be 30 sec CD
That's not correct. Like all dot spells they can be easy dispell by every mage around, lock or conju.
If we start to talk about ridiculous damage we will never end. So what about the ridiculous damage of archers or barbs? They are not just ridiculous, they are absurd. Why do they have to have more damage than a lock? What's the reason of that? Why a staff normal damage is such absurd low compared with a bow or a sword? I can go on if you want.
If you dont agree and if you guys think locks are "OP" then go on, make a lock, play with it as your main. Good luck!


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Old 09-26-2018, 02:01 PM   #39
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Quote:
Originally Posted by Kralmoe View Post
That's not correct. Like all dot spells they can be easy dispell by every mage around, lock or conju.
If we start to talk about ridiculous damage we will never end. So what about the ridiculous damage of archers or barbs? They are not just ridiculous, they are absurd. Why do they have to have more damage than a lock? What's the reason of that? Why a staff normal damage is such absurd low compared with a bow or a sword? I can go on if you want.
If you dont agree and if you guys think locks are "OP" then go on, make a lock, play with it as your main. Good luck!


No reason for you even to comment if you're just going to say "It can be dispelled" Some of us don't Hunt in 9 man groups. If you don't think 15 sec duration is long with A 30 SEC CD please kill me. Also if you did your research on my posts you would know that I want Fulmi removed and also said Dual weps are OP and ruined 2h. Also said DMG jewels are the cause of OP marks. No reason for Dead eye. Dmg Calculations have been shit for years.

You're really talking about staff normals. 4HEAD
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Old 09-26-2018, 02:09 PM   #40
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Quote:
Originally Posted by Pery3000 View Post
No reason for you even to comment if you're just going to say "It can be dispelled" Some of us don't Hunt in 9 man groups. If you don't think 15 sec duration is long with A 30 SEC CD please kill me. Also if you did your research on my posts you would know that I want Fulmi removed and also said Dual weps are OP and ruined 2h. Also said DMG jewels are the cause of OP marks. No reason for Dead eye. Dmg Calculations have been shit for years.

You're really talking about staff normals. 4HEAD

No reason for you to comment if you just want all other subclasses be inferior to your own so that you can kill them easy.
Btw this is a multiple player war game. If you want to play alone, do it but then dont come here to complain that you dont have anyone to dispell you.


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