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Old 09-18-2007, 02:50 PM   #31
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Quote:
Originally Posted by Reuhman
i don't agree with this.

hunters have many other powerful skills than running: mostly in pets and tracking. For all these skills the hunter class can be chosen and thus played different ways.
#agreed.
I trained evasion only to level 11. Mobility is at level3. The rest is pet and scouting. Never forget to scan the area for enemies when you escape! This tells you if you can rest for a few seconds or that you should go another way because enemies are around or because the group you escape from gets closer.
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Old 09-18-2007, 03:08 PM   #32
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Quote:
Originally Posted by Myxir
#agreed.
I trained evasion only to level 11. Mobility is at level3. The rest is pet and scouting. Never forget to scan the area for enemies when you escape! This tells you if you can rest for a few seconds or that you should go another way because enemies are around or because the group you escape from gets closer.
My configuration is quite similar to your's and Reuhman's. I'm all bows, scouting, and pets - enough evasion to get me acrobatics and spell elude. If I'm running it's because I want you to chase me If I'm caught - I'll die fightning.

Many don't agree with this but to each-his-own - besides I never hunt alone...
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Old 09-18-2007, 03:10 PM   #33
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Quote:
Originally Posted by Myxir
But now we are very balanced.
I don't think so, the game is under balancing constantly
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Old 09-18-2007, 03:42 PM   #34
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Quote:
Originally Posted by makarios68
LOL - it seems that some people get annoyed when hunters don't stand still and take their damage.

Actually, when i play my mage i find it frustrating when hunters won't stay still and go toe-to-toe with me.

Oh i do wish they'd let me prick them with ivy, knock them into the ground with a golem, dizzy them with a meteor, stop them attacking with beetles, steal their mana, then finish them with a stalagmite.

Please all you red and green hunters out there, stop evading my mage. He gets so frustrated when you won't let him use his awesome range of attacks against you.

Oh, it's so unfair. Brb brb brb.
Stalagmite and summon golem? Did a conjuror and a warlock like fuse?
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Old 09-18-2007, 04:36 PM   #35
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Quote:
Originally Posted by Granden
Stalagmite and summon golem? Did a conjuror and a warlock like fuse?
Yep, soon we have Warjurers
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Old 09-18-2007, 05:40 PM   #36
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Quote:
Originally Posted by Granden
Stalagmite and summon golem? Did a conjuror and a warlock like fuse?
Golem Fist: it's a warlock spell under the "Arcania" discipline.

Huge rock falls from sky and causes something like 950-1050 dmg lvl 5.

Last edited by makarios68; 09-18-2007 at 05:56 PM.
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Old 09-20-2007, 04:26 PM   #37
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Quote:
Originally Posted by ALBIN
I don't think so, the game is under balancing constantly
I talked about the hunter class.
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Old 09-20-2007, 06:46 PM   #38
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Once again, look at the top 30 on the rp list. How many hunters? How many mages? Who holds the power?
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Old 09-20-2007, 09:08 PM   #39
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Quote:
Originally Posted by Bully
Once again, look at the top 30 on the rp list. How many hunters? How many mages? Who holds the power?
Mages might get more RP, but that doesn't mean they are better.
A conjurer for example can just stand at a fort and get huge RP, and not have to kill a single person. Warlocks have many area spells, so they get many RP as well.

Hunters can go around and hunt all day, killing many people, but on average you can get more RP in a fort war than hunting, so maybe that is why they have less RP? IMO, most hunters do not use good tactics. There are some that are really good though.
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Old 09-20-2007, 09:16 PM   #40
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Also, the thread is targeting how Hunters are NOW. So unless the rankings were reset at the recent update Bully's argument is irrelevant.
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