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Old 11-29-2007, 12:11 AM   #31
Mersault
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I know that there will be a number of people who claim that rp should simply remain what you take and lose in specific PvP battles otherwise it will lose something of its importance, it wont be so much of an indication of an instance of you beating another player.

While some may see this as a loss of importance I would have to disagree, rp stands for Realm Point, and I think if it is incorporated into the holding of forts and castle's it will actually perform its function better! Namely as an indication of how the War is going! Currently it resembles more of a PvP leaderboard, good for egoists who like to show off but ultimately useless in showing the status of the RvRvR war that we are immersed in (which is surely what the game is all about!)

Again, just my opinion, but would make me value rp more for one! (and this is from somebody who still gets that warm glow every time I see 15 realm points gained!!)
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Old 11-29-2007, 06:33 PM   #32
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There was a game called planetside, where, as a MMOFPS, people fought for one of 3 opposing armies, and, given the progress of their warring (on different servers) percentages were shown on the site for the success of yesterdays warwaging. A map also showed the area of influence each side held over the world.

Even if it wasn't really making people want to fight for country anymore, it would at least be cool to see how the war was going.


There's a funny "growing up" stage as you play the game.
You start as a happy go lucky little fella, all the way back on the initiation zone. The world is so different then when you're a grizzled veteran of the wars.

And for the super high levels, does the war waging even matter? After a while you have all the gear and equipment you could EVER need, your financially secure, and most things end up dying with relative ease.

What motivation is there for the high level? Boredome will set in, the only challenge comes from the other high levels from other realms, but what happens when the desire to be the best fades; when you defeated and been defeated, and used every strategy? What else is their to attain for ones self?

NOTHING!

And that is why they must expand the options for one to attain glory, not for ones self, but for ones REALM.

There must be a true expansion of a kingdom, there must be REAL victory, lasting triumph, and for the losers, defeat must be something to dread.

Defeat must be crushing, and if a realm cant expand PAST the great wall, as all other territories have been taken by the other realms, then they are in a desperate situation indeed. Imagine then (just suppose) that Ignis takes over all the land in the WZ.

Would it not be AWSOME if, because of their great victory, they are able to besiege a great wall?

The other two armies would have to form a truce, and while Ignis besiges Syrtis' wall, with tower, catapul and monster, over the hill rides Alsius! And the forces of darkness are routed (for a time) and then, while the combined forces fight them back, balance is restored, for a time. And so on and so forth.

But, say Ignis takes the wall before Alsius arrives. Perhaps then the armies of Syrtis are broken and flee from the onrushing hordes of vengeful Dark Elves, the Hordes of the Desert SHOULD be able to run rampant over the country, waltzing into villages, slaying NPCs, noncombatants, burning and pillaging. For one day, uninterupted slaughter, the green glades stained red with blood. After that, their terrible vengance satiatied, the hordes (are forced, by the Techies) to return to their own kingdom, Heroes.

Just tossing it out there, if only for causing a pleasant image of dying elves.

And, because who doesn't want to go medieval on a city, turning it into an abbatoir?


AND, if we aren't allowed to wage total war on the other realms, the a SERIOUS threat, like and ENORMOUS hoard of greenskins (orcs, goblins, ect) that has the slightly more advanced AI that attacks on sight, and moves en mass toward forts, towns, ect, slaugtering as it does so.


Perhaps realm specifice hoards. Alsius has a history with Aquantis, let's have the Aquantis REALLY do something, rather than just sit around, waiting to be killed.

Just somethoughts on getting REALMS involved.

Perhaps, if not the recognition of a individual's heroism, then a clans?


And perhaps, upgrading forts and things on the battlefield. For a price of 20 million gold pieces, that wooden fort can be give either

A A second layer of defences (wall withing a wall)
B Towers, with drastically increased ranges for archers and mages
C Upgraded fortress materials (wood to stone, re-enforced gate, ect)

Another thought, adding braziers to the walls would add a fire bonus to archers.
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Old 11-30-2007, 12:15 AM   #33
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Quote:
Originally Posted by Clonereject1138

Defeat must be crushing, and if a realm cant expand PAST the great wall, as all other territories have been taken by the other realms, then they are in a desperate situation indeed. Imagine then (just suppose) that Ignis takes over all the land in the WZ.

Would it not be AWSOME if, because of their great victory, they are able to besiege a great wall?
.
it is my understanding that if any realm takes both forts and castle of an enemy realm, they can breach the great wall and go into the cities


please correct me if im wrong
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Old 11-30-2007, 03:40 AM   #34
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If i have understood things correctly, if a realm loses all 3 buildings then either:

a) The doors of the great wall open and everyone can go to the other realm

or

b) The doors are attackable, and once they fell too, THEN the realm is open to attack from other realms

either way, none if this has been implemented yet, but it is in the plans.

Would be extra cool to see some siege machines added in the game. To have epic sieges, like the minas tirith siege on lotr :P
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Old 11-30-2007, 03:39 PM   #35
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We got a problm with making an empic siege...

In an emic siege are huge armies. Far more then 1000 vs 1000. The record of people online is 687 people. WE should lure a lot of people to Regnum Online and then make a bigger War Zone with bigger forts. Then we can have epic sieges.

(btw, is it possible to merge this thread with Ideas for the War Zone thread?)
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Old 12-05-2007, 06:52 PM   #36
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I've had this discussion in game before and been told the ability to cross the great walls is npc rumor only, and that if it were true, whichever nation was first to conquer another nation would retain dominance indefinately as there would be no safe place for characters of the fallen nation to lvl before attempting a retake.

However I would propose that if we cannot go beyond the enemies wall they should suffer some sort of degredation for losing all their forts. Say if alsius conquered all three forts of syrtis or ignis it would snow in those nations until they managed to reclaim all three of their forts.

That could take awhile as even if alsius were routed from their holdings the weakened nation would still have to contend with the third party.

As a member of alsius if ignis took all of our forts and the sun went dark permanently eg. standing eclipse, I know I would take it as a slap in the face and want retribution.

I haven't thought of a suitable weather condition for a syrtis victory yet rain just isn't good enough need something more dramatic maybe thunderstorms with violent flashes of lightning that interfere with vision while trying to play?

The conditions should be strong enough that high lvl players can't ignore the nuisance of them. Lightning flashes, heavy snowflakes and longstanding darkness should be annoying enough visual impairments to merit a quick response.

edit: it should go without saying if you retake all your forts you return to normal weather patterns
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Old 12-05-2007, 06:57 PM   #37
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Quote:
Originally Posted by lorddais
I've had this discussion in game before and been told the ability to cross the great walls is npc rumor only, and that if it were true, whichever nation was first to conquer another nation would retain dominance indefinately as there would be no safe place for characters of the fallen nation to lvl before attempting a retake.

However I would propose that if we cannot go beyond the enemies wall they should suffer some sort of degredation for losing all their forts. Say if alsius conquered all three forts of syrtis or ignis it would snow in those nations until they managed to reclaim all three of their forts.

That could take awhile as even if alsius were routed from their holdings the weakened nation would still have to contend with the third party.

As a member of alsius if ignis took all of our forts and the sun went dark permanently eg. standing eclipse, I know I would take it as a slap in the face and want retribution.

I haven't thought of a suitable weather condition for a syrtis victory yet rain just isn't good enough need something more dramatic maybe thunderstorms with violent flashes of lightning that interfere with vision while trying to play?

The conditions should be strong enough that high lvl players can't ignore the nuisance of them. Lightning flashes, heavy snowflakes and longstanding darkness should be annoying enough visual impairments to merit a quick response.

edit: it should go without saying if you retake all your forts you return to normal weather patterns
Some interesting ideas - but i prefer the idea of tying together fort capture and the economy.

That would really makes things interesting.
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Old 12-05-2007, 07:01 PM   #38
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sorry didn't mean to detract from the economy tie in this was meant solely as a solution to not being able to cross the great walls.
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Old 12-05-2007, 10:56 PM   #39
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Quote:
Originally Posted by lorddais
sorry didn't mean to detract from the economy tie in this was meant solely as a solution to not being able to cross the great walls.
no, its a great suggestion!
the economic punishment together with the visual effect. sounds great to me.

the invasion thing isnt just a rumour. Its an official feature that NGD wants to implement (for whatever reason)

http://www.regnumonline.com.ar/index...ec=27&subsec=1
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Old 12-06-2007, 04:30 AM   #40
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actually I like the weather idea a LOT. Kudos for that, seriously

One tiny problem: What if syrtis won? How annoying can it be if alsius had spring time all day? But seriously, I would love watching the sky darken and getting all red and black colors, no sun in sight if ignis took over our forts and stuff. You'd have to explain that in the context of the game somehow, maybe each fort has a unique rune stone or something, that somehow control shit in your sizzle?

oh and Twix. I've seen it before, could you sum up and explain the reasons why you think the invasion is a stupid idea? or link me to a post. I haven't really been able to think of something so bad. Okey, it *could* potentialy suck for low levelers, but that would just make high level players from the losing side want to take their forts back. Eg, I'd hate my clan leader if he did nothing or didn't care that us low lvls got killed every day.

Like I said in another thread, maybe what should be done is make the *gate* conquerable once all 3 buildings have fallen. It'd be HELLISH hard to break through the gate, cause everyone from the inner realm could get up on the wall and fight against the invaders. Even if they are lower levels, when there's 60 guys lvl 20 shooting arrows at you, you dont have much of a chance even at lvl50. And there *will* be LOTS of ppl protecting the gate, almost all the inner realm would rush to protect it, and that's a lot of ppl. the way i see it, it would be practically impossible to break the gate. Also, you couldn't go in or out with all those invaders outside (hence no provisions, and the economic effects once you've lost all the buildings) so you'd have even more reason to drive them away, besides not letting them come in and eat you alive.
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