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General discussion Topics related to various aspects of Champions of Regnum |
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02-10-2008, 07:39 PM | #31 | |
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But his style makes me a bored guy and we are too "mandados" for them. So we will never do the same. |
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02-10-2008, 07:53 PM | #32 | |
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- You must analize if this "mandados" group will not affect the rest because of leaving them in number inferiority. - You must check if it is worth it... sometimes for killing 2 or 3 that are backing off just to regroup, it's in vain. Sometimes the reason of losing a battle are this kind of attitudes. Sometimes they work, but they should be analized, not done everytime and "because we want to".
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<Krishna> <Krieger><Avalancha de Disney > |
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02-10-2008, 08:01 PM | #33 |
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*Red Star has cast:Feed the trusty mule(5)
@alsius dudes....you cant act as one...even you have bad players....and they would disturbe the balance in the "troop" and make you all die... |
02-11-2008, 10:01 AM | #34 | |
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Just a simply choice, charging them or waiting for them. We choose charging because: -Most of the battles are won by the one who charges, even with full defenses you can barely survive to a charge. -We will be always in number inferiority if we wait for them, they will not attack until they are twice of us. -Its a lot more fun. I admit we just dont know when we have to stop charging, but most of people charges only when we are succeded. They fire 2 arrows and then go back to the fort, if someone is figthing they dont care at all, if he dies he deserves it because he is a bad guy who only seeks for rps. Looks like if you want to be a good player and good guy you have to wait for your enemys. I saw a lot of times people dieing to let people escape to the fort while half of our army its at the fort doing nothing more than saying orders. They just dont help when we are returning because we are the greedy and bad ones. But of course the people who die are the ones who let the fort ones in inferiority number. Of course we need the 2 sides in the war, but if we die its our problem and when you die its our fault. |
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02-11-2008, 10:11 AM | #35 | |
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"Offense is best defense", as Hollowpoint once told me
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Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
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02-11-2008, 10:18 AM | #36 |
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Hollo is a conju now...so much about offense
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02-11-2008, 10:39 AM | #37 |
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@Blood
Okay, You do have a valid point. It is true what you are saying and it happens all the time in fortwars...I agree we should always put in mind to actually have "fun". I guess you did made a good decision. You need to stick a fork into their brains for them to realize your point
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02-11-2008, 11:19 AM | #38 | |
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02-11-2008, 04:29 PM | #39 | |
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If you see how I play, you'll notice this. As Marck said before... the problem isn't in charging... it is in knowing how to come back!
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<Krishna> <Krieger><Avalancha de Disney > |
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02-11-2008, 06:04 PM | #40 |
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What has this thread turned into some Goat soap opera? Get out of here you! Before I have to beat you all with a broom!
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