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Old 12-15-2008, 02:52 PM   #31
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Quote:
Originally Posted by Samuelion
Well I come here since I'm a newbie (yes its true =) ) and with so many spells and possibilities, I'd prefer ask some experienced players which set of spell is a must to have for a warlock.
You still have "/reset_powers", dont you? People use builds you seen here or staff mastery build.
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Old 12-15-2008, 06:50 PM   #32
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There is really no "standard" Warlock-build, since everyone has their own favorite playing style. During leveling, at certain point DoT-spells (damage over time, like Lightning) is really good. The Arcania-tree contains a lot of higher-dmg-spells, and meteor is good since it also gives dizzy.

Don't expect us to give you The Best Setup, since there are no such setup.

Just some thoughts: I dare to say most warlocks go with Sultar's Terror at later levels, since it's a good crowd control spell in fort wars, even if it's not "necessary" to have it. Then some prefer Summon Lightning and others prefer Master of Doom. Some warlocks go with much focus on mental, mostly since it might be a good way to keep alive during hunts (you don't want any warriors, especially not barbs, to come close to you). Some other focus on mana stealing and debuffing.

I suggest you try them all out yourself, too see which setups suits you the best! That's the only way! We can't tell you how to play, you know, but I will be more than happy to give you advices (well, if you are playing in Alsius, I'll be even more happy to help and protect you).

In case you wonder: yes, you can reset your skills by typing /reset_powers in the chat, and wait. However, NGD said they're planning to take away this feature, but most of us think/hope that it will just become a bit limited (i.e. only once per day or for a certain amount of gold or something like that).
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Old 12-15-2008, 07:02 PM   #33
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as djupa said there are no standard setup for a warlock although mana control 15-19 is common for all setups.
Same with necromancy which includes some of you defenses.

Then there's also what you want to use your setup to, for levelling I will suggest staff mastery, for hunting I will suggest less areas like sultars or twister and more spells from mental.
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Old 12-15-2008, 08:45 PM   #34
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My setup is as follows:

Mental: 11

Beetle Swarm 3,
Mind Push 3,
Pricking Ivy 3,
Will Domain 1,

Mana Control: 19

Energy Barrier 5,
Arcane Devotion 5,
Energy Borrow 5,
Ambitious Sacfrice 4,
Metabolic Control 1,

Necromancy: 19

Vampirism 5,
Soul Keeper 5,
Master of Doom 1,

Arcania: 19

Meteor 5,
Crystal Blast 5,
Sultars Terror 5,
Windwall 1,

Elements: 17

Fireball 4,
Lightning 4,
Magma Blast 4,
Twister 1.

Of course I use alot more spells on level 1, like, Darkness, Infuriate, Mana Burn and things like that, but those are my main spells.

I like this setup, I think it's an Ok mix of crowd control and damage.

I often find it lacks both so, but hey, I only have so many points. ^^. For example, I'd love 19 Elements for some more raw damage, and I'd also love 15 mental... lvl 5 Sadist Servants.. lvl 5 Mana burn... Etc. etc.

One option I have it to cut Mana Control down to 15, like most warlocks.. But I just love 5 barrier and 5 energy borrow. I've yet to try it at lvl 50, but I'm just enjoying this setup for abit longer. Well, as much as one can enjoy being a Warlock at the moment.
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Old 12-16-2008, 03:16 AM   #35
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Mental 19
Mana 19
Arcana 19
Necro 19

i don't feel like writing the exact setup here because:
a) i don't know my build by heart
b) i'm lazy

but anyway, this proved to be the best build i used, and it's great for all purposes (pvp/hunt/war).

oh yeah, unlike 90% people here, i find elements tree completely crap. the DoT's can easily be canceled, and the only spell i'd actually put points in elemental tree is broken.
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Old 12-16-2008, 04:07 AM   #36
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Let's see...
I can't give an exact setup (it's been too long since i've played my lock) but I can tell you these things:
I have dispel (enchantments 13) on 3 as a defensive spell. I just love dispelling a marksman's DS + serpent bite
Twister is nice for wars, hunts, almost everything. I use it on 4 most of the time.
I usually have mental on 11 - 15, for at least lvl 3 mind push but I don't often bother with much else.
Almost always I have sadistic servants on 4, it's really useful (and not just because it's bugged - but I'm not dropping a spell which is almost necessary because NGD is too lazy to fix it), it has lower cooldown than energy borrow, you can keep it on an enemy 100% of the time and it gives the same amount of mana to energy borrow over the 30 seconds.
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Old 12-16-2008, 10:05 AM   #37
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Quote:
Originally Posted by opt1k
Mental 19
Mana 19
Arcana 19
Necro 19

i don't feel like writing the exact setup here because:
a) i don't know my build by heart
b) i'm lazy

but anyway, this proved to be the best build i used, and it's great for all purposes (pvp/hunt/war).

oh yeah, unlike 90% people here, i find elements tree completely crap. the DoT's can easily be canceled, and the only spell i'd actually put points in elemental tree is broken.
only fireball and twister are great, sometimes magma blast but I'm beginning to like this close range setup I us :/(AREAS), However lightning is good against conjurers and same with fireball.

Magma blast has a too high mana cost and cooldown for me to use, but it's not really a damaging spell, more like a spell used for people who run away "hah try to run away now"

twister, never underestimate twister and its ability to stop multiply warriors rushing over (stupid unstoppable madness :/)

fireball, probably one of the best areas in the game because of the cooldown, range, mana cost, you don't get a shitload of damage all the time though.

lightning, spell isn't that great against caution warriors, but it's priceless against conjurers and other warlocks.
"only conjurers? lul" --remember that this class is one of they key classes in a party, it's their proviant.

then you have elemental conjuration which seems to decrease x of the damage and not +x%

ice blast is just pure bollocks unless the target has armor very bad against ice

freeze is a good spell to buy you time

then we have summon lightning, I don't find this spell useful unless you want to dispell warriors (-20% str) it has a small damage so it goes through DI.

Elemental exposure, this spell is useless too as there's a better one available in the necromancy tree (infuriate)
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Old 12-16-2008, 10:06 AM   #38
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Quote:
Originally Posted by DjupaTanken
In case you wonder: yes, you can reset your skills by typing /reset_powers in the chat, and wait. However, NGD said they're planning to take away this feature, but most of us think/hope that it will just become a bit limited (i.e. only once per day or for a certain amount of gold or something like that).
I hope it'll stay as it is XD
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Old 12-16-2008, 11:55 AM   #39
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Quote:
Originally Posted by DjupaTanken
There is really no "standard" Warlock-build, since everyone has their own favorite playing style. During leveling, at certain point DoT-spells (damage over time, like Lightning) is really good. The Arcania-tree contains a lot of higher-dmg-spells, and meteor is good since it also gives dizzy.

Don't expect us to give you The Best Setup, since there are no such setup.

Just some thoughts: I dare to say most warlocks go with Sultar's Terror at later levels, since it's a good crowd control spell in fort wars, even if it's not "necessary" to have it. Then some prefer Summon Lightning and others prefer Master of Doom. Some warlocks go with much focus on mental, mostly since it might be a good way to keep alive during hunts (you don't want any warriors, especially not barbs, to come close to you). Some other focus on mana stealing and debuffing.

I suggest you try them all out yourself, too see which setups suits you the best! That's the only way! We can't tell you how to play, you know, but I will be more than happy to give you advices (well, if you are playing in Alsius, I'll be even more happy to help and protect you).

In case you wonder: yes, you can reset your skills by typing /reset_powers in the chat, and wait. However, NGD said they're planning to take away this feature, but most of us think/hope that it will just become a bit limited (i.e. only once per day or for a certain amount of gold or something like that).
I'm not expecting having the best warlock setup cause I'll make, like you said, a setup which feet the best my needs, however has I am beginning, I don't know anything about the different spells on different domains. Description of spells are quite good on the regnumzg website but I know that in practice, the spell which seems the best is not necessary the most useful, and that's why I came here to know which spells are said to be useful and in which I should give an interest even if only in testing it.

At the moment, as I am low level I focus on Elements : fireball / lightening, Mental : swarn, mindpush, picking ivy and Mana Control as it permits me to xp quite easily and I'll give a try to Necromancy / Arcania when I'll have more points to spend in ^_^.

Thanks again for your help .

Edit : Maybe a little question, why no points or very few points are given to wind wall ? Maybe I understand badly how it works but lvl 5 give Hit Chance -90%, doesn't this mean that only 1 hit over 10 succeeds ?

Last edited by Samuelion; 12-16-2008 at 04:16 PM.
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Old 12-16-2008, 05:03 PM   #40
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Quote:
Originally Posted by Samuelion
At the moment, as I am low level I focus on Elements : fireball / lightening, Mental : swarn, mindpush, picking ivy and Mana Control as it permits me to xp quite easily and I'll give a try to Necromancy / Arcania when I'll have more points to spend in ^_^.
when you get level 25 and can afford a fast staff I would go with staff mastery if I were you

Quote:
Edit : Maybe a little question, why no points or very few points are given to wind wall ? Maybe I understand badly how it works but lvl 5 give Hit Chance -90%, doesn't this mean that only 1 hit over 10 succeeds ?
wind wall is meant to use in the war zone and has a chance to block ranged attacks
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